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Started by Roberto1223, May 26, 2009, 11:21:43 AM

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Gawain

and i'm allowed to call it ignorance, dude.

Spark Mandriller

Then you should grow up and stop thinking that your opinion is the only one that matters, dude.

frvge

All parties should grow up.
We already modeled the mine a long time ago, so there's a high chance it'll be in.
We haven't programmed it in yet, so technically every option is still open.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

Quote from: Ambiguous Rocket on June 05, 2009, 08:13:22 PM
Then you should grow up and stop thinking that your opinion is the only one that matters, dude.
i don't think that way. but i'm very sure about this particular subject and so far all i've heard against my opinion is bullshit like "it was in ct" or "it got use". if any1 would come up with good points for keeping them i wouldn't call it ignorance, but this clearly is.

Westfall

Quote from: Rambo on June 05, 2009, 07:59:49 PM
and i'm allowed to call it ignorance, dude.

Hence why I still think you're an idiot. Your reasons for getting rid of poison mines STILL are not legitimate, well-rounded reasons. The only reason, clearly, is that you don't like them. Just because you suck with them, or always hit them, doesn't mean they should be banned for life. Obviously its hard to see the basic balance of poison mines...oh no it's not. They make spies chance using visions. Same can be said about spy traps. Both hurt, but one can be a game changer when ppl start to panic.....dude

Gawain

stfu westfall. i don't wanna get rid of them because i sucked with or against them, my reasons are well-rounded and beyond that.
-poison mines gadget overlap with laser mines and spytraps (especially when used to see if a path they block has been taken; if you don't chase a good player into them he will rarely trigger it anyways so there's not much difference what kind it is) and
-have a general balance problem because of it, a) with them being deadly in most cases, they are far better than spytraps which don't kill and laser mines which have less range; b) with them being not really deadly you better use your mine number for deadly ones eg laser and proxy
-pt worked just fine without them
-spytraps need a boost anyways, so how about not just increasing their number but also removing the competition?
-having 2 mines that look similar and explode that magically turn into a totally different looking mine that shoots a dart is incoherent
-...(see other posts)

all points against it so far were
-they fill the gap between mines and spytraps (=bad!) and
-have a use which most players like (use doesn't justify anything)
-they are in ct (right next to tons of other bullshit, don't make me do a list; not everything in ct is golden)

but hey, i'm willing to compromise: if they stay in the game the killing timer may not get decreased and the spytrap amount needs to get higher just as the spytrap laser needs to get more invisible so that actually someone runs into it. ranges of both gadgets need to get a little bit shorter.

westfall, if you really read and understood those points you wouldn't call me a whiny idiot. but tbh, i don't care what you think about me, just what productive input i can give the ps team.

VaNilla

You complain about people not explaining their points yet you state yours as if they are facts and they really aren't, and don't say I haven't, because I have already responded to you in great detail :).

Roberto1223

omfg rambo, just because two gadgets use a laser dosent mean one of them should be removed.



"lasers are used to see what path spies take"
what u say here is only a secondary use or a rational deduction of when a merc finds out his laser is gone, but its not really their actual use. (so yeh dont even use that as an argument).

*the poison mines porpuse is to KILL (yes it is for killing, if it dosent work on smart people then dont use em when playing against experienced players).

*the spy traps' porpuse is to make spies appear on the mercs radar.

THAT IS THEIR USE, AND IT IS DIFFERENT. THEY ONLY ARE SIMILAR BECAUSE THEY USE A LASER!

"have a general balance problem because of it, a) with them being deadly in most cases WHY WOULD THAT BE A BALANCE ISSUE; THEIR GOAL IS TO KILL, ITS LIKE SAYING FRAGS SHOULD GO OUT THE WINDOW BECAUSE THEY KILL. WTF., they are far better than spytraps which don't kill THEY ARENT MADE FOR THAT, WHAT THE FUCK DID YOU EXPECT MAN SERIOISLY...and laser mines which have less rangeTHATS WHY POISON MINES ARE GOOD, THEY ARE THE MERCS' LONG RANGE ALTERNATIVE OR SOLUTION; b) with them being not really deadly you better use your mine number for deadly ones eg laser and proxy WELL IF YOU DONT THINK THEY WORK THEN DONT USE THEM LIKE YOU SAID, BUT WHY SHOULD EVERYBODY ELSE NOT HAVE THE LIBERTY TO PICK THEM JUST BECAUSE OF YOUR WHINING?

-pt worked just fine without them THIS AINT PT NYGGUH, WANNA PLAY PT?, GO PLAY IT ALONE, GOOD LUCK FINDING PLAYERS.
-spytraps need a boost anyways, so how about not just increasing their number but also removing the competition? MAYBE WE SHOULD MAKE THE COUNT OF SPY TRAPS VS THE COUNT OF POISON MINES OPTIONAL, BUT NOT REMOVE THEM. NOBODY EVEN WANTS IT WITH EXCEPTION OF YOU ROFL!
-having 2 mines that look similar and explode that magically turn into a totally different looking mine that shoots a dart is incoherent"
I THINK THE DEVS WILL MAKE AN ANIMATION THAT TURNS THE MULTI FUNCTION MINE INTO ALL OF THE 3 KINDS OF MINE TYPES, ITS GONNA BE COOL. ITS NOT REALLY MAGICAL, THINK OF IT AS A SETTING OR OPTION THE MINE HAS.


Roberto1223

Here is the reality, im gonna replay this thread in slow motion, that way maybe you understand that the time has come now for yout to stop, and look at your reflexion in the mirror and realize that you have been living a lie thinking that you are a genious.
hate to break it to you. sorry man. :'(

Just forget about all of this rambo. STFU, call it a day and go buy yourself a 12 pack of beer.

"rambo you're wrong, you're fighting a lost cause, they wont remove poisen mines, just give up."
"All of those reason's sucked. lol ur being a tard"
-FREEMAN

"Your reasons for excluding poisons all suck.You suck too."
"People are allowed to legitimately disagree with you, dude."
-AMBIGUOUS ROCKET

"Hence why I still think you're an idiot..."
"I think poison mines are just fine."
-WESTFALL

"I don't think your points are valid..."
-STONECOLDKILLA

"Poison mines should stay in the game..."
-WHITE DWARF

"nope, the majority is wrong. fuck democracy."
-rambo.


READ THIS, RE-READ IT, ANALYZE IT.
YOU IS A TRU WACKO MAN.

neth

The fact that majority doesn't agree with him doesn't mean anything. However, I also can't see a good reason for not including poisons. TBH for me they worked pretty well, you had a chance to survive, they were chaffable, your mate could heal you. Everything is about proper map balance.
If we really want to make spy traps useful again we should think about boosting them.

Gawain

robert, you clearly didn't understand one single argument. tbh, i can't stany any more of this pure stupidity and ignorance.

Gawain

Quote from: Roberto1223 on June 06, 2009, 09:00:58 AM
omfg rambo, just because two gadgets use a laser dosent mean one of them should be removed.



"lasers are used to see what path spies take"
what u say here is only a secondary use or a rational deduction of when a merc finds out his laser is gone, but its not really their actual use. (so yeh dont even use that as an argument).

*the poison mines porpuse is to KILL (yes it is for killing, if it dosent work on smart people then dont use em when playing against experienced players).
i don't care about their intended use but about their actual use ingame. so far we don't have much practical experience because in ct good players used them 90% either as a spytrap replacement or only in combination with proxy mines at the medkit
*the spy traps' porpuse is to make spies appear on the mercs radar.which is less good than killing a spy which justifies their longer range compared to proxy/laser mines

THAT IS THEIR USE, AND IT IS DIFFERENT. THEY ONLY ARE SIMILAR BECAUSE THEY USE A LASER!

"have a general balance problem because of it, a) with them being deadly in most cases WHY WOULD THAT BE A BALANCE ISSUE; THEIR GOAL IS TO KILL, ITS LIKE SAYING FRAGS SHOULD GO OUT THE WINDOW BECAUSE THEY KILL. WTF. i said there are two options mainly depending on the kill timer: if they kill 90% of the spies running into them there is no more point for laser mines and spytraps; if they kill only 10% you better use laser/proxy mines because using your very limited number of mines eg 3 on something not deadly is plain stupid, they are far better than spytraps which don't kill THEY ARENT MADE FOR THAT, WHAT THE FUCK DID YOU EXPECT MAN SERIOISLY...and laser mines which have less rangeTHATS WHY POISON MINES ARE GOOD, THEY ARE THE MERCS' LONG RANGE ALTERNATIVE OR SOLUTION; b) with them being not really deadly you better use your mine number for deadly ones eg laser and proxy WELL IF YOU DONT THINK THEY WORK THEN DONT USE THEM LIKE YOU SAID, BUT WHY SHOULD EVERYBODY ELSE NOT HAVE THE LIBERTY TO PICK THEM JUST BECAUSE OF YOUR WHINING?i was only thinking through the results of 2 different balancing options

-pt worked just fine without them THIS AINT PT NYGGUH, WANNA PLAY PT?, GO PLAY IT ALONE, GOOD LUCK FINDING PLAYERS.i didn't say i wanted to play pt, i said the mine and spytrap system worked fine in pt and that not everything they changed from pt to ct was a good idea to change. i could just as easily say go play ct
-spytraps need a boost anyways, so how about not just increasing their number but also removing the competition? MAYBE WE SHOULD MAKE THE COUNT OF SPY TRAPS VS THE COUNT OF POISON MINES OPTIONAL, BUT NOT REMOVE THEM. NOBODY EVEN WANTS IT WITH EXCEPTION OF YOU ROFL!
-having 2 mines that look similar and explode that magically turn into a totally different looking mine that shoots a dart is incoherent"
I THINK THE DEVS WILL MAKE AN ANIMATION THAT TURNS THE MULTI FUNCTION MINE INTO ALL OF THE 3 KINDS OF MINE TYPES, ITS GONNA BE COOL. ITS NOT REALLY MAGICAL, THINK OF IT AS A SETTING OR OPTION THE MINE HAS.the models look way too different to do that, and it still wouldn't make much sense



Westfall

I am going to completely destroy your points on why a poison mine should be removed.......as soon as I get time to sit at my computer. Until then, you should come up with a few better points and add them to your post so they too can be analyzed.

AgentX_003

Quote from: Westfall on June 06, 2009, 07:38:27 PM
I am going to completely destroy your points on why a poison mine should be removed.......as soon as I get time to sit at my computer. Until then, you should come up with a few better points and add them to your post so they too can be analyzed.


GO GO GADGET WESTFALL PWNAGE,   hi5 stealth partner :D !


-Thanks Murdy for da Sig <3  xD

AgentX_003

Quote from: AgentX_003 on June 06, 2009, 10:46:17 PM
Quote from: Westfall on June 06, 2009, 07:38:27 PM
I am going to completely destroy your points on why a poison mine should be removed.......as soon as I get time to sit at my computer. Until then, you should come up with a few better points and add them to your post so they too can be analyzed.


GO GO GADGET WESTFALL PWNAGE,   hi5 stealth partner :D !

@ Roberto: wow you actually do have a brain , this has been the most intelligent thing uve said thus far, i hope this keeps up,  and I agree totally with ur points, rambo needs to stop having the mentality that hes superior to everyone, because he sucks at the game and theres screen shots from other seeing him bitch in the game, I hate to say it but its the german in him that just wont give up.

sorry for the dbl post i dont have that option to delete it :( .


-Thanks Murdy for da Sig <3  xD