Visual Gas Mask Indicator

Started by Farley4Fan, June 07, 2009, 10:04:28 PM

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frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Roberto1223

Quote from: frvge on June 08, 2009, 01:25:02 PM
The difference is mostly related to when we show the gasmask: when it's selected, or when it's used.
Basically there are 3 stages:
1: in one of the equipment slots, but not selected
2: selected, but not active
3: selected and active

I would use the visible goggles at 2 and 3, and have heavy breathing and a visible mouthpiece at 3.
Kebab likes the mouthpiece at 2 and the full set at 3. So the other way around.



mouthpiece is important on stage 2 because that is what a spy wants to know. a spy wants to know if the merc is already suspecting hes gonna be cammed.

mouthpiece at 3 wouldnt help the spy because its not like mercs turn gas mask on without suspecting danger first.

the point is that, this whole idea should help the spy make better, faster and more efficient moves/decisions.

Roberto1223

Quote from: frvge on June 08, 2009, 06:19:21 PM
That's a pretty big change in gameplay. I dont know if our current set-up is capable of doing that. I'll have to discuss that.

all that is needed is a button for the action of "select gas mask", and a double tap of the button for "activate/deactivate gask mask"


sorry for double post. if anybody is bothered rofl...

goodkebab

hmmm....selected needs only the goggles because of the vision mode change.  Mouthpiece only needed when active.

Gawain

totally different suggestion: there is no delay for switching to mask and activating it, so why not make it one step instead of 2? that could work like select mask/press mask button => puts mask on and activates it in one step.

neth

I can't see a reason why you shouldn't be able to use your equipment when using gasmask...

Farley4Fan

Imo i kind of liked the 2 step process. 

LennardF1989

#22
How I think it should be:

In inventory, not selected: Airtank is visible on back (The visual cue, slightly visible from frontview because of the airflow-tube)
In inventory, selected: Goggles (Because player already has maskoverlay on screen)
In inventory, selected + active: Goggles + Mouthpiece (Well duh)
Not in inventory: Nothing

That would make more sense, but goodkebabs setup would look better.

If the mouthpiece would have a light-effect like the helmet, we could show the full set in selected state, and the light effect when active.

One thing though, how about making the gasmask bindable to a key? As in, when added to inventory, you don't select it by scrolling through inventory, but by pressing a key (meaning it will also allow you to select and active it while placing a mine).


MR.Mic

Quote from: LennardF1989 on June 09, 2009, 05:35:52 PM
One thing though, how about making the gasmask bindable to a key? As in, when added to inventory, you don't select it by scrolling through inventory, but by pressing a key (meaning it will also allow you to select and active it while placing a mine).

I think the reason you had to select it and activate it like any other gadget was because placing mines and traps actually made you vulnerable to cams.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
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goodkebab

on top of that,  scrolling through equipment should not waste your precious gas mask. 

Farley4Fan

Agree with lennard/kebab and mic.


LennardF1989

Which does happen in CT.

Selecting it by scroll puts the overlay on-screen, but scrolling further closes it again, thats why I think we need a bind instead. Of course we can limit the bind not to work when placing mines, but it would certainly help the mercenary getting his mask on in time.

How many times did I got gassed just because I scrolled too fast. Thats not something that requires skill, it's a liability. At least, IMO.

frvge

Pros dont use scrolling for that reason. I have my gadgets mapped to F1-F4 (visions being 2 and 3, like SP) and that works fast enough for me. Accurate too.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

QuoteHow many times did I got gassed just because I scrolled too fast. Thats not something that requires skill, it's a liability. At least, IMO.
Press [number] instead of scrolling.