Dive and roll animation

Started by AgentX_003, June 14, 2009, 02:00:43 PM

Previous topic - Next topic

Do you think the dive and roll animation is fine ?

Yes
11 (52.4%)
No
1 (4.8%)
Needs improvement
9 (42.9%)

Total Members Voted: 21

monterto

no disrespect to the devs, but I never expected any of this to get done and all the work that has been done is so exceptional that it puts any professional developing "powerhouse" to shame. So much good work done with peoples spare time between jobs and family and everything else.

TLDR: it's good
http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

VaNilla

I agree that these things should be done once the game is in a playable state, but if you look at the poll not everybody agrees that the animation is 'fine', so what we're saying is that it would be nice if it were fine-tuned once the game is ready :).

goodkebab

fair enough.   Currently we dont have the resources to start making tweaks.  Spy requires at least a hundred animations,  and each one takes a full day to complete.

Tweaking 1 animation,  can have an exponential effect where a dozen other animations have to be adjusted to the new changes.

On top of that,  they then need to be exported and imported into the engine and tested.  This can take a few hours or more based on the number of animations.

Add the fact that  the people that need to do this work have full times jobs and family,  and it should be easily understandable that making tweaks is the least of our priorities when there is a mountain of other things that need to be done.

There is no whining or defensiveness about that,  and we all want to produce the best we can.  Reality simply forces us to make compromises. 

I fully understand that the player community could care less about the amount of effort and sacrifice involved.  They are only interested in the finished result and will quite brutally toss it aside if its not up to their expectation.

On the development side,  quality requires time and money.  Money we do not have,  and time is very little.  We cannot pay for talent to work for us fulltime.  That would guarantee the success of the Project.

goodkebab

so in the end,  right now moral support will go a lot further  then criticism.

Gawain

keep up the good work!!!111!thumbs up!!11!everything is totally awesome, you guys are my hero!111!zomgw00t!!!

Bubbaganoosh

I honestly don't believe some of you people here. You complain about a FREE mod that people are working on in their SPARE TIME. Like was mentioned already, instead of complaining some of you people should provide something better then you will have a right to complain.

I feel there is nothing wrong with constructive critisism but I don't see any of that here, well very little anyways. All I see is statements like "It looks funny" or "It needs improvment". If I was the PS team I would tell all of you negative assholes to go to hell and provide a map to get there.

The part that really blows me away is the fact that everyone here is waiting for a free product to play and the devs are nice enough to provide you bits and pieces before it's ready. How many devs will show you work in progress? When was the last time you saw a big name dev show you rough animations on an upcoming release? Yeah I thought so. All we get from the UBIs of the world is a polished trailer before release where they had a team on it for weeks or months, full time employees, not spare time programmers.

Another thing you people aren't taking into consideration is alot of the big devs have full motion capture studios. They can have someone do it over and over until they like it and it doesn't take much time. These guys are doing this stuff from "scratch". Now I don't understand about animating but I know the difference in time between doing a motion capture and doing it from scratch must be huge. But nobody here seems to take that into account.

If I was the devs I would say no more Tick Tocks for anyone, you can wait until it's ready like every other developer out there. If you don't like that then you don't deserve to be playing this game. I say this because almost every preview you get is met with negative remarks. If it were me I would tell you all to go fuck yourselves and use my free time to bang my gf instead of creating a free game for you unappreciating people here.
"It is a well-documented fact that if you smoke weed you will become a terrorist."  - Farley4Fan
Well it made me lol.

frvge

I don't have a gf (:() so I guess we'll keep the Tick Tock's rollin'.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

#37
Quote from: Bubbaganoosh on June 17, 2009, 05:28:11 PM
I honestly don't believe some of you people here. You complain about a FREE mod that people are working on in their SPARE TIME. Like was mentioned already, instead of complaining some of you people should provide something better then you will have a right to complain.

I feel there is nothing wrong with constructive critisism but I don't see any of that here, well very little anyways. All I see is statements like "It looks funny" or "It needs improvment". If I was the PS team I would tell all of you negative assholes to go to hell and provide a map to get there.

The part that really blows me away is the fact that everyone here is waiting for a free product to play and the devs are nice enough to provide you bits and pieces before it's ready. How many devs will show you work in progress? When was the last time you saw a big name dev show you rough animations on an upcoming release? Yeah I thought so. All we get from the UBIs of the world is a polished trailer before release where they had a team on it for weeks or months, full time employees, not spare time programmers.

Another thing you people aren't taking into consideration is alot of the big devs have full motion capture studios. They can have someone do it over and over until they like it and it doesn't take much time. These guys are doing this stuff from "scratch". Now I don't understand about animating but I know the difference in time between doing a motion capture and doing it from scratch must be huge. But nobody here seems to take that into account.

If I was the devs I would say no more Tick Tocks for anyone, you can wait until it's ready like every other developer out there. If you don't like that then you don't deserve to be playing this game. I say this because almost every preview you get is met with negative remarks. If it were me I would tell you all to go fuck yourselves and use my free time to bang my gf instead of creating a free game for you unappreciating people here.
All hail Bubbaganoosh! Yes, I'm serious.

I barely have time for PS (final weeks at school) and could only spend 2 hours today (for the first time in like 3 weeks) doing something else. What did I do? I programmed a simple installer for internal use so all members can easily get PS running without having to jump through hoops (for the time I'm away).

Spekkio

QuoteI honestly don't believe some of you people here. You complain about a FREE mod that people are working on in their SPARE TIME. Like was mentioned already, instead of complaining some of you people should provide something better then you will have a right to complain.
Again with the "don't say anything unless you can do better" nonsense.

Look, the criticism is constructive; the animations need to look more natural. Right now, they look fake. But hey, if you want to construe that as useless complaining, similar to your last post, then go right ahead.

frvge

Nitpicking != constructive criticism. You can say you don't like them because of a realism-argument. But people calling them shitty is IMO one bridge too far for a pre-alpha version. If it still sucks 2 months after it's officially gold, you have a point, but not now.

Can we now please stfu all unless you have an interesting, new point of view. You know how I hate locks...
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Roberto1223

i dont even understand why the poll is on the spie's roll,

in my opinion the most crappy animation was the crouched walking with the right arm lifted backwards and still, and the left arm lifted foward like if the spie were on some slow ass magic carpet.

the roll is passable in my opinion but the crouched walking was not, i think crouched walking is more important  because i would say that im crouched  at least 70% of the time im playing.


the roll is passable cause i only notice imperfections when i see it sideways and in slow motion, when you play you dont really see rolls from the side that often, and never even in slow motion.


in contrast, crouched walking is used all the time and a stiff ass/unatural animation can cost this mod the whole competition haha.
its like the first impression of the game when the testers from the "make something unreal" play the mod.

frvge

Left hand is for balancing, right hand is for being fast in grabbing the gun. But again, it might get tweaked :).
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

#42
QuoteNitpicking != constructive criticism.
Again, it's not nitpicking when the ENTIRE ANIMATION LOOKS BAD.

Quotein my opinion the most crappy animation was the crouched walking with the right arm lifted backwards and still, and the left arm lifted foward like if the spie were on some slow ass magic carpet.
I agree with this as well, and even told this to frvge over xfire when he first showed it to me.

QuoteBut people calling them shitty is IMO one bridge too far for a pre-alpha version.
Uhh, what difference does the version make when all the devs continually post on this thread that the animations are not going to change between now and the final product?

The pre-alpha version is the exact time to criticize things because that's when they're the easiest to change. As kebab already pointed out, once you start building things upon something that is faulty, it takes a lot more work to change it. But the overall reaction to any negative commentary is "stfu, it's only pre-alpha," as if the animations will magically get better by virtue of the game going to beta/final release.

Bubbaganoosh

A movie quote you may all know, I don't remember the numbers exactly but:

"We have 783 things to do and we're on number 27".

"It is a well-documented fact that if you smoke weed you will become a terrorist."  - Farley4Fan
Well it made me lol.

frvge

We're focussing on getting them into the engine now. Then the animators can tweak them.
Spekkio, letting know you don't like the animation can be done like "I dont like the animation because ......", but you and others are like "its shitty and it sucks (because...)". It's just a matter of how you word things.

We're happy you're speaking up for it at this stage. Just the way you do it could have been a bit more with the understanding of schedules/pipeline of game development in mind. We're doing the best we can and we'll try to take away, or at least have a compromise for, your doubts in the Spy's animations. I can't promise a timeframe, nor that you'll be 100% satisfied, for the sole reason that you can't please everyone. The poll currently says that more people like it than those who dont.

As for the slow-crouch: I'm pretty sure this one will be tweaked after the animator has seen it in the engine. I think the overall foot animation will be roughly the same, but hands/arms can maybe change. I dont know.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.