Console Versions

Started by VenomousNinja, August 04, 2009, 12:47:34 AM

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VenomousNinja

Do you think Project Stealth will ever go onto consoles, as a downloadable game or with a retail purchase?

frvge

If we do well on MSUC, Epic Games can make our audio work on PS3, which means we might have PS on PS3. Xbox doesn't allow mods.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

VenomousNinja

Hmm, they really won't accept mods? That's... Stupid... To say the least.

Well, is there any reason why you're doing a mod over an original?

frvge

The Unreal Engine is a very versatile engine which has a lot of tools that work well with the industry-standard applications like Maya/Max. The lighting of it is better than the Source engine (although that might change).

The reason why we're using it, is because it saves a lot of time not having to deal with a lot of stuff like internal scripting languages, advanced editors and so on. The license for UE3 itself is said to be 800000 dollars, which we dont have. Our budget is 0, so we can only mod UT3. The good thing is that we're still able to build it up from the core classes with Unrealscript.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

VenomousNinja

Hmm, I see...
How very unfortunate.