Ask-the-Devs Revisited

Started by frvge, October 14, 2009, 01:23:30 AM

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Farley4Fan

you guys should make your own song.  Maybe if you can go up to the theater control room (push a secret button) and a song plays.  You guys should rap.

MulleDK19

Quote from: Papa Skull on November 06, 2009, 04:57:02 AM
you guys should make your own song.  Maybe if you can go up to the theater control room (push a secret button) and a song plays.  You guys should rap.

Rapping programmers? Or even worse... Rapping producers?!??

If my heart ever heals, I will make sure it'll never break again.

Gui Brazil

Quote from: monterto on October 14, 2009, 05:56:44 AM
Q1: When do you normally work on the mod? (weekend, after work, etc.)

Used to work pretty much every day after school for 1 or 2 hours. Ever since I started university and working 7 months ago, that hasn't happened.

Quote from: Papa Skull on November 06, 2009, 04:57:02 AM
you guys should make your own song.  Maybe if you can go up to the theater control room (push a secret button) and a song plays.  You guys should rap.

If you ever played CT with me back in the day, you know I have a great, oh so great, talent for that.

frvge

Quote from: MulleDK19 on November 06, 2009, 01:48:02 PM
Quote from: Papa Skull on November 06, 2009, 04:57:02 AM
you guys should make your own song.  Maybe if you can go up to the theater control room (push a secret button) and a song plays.  You guys should rap.

Rapping programmers? Or even worse... Rapping producers?!??
Still, I'm probably more musically inclined than you Mulle ;)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

QuoteStill, I'm probably more musically inclined than you Mulle

Actually...



... I hear he's rather Mulle-sically inclined.

YEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAHHH!!!

AgentX_003

Q: If you could name a price thats realistic, so that you could truely put the wheels forward , what would it be ?


-Thanks Murdy for da Sig <3  xD

frvge

Quote from: AgentX_003 on November 07, 2009, 10:17:58 PM
Q: If you could name a price thats realistic, so that you could truely put the wheels forward , what would it be ?
A: Project Stealth will be free to play.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

Quote from: frvge on November 07, 2009, 10:24:20 PM
Quote from: AgentX_003 on November 07, 2009, 10:17:58 PM
Q: If you could name a price thats realistic, so that you could truely put the wheels forward , what would it be ?
A: Project Stealth will be free to play.
He says IF. IF I would sell PS, I would do it for a low price. I always thought like 5 to 10 dollars would be more than enough, which is a normal price for indies (see AudioSurf).

Note that I say "I", not we. This is my personal vision.

AgentX_003

Quote from: frvge on November 07, 2009, 10:24:20 PM
Quote from: AgentX_003 on November 07, 2009, 10:17:58 PM
Q: If you could name a price thats realistic, so that you could truely put the wheels forward , what would it be ?
A: Project Stealth will be free to play.


You fail to see what im trying to say, WHAT Price would it be to Finish the entire project ! 


-Thanks Murdy for da Sig <3  xD

Gawain

was there any progress during the last months?

frvge

Yes. We're stocking up on stuff now, while porting to UDK. Don't expect a new Tick Tock anytime soon tho.

For instance, MR.Mic optimized the shaders for the visions, and did some magic to get the Flashlight to work better than in the UT3 version. And some more stuff. :P. Personally, the overall progress is slower than I expected, but as usual, there are ups and downs. We're currently in a (small) up so I hope it lasts for a while :). The more ups, the faster PS is done.

As for Agent's question:
With large sums of money we could in theory hire some people to work on it fulltime. But the feel of a TC mod might be lost then. And it's not really in the spirit of 'working for the passion' when it's paid.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Westfall

Q1) How much tension has there been (that you've noticed) within the group on certain elements such as dates, designs, animations, etc.

Q2) How much of a "setback" has the UDK caused? Were you pissed to have to port over most of the project?

Q3) aside from discussing prices, any thoughts on expanding to merchandise?

Lastly: for the record, don't make any type of original music, whether it be PS team rap or not. Stick to your game background music and that's it. Otherwise I will spam ALL OF YOU consistently...mostly telling you how bad specific elements of the music are =). I was opinionated about the music thus far, but did not get into great detail because electronic/MIDI music bores the shit out of me. It also takes very little effort to put together ( ABSOLUTELY NO OFFENSE TO THE MUSIC MAKER, since I know just how easy it can be; it's only time consuming, but very fun to play around with).

frvge

A1: There wasn't much tension about game-specific things. Mostly constructive criticism.

A2: I was hoping for a month or 1.5, but Zedblade just noticed UDK removed terrain and the skybox of Lakehouse. He's now re-making that in UDK, and making it better. He's also going to try to put in some technical surprises, but that's something for later. (doesnt affect gameplay)

A3: At gamescom I got into contact with some merchandise-makers. Prices aren't bad for something commercial, but it would only be doable if there's an order of 100+ or something. For example, high-quality figurines. I do have my gamescom banner for sale, for 200 euros excluding shipping. Only 1 like that on this world, so very exclusive xD.


As for music, we have a few tracks. 1 was created earlier. Some music fits PS better than other tracks but overall it should work fine. We're staying in the semi-electro genre, because of the high-tech visions/gadgets and the spy-theme. Music is influenced by the theme of the map.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

AgentX_003

so now with the power of the Unreal 3.5 engine , is it possible to make all lights dynamic :D / breakable

xD ?  ( dammit ubisoft they stole my idea, thats what they were aiming for in the previous build of convictions )


-Thanks Murdy for da Sig <3  xD

Zedblade

#29
Quote from: Westfall on December 07, 2009, 04:52:39 AM
Q2) How much of a "setback" has the UDK caused? Were you pissed to have to port over most of the project?

As far as porting over Lakehouse, not all of the props from UT3 that was used for the exterior of Lakehouse were lost (since UDK comes with a few UT3 packages.) However, enough of them were that I might as well delete everything UT3 related and redo the entire exterior over from scratch.

So Lakehouse will probably look completely different the next time you see it. It will now also be using 100% custom assets, while before it was 95% custom shit, the rest was UT3 stuff.

Quote from: AgentX_003 on December 09, 2009, 10:05:06 PM
so now with the power of the Unreal 3.5 engine , is it possible to make all lights dynamic :D / breakable

xD ?  ( dammit ubisoft they stole my idea, thats what they were aiming for in the previous build of convictions )

It was sorta possible before, it's just not something we are currently planning right now.