Pandora Tomorrow-like crop fields now possible!

Started by nubishdubishbone, January 09, 2010, 03:24:20 PM

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nubishdubishbone

just reading through the december UDK Beta release notes, wow so mappers can build farm areas and tallgrass/ bamboo jungle in UDK with about as little performance hit as a static mesh...

plus native C++ code and dll function calls sounds good eh?

btw does PS use fracture meshes? want to know because it takes 60% of the time out of building destructable environment assets.
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frvge

There are plans on making the tables and chairs in the Dining room destructable, as said in Zedblade's Dev Commentary.
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nubishdubishbone

aww dude, body-slams, guess we really need body slams now.
Intel i5 3.2Ghz - EVGA Z77 FTW - EVGA GTX 480 - 4GB DDR3 1066MHz - Rosewill Blackhawk SuperTower Case - Antec True Power Quattro 1200W PSU - WD Caviar Black 1TB - Creative Recon3D Fatal1ty PCIe -Logitech Z508 5.1 Surround with "Dialog Plus"