Main Menu

Hud

Started by AgentX_003, January 28, 2010, 11:02:20 PM

Previous topic - Next topic

tigaer

Quote from: Papa Skull on February 05, 2010, 02:02:12 AM
No.  It would take too many resources.


lol
That is far from the truth. A feature like that would be very easy to implement.

Westfall

While the above posts are correct, more info is definitely better, I feel like too much would start to pollute the screen. We're getting too much eye candy in some senses and losing focus on visibility of surroundings.

LennardF1989


Tidenburg

Quote from: LennardF1989 on February 05, 2010, 08:22:15 AM
Quote from: Papa Skull on February 05, 2010, 02:02:12 AM
No.  It would take too many resources.

lol
Source?

Also, from the "lol" and my masterful powers of deduction: I conclude that he was kidding.

VaNilla

To be fair the term 'lol' is used out of context to such a level that it holds no ground in conversation these days, so who can be blamed for possible mis-interpretation.

Spekkio

Best idea would be to have your partner's equipment display in the lobby.

Don't need my partner's equipment choices cluttering my hud for 10 minutes. I got it when I looked the first time.

LennardF1989

Quote from: Spekkio on February 05, 2010, 11:42:01 PM
Best idea would be to have your partner's equipment display in the lobby.

Don't need my partner's equipment choices cluttering my hud for 10 minutes. I got it when I looked the first time.
Exactly my thought, thank you.

VaNilla

Nobody suggested that it should be on screen permanently, a toggling key would allow the player to choose when to see the information. Also, by suggesting that the display should visually adopt CT's method, it is also suggested that the frequency of each gadget is also displayed, which of course you would not be able to pre-determine from the lobby screen.

However, that is not to say that it wouldn't be useful to see your partner's equipment in the lobby, as this would allow for quicker discussion of tactics. Why not have the best of both worlds?

Spekkio

#23
A toggling key is unnecessary and redundant if you can see this information in the lobby.

Unless you're suggesting I should be able to see how many mines, nades, etc, my partner has left by pushing a button, but I don't think that would be a good feature.

Note: If you guys do implement the lobby feature, make sure it doesn't come up until the game is launched so people can't just switch teams to get a peak at their opponent's loadout.

I know that some people want a shitton of things on the hud, but in a game that is designed around hunting down other people, you need to have as much screen real estate available as possible.

Tidenburg

Quote from: STON3COLDKILLA on February 05, 2010, 06:14:28 PM
To be fair the term 'lol' is used out of context to such a level that it holds no ground in conversation these days, so who can be blamed for possible mis-interpretation.
Yes but when it's shrunk down to a barely visible level, the meaning is pretty clear. ;)

Westfall

Quote from: Spekkio on February 06, 2010, 09:31:54 PM
I know that some people want a shitton of things on the hud, but in a game that is designed around hunting down other people, you need to have as much screen real estate available as possible.

That's pretty much exactly what I was saying. I don't see why people want so much shit on the screen. Especially with the environment of the game. The problem with having equipment viewable in lobby is exactly what you said, but if there only 2v2 slots it won't end up being a problem. Host should be alowed to toggle this on or off. Maybe as a load up screen for you it could display what you both have...actually that makes the most sense, because then it's really only the 2 of you that can see it while you're connecting to the server.

VaNilla

Quote from: Spekkio on February 06, 2010, 09:31:54 PM
A toggling key is unnecessary and redundant if you can see this information in the lobby.

Unless you're suggesting I should be able to see how many mines, nades, etc, my partner has left by pushing a button, but I don't think that would be a good feature.

That was what I was suggesting as I think it would be a good feature, but even if it weren't, a reminder is never redundant.

Spekkio

"A reminder is never redundant"

Ok, then the PS devs will program big red letters that come up on only your hud 'REMINDER: YOU HAVE FULL HEALTH" when you also have a healthbar on the screen. This reminder will come up for 5 seconds every 30 seconds.

AgentX_003

Quote from: Spekkio on February 11, 2010, 12:24:29 PM
"A reminder is never redundant"

Ok, then the PS devs will program big red letters that come up on only your hud 'REMINDER: YOU HAVE FULL HEALTH" when you also have a healthbar on the screen. This reminder will come up for 5 seconds every 30 seconds.

I think this is being taken out of context of what I was originally envisioning. All i was trying to get at was just having an little icon so you know that the person has backpack, those who are stubborn to type or don't have a mic. 


-Thanks Murdy for da Sig <3  xD

VaNilla

#29
Quote from: Spekkio on February 11, 2010, 12:24:29 PM
"A reminder is never redundant"

Ok, then the PS devs will program big red letters that come up on only your hud 'REMINDER: YOU HAVE FULL HEALTH" when you also have a healthbar on the screen. This reminder will come up for 5 seconds every 30 seconds.

The health bar would have reminded you without the need for such a feature, genius. There is no current reminder that can be viewed mid-game to remind a player of their team-mates equipment, and the quantity of each item. I'm not suggesting that there should be reminders for everything, you've assumed too much. However, that doesn't mean that I'm wrong to say that reminders are never redundant, a reminder does not cause problems.