Suggestion Thread

Started by SoN_RaVeN, March 01, 2010, 06:37:48 PM

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tigaer

#90
Quote from: frvge on March 20, 2010, 01:22:55 AM
Reeks like being overpowered. What's the downside?

Running out.

Just kidding, could make noise, like consistent pings on the SD. But what would really be overpowered about it? You can't shoot, you can't run, and you have a limited amount of unrechargable energy like the Mercs gas mask. Also, just to clarify, it's not a droppable gadget, it's equippable ala camo.

frvge

Unrechargable energy-based gadgets are generally bad for Spies IMO.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

tigaer

#92
I don't see how it should differ from Spies and Mercs, gas mask would be immensely over powered with rechargable energy, and so would a gadget like this. It has it's uses, but also has limitations by it's energy.

frvge

Gasmasks cant be recharged as far as I know. Batteries can.

Besides, else it wouldn't make sense with the taser and the rest of the electrical gadgets, like camo.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

tigaer

#94
I'm confused in that last post. It will be exactly like the gas mask, having limited unrechargable energy, but will act like camo, as in, you can't run or use tazer.

Also, what about the idea of Adrenaline Shots? They would give you a temporary 50% health boost that drains over time. Might be useful on maps like Polar Base and Aqua where you generally don't have full health the majority of the time.

Also, I'm postively, 100% against mini games in PS. Never. Ever.

Spark Mandriller

Quote from: FarleyFan on March 20, 2010, 01:25:48 AM
You'd have to manually hack terminals with a minigame on your armband.  Like bioshock or something.  Remember CT's single player hacking mini game?  Maybe something like that.

Why do we need a minigame? We've already got a full game. Minigames are not needed.


maybe we should just test it anyway woo let's test everything wooooo

Spekkio

Quote from: frvge on March 20, 2010, 01:40:01 AM
Gasmasks cant be recharged as far as I know. Batteries can.
If you're talking about "real life..."

Air filtering masks never need to be recharged. They just need to swap the filter every so often. Air supplying masks have an associated oxygen tank which can quite easily be recharged.

CurdyMilk

Quote from: tigaer on March 20, 2010, 01:45:17 AM
Also, what about the idea of Adrenaline Shots? They would give you a temporary 50% health boost that drains over time. Might be useful on maps like Polar Base and Aqua where you generally don't have full health the majority of the time.

They sound decent and pretty simple to incorporate.  However, they should not be allowed to be injected when a spy is poisoned because then the spy could just use his adrenaline shots to buy time when getting to a medkit.  Also, they should be disabled from use when being shot at because they the merc has to shoot him forever just to kill him.  Maybe a 2-3 second timer of not being hit by a bullet and then it can be used again.

We could have a pretty solid list with smoke, chaff, flash, cam, ARM, HBS, decoy, camo, shock wires (testable), hacking bullets (testable), adrenaline shots (testable), and jammer (testable).

The mercs could choose frags, mines, proxy sensor, rf-tracker, mask, BP, flares, tazer, camnet, and phosphorus nades (testable).

This is my dream gadget selection!  This is 12 gadgets for the spy and 10 for the merc, and it should be plenty of options with wide varieties.  It keeps the foundation but adds a little flavor without over-doing it.  ;D.  The gameplay can stay realistic without silliness.

Ion.67

QuoteStop stroking your E-Peen because you think Time on Forum == Weight of Opinion.

I am not stroking my "E-peen" mainly because I am not talking about myself.

QuoteI have to wonder why everyone seems to connect, "Playing for fun" and "Losing" in the same area. Winning is fun universally. You don't PLAY to lose, but you don't have to PLAY solely to Win.

I don't recall ever liking losing. I can have fun and lose, but I want to win at everything I do, including games. Playing basketball is fun, but way more fun when we win. Winning = fun = good = point of game

QuoteIf Camnet was pointless then HOORAY, we have an excellent example of why extra gadgets CAN be added. (Note the word Can, not Will)

Because UBI did it? Great example.

QuoteI do like the idea that Normal Cameras = Camnet Cameras. Just makes too much sense. Though I understand that if that was the case, either there would be a lack of cameras or TOO many places to be able to see. Being able to take them out with the gun though would be cool, but perhaps give away positions too easily.

Then put more cameras in. There goes the lack of cameras. Camnet is already able to be taken out with a gun AFAIK, so what changes?

QuoteSticky Cams and Network Cams COULD be combined. That's why it was just a Suggestion. I'd like to see more gadgets take a different shape then the exact same thing we've seen before. I just suggested a new gadget version of it, cause... Who would want to waste 2+ Sticky Cams and lose their ability to Gas with any of them?

You don't need to see the entire map, and shouldn't be able to. At a max of five cameras, that covers a good area of the map. The notion happens to be that I can generally guess where both mercs are and be right. I do not need cameras to show me, although they would be an asset. The other thing this does is make the sticky camers sole use of camming the merc less important in the overall scheme, since a lot of cameras won't be able to gas them. Cameras will be more of a recon tool, which isn't a bad thing.

QuoteRevenge mode wasn't used and that is a good point to your option you are proposing. Why would someone use it when they could just as easily just play the game? Making it Revenge Mode +1 is saying that the people playing are Committed to 3 games. There is nothing wrong with just quitting in this idea so far. The Stat Tracking for it would be incentive not to do it (Which I like), but maybe also add something like a... "Suspension" of playing games if they back out of... 3 or so games with that option turned on. That's a drastic move right there, but would give a reason for your idea to work.

Do not suspend games. That would be idiotic. Just know that the community will be filled with less idiots than it used to be. Stats and restrictions aren't necessary. I don't want to be compared with others by the way. I don't need to see that their neck breaks exceed mine.

QuoteLastly, the variation reward isn't perfect. There will ALWAYS be people that will Boost if given the option to. Always be people that will feel that they NEED said items because their gameplay is "Ruined" by lack of options. That's the extreme. There will also be people who will just play the game. Enjoying a new gadget when/if they get it, or... Not Caring about it. Obviously things that were held back would only be held back if they were just "Extra". Thought WOULD go into exactly what would or wouldn't. PLUS I only use Gadgets instead of say... Skins, because it's more dramatic with something you can actually use. TF2... I was more excited to get the Huntsman for the Sniper than I was getting the Hat.

It isn't needed, isn't wanted, isn't successful, and isn't smart.

QuoteNetwork Cams sound ridiculously overpowered if used right

Why? If you don't know where the mercs generally are something is wrong. I could immediately tell if the merc was in tea, or in the spa very easily. Not sure how. Maybe it was the various audio cues. Being able to track the mercs progress is not overpowered, as the spy SHOULD always try to know the mercs location. Spy bullets could be the same amount of overpowered, since they show where the merc is. If anything, they are automatic while cameras are manually. I see no issues.

QuoteHow about merging Hacking Bullets and Network Cams together, making it where in addition to hacking panels automatically, you can use Hacking Bullets on Camnets and be able to view through the affected cams (all cams with a Hacking Bullet on them) like a Merc for the duration of the Hacking Bullet. That would be a worthwhile and useable gadget in my opinion.

Any type of remote hacking is out. Hacking is a risk that you have to prepare to defend yourself for. A remote hack is dumb, it didn't work in DA and was hated on. Why implement it in this game?

I have always been a fan of buffing alarm snares. I believe that they should have a button to make noises, kind of like a toggle. What if the default for an alarm snare was not to set off cameras, but to make the camnet version of them (assuming the camnet is put into cameras) display a clean hallway, kind of like in Oceans 11 and similar movies? Then a button toggle could set off an alarm. Is there anything wrong with this? I don't think so. It's purpose is expanded from noise maker to a general merc tricker.

QuoteThe idea of hacking defenses (and Network Cams too) merely being passive ways to get to know your surroundings. When it comes to actually fighting the Mercs/hacking (blowing up, or extracting) the objectives you'd have an upper hand knowing WHERE they were, but at a loss of a gadget slot or two in the means of HOW to get them.

Exactly!

QuoteCan someone explain was the advantage of a phosphorus grenade would be?  I know it shoots out white phosphorous to produce a smoke screen and a potentially lethal explosion, but what makes it any different or unique compared to the standard nades we already have?  I don't really have an idea of what this would look like...

No lethality at all. They simply look like frags but expload into a cloud of gas, which covers the spy, lighting him up on EMF while leaving green footprints that also light up on EMF. It makes following the spy quite easy, and will generally end with the spy dying. It could use some improvements though. Maybe it could also...no idea. Sorry.

QuoteAlso, what about the idea of Adrenaline Shots? They would give you a temporary 50% health boost that drains over time. Might be useful on maps like Polar Base and Aqua where you generally don't have full health the majority of the time.

How about no. That does not sound appealing at all. Instant health for the spy when the spy is rewarded from being stealthy by not being seen or heard. Encouraging aggro is not something that is generally thought of as good.

QuoteWe could have a pretty solid list with smoke, chaff, flash, cam, ARM, HBS, decoy, camo, shock wires (testable), hacking bullets (testable), adrenaline shots (testable), and jammer (testable).

smoke, chaff, flash, cam, ARM(what is this), HBS, decoy, camo, shock wires (testable), hacking bullets (testable), adrenaline shots (testable), and jammer (testable). You just threw testable behind ANY idea. YOU DO NOT TEST DUMB IDEAS. I don't care that a dev came up with some of these they are still shit. The general notion is that every completely new idea proposed so far sucks. Everyone one of these ideas completely alters the gameplay and should be thrown out. The most reasonable one of the bunch is the jammer, and it still sucks. It at least has a valid use. Every other one of these gadgets has a use that is against what the game is. Remote hacking is aids.

QuoteThe mercs could choose frags, mines, proxy sensor, rf-tracker, mask, BP, flares, tazer, camnet, and phosphorus nades (testable).

The mercs could choose frags, mines, proxy sensor, rf-tracker(what?), mask, BP, flares, tazer, camnet, and phosphorus nades (testable). I am glad you didn't include every silly gadget spawned up in this list. Proxy sensor was the worst part of DA and reeked of giant rotten pussy. Not one person liked this with a brain. Run around until a ping occurs and scan the area. Nuh-uh.



Now I may sound like a party pooper who is hating on everyone but I am just using logic and being realistic. Some people should try it.

CurdyMilk

Quote from: Ion.67 on March 20, 2010, 04:44:10 AM
QuoteWe could have a pretty solid list with smoke, chaff, flash, cam, ARM, HBS, decoy, camo, shock wires (testable), hacking bullets (testable), adrenaline shots (testable), and jammer (testable).

smoke, chaff, flash, cam, ARM(what is this), HBS, decoy, camo, shock wires (testable), hacking bullets (testable), adrenaline shots (testable), and jammer (testable). You just threw testable behind ANY idea. YOU DO NOT TEST DUMB IDEAS. I don't care that a dev came up with some of these they are still shit. The general notion is that every completely new idea proposed so far sucks. Everyone one of these ideas completely alters the gameplay and should be thrown out. The most reasonable one of the bunch is the jammer, and it still sucks. It at least has a valid use. Every other one of these gadgets has a use that is against what the game is. Remote hacking is aids.

QuoteThe mercs could choose frags, mines, proxy sensor, rf-tracker, mask, BP, flares, tazer, camnet, and phosphorus nades (testable).

The mercs could choose frags, mines, proxy sensor, rf-tracker(what?), mask, BP, flares, tazer, camnet, and phosphorus nades (testable). I am glad you didn't include every silly gadget spawned up in this list. Proxy sensor was the worst part of DA and reeked of giant rotten pussy. Not one person liked this with a brain. Run around until a ping occurs and scan the area. Nuh-uh.
Wow man it's hard to believe that you don't even know what is already in the game.  For how long you have been here I am surprised you are clueless about some of these gadgets.  You either have a terrible memory or you have never actually read the characters section...

Ion.67

What are you referring to? ARM? I could go to the main page and look. I am assuming you mean the PS team changed the name from something normal to something sophisticated that no one has ever referred to it as.... let me take a look.

Oh yes I see it now. Spy bullet. Sorry. Guess no one has EVER called it that before. It is still a spy bullet, you using the new and less suable names doesn't make me dumb, it makes you a toolbag.

RF-Tracker can be a spy tracker right? Again, same case. Tool.

CurdyMilk

#101
Quote from: Ion.67 on March 20, 2010, 05:14:20 AM
What are you referring to? ARM? I could go to the main page and look. I am assuming you mean the PS team changed the name from something normal to something sophisticated that no one has ever referred to it as.... let me take a look.

Oh yes I see it now. Spy bullet. Sorry. Guess no one has EVER called it that before. It is still a spy bullet, you using the new and less suable names doesn't make me dumb, it makes you a toolbag.

RF-Tracker can be a spy tracker right? Again, same case. Tool.
You had also crossed out proximity sensor and decoy which are already in the game...it just goes to show your narrow mind by just bashing everything...

Ion.67

Another case of toolism. The fact that the name DECOY was mentioned a page or two ago referring to a spy that would be a hologram...

Proximity sensor isn't a gadget. It was in DA by that name, and in CT it was the reticule. Unless something has changed, that is how it is.

I don't know what a "cam" is, it's now known only as the "Adhesive Cam." Get a clue. The fact that we are arguing over what words you poorly used to describe your ideal gadgets is moronic.

P.S. No I have never looked at that page before. I mainly rely on previous knowledge and community words and phrases, not the new name given by the devs. I doubt anyone will ever call the poison mine the Dioxide mine or whatever it is on the site.

Another note: I bash everything because every idea you have had so far has basically been shit.

Spark Mandriller

Quote from: tigaer on March 20, 2010, 01:45:17 AM
Also, what about the idea of Adrenaline Shots? They would give you a temporary 50% health boost that drains over time. Might be useful on maps like Polar Base and Aqua where you generally don't have full health the majority of the time.

Don't we have regen for that? Like, built in? Or are you guys getting rid of that or something.


wububububu

frvge

Proximity Sensor is what the Presence Detector was in CT. It's a Merc-gadget. And yes, we use some different names.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.