Challenge based Rankings

Started by VaNilla, March 03, 2010, 02:02:48 PM

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Westfall

Hologram makes it's return. Cronky, if you want the hologram check out the beast of a thread that happened a  while back.

Cronky

#76
Quote from: tigaer on March 11, 2010, 02:39:24 AM

The hologram would be a looping video of a sky running in a straight line in the direction it was dropped, so yes, it would move.

Quote from: Cronky

B.) The hologram running into a wall (Since if it was just of a Spy running, I assume it wouldn't know to turn corners), thus the Merc (In a situation where the hologram isn't running down a long hall) instantly knowing that it's a hologram.

I could see the gadget working if you could record a few seconds of you doing something. Then using it later as bait. If you've played Braid, Blinx The Time Sweeper, the newest Ratchet and Clank, or basically any Time game that uses clones of yourself to solve puzzles then you can imagine the idea.

You record yourself Jumping, use the gadget and it replays you Jumping as a hologram. That kind of thing.

I stand by this in response to Straight Running Holograms.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Roberto1223


LennardF1989

Quote from: Roberto1223 on March 12, 2010, 06:59:13 AM
achievements are retarded
And that is constructive critism how? Care to elaborate WHY they are retarted?

Cronky

#79
Quote from: Roberto1223 on March 12, 2010, 06:59:13 AM
achievements are retarded

I believe THIS counts as proof as to my point of, "Bashing ideas is easier than Defending them" I made earlier in this thread.

WOOT.
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Roberto1223

I have explained it many times in the past. people have asked for achievements like 10 times already.
They are retarded because people then end up getting those achievments by acting the rare situations out with their friends (throw merc of ledge onto his mate).

Also, if the achievements allow u to unlock new gadgets and weapons (which is unlikely in this mod) I hate them even more because it makes playing the game feel like a chore.. or as if one needs to get those things done (which take a loooong looong time) in order to eventually/possibly enjoy the game in a distant future lol.

IDK i just hate em..

If they are easy to get and do not affect your ability to use weapons then i dont care if they are implemented because then i could just ignore them anyway. But if they get in my way of being able to play the game comfortably then to me that gme goes straight to the trash bin.
(im not a huge fan of TF2 as u might have already imagined).

I mean the game is fun and all but the fact that the fuckin Valve guys want to keep me "hooked" by adding hats and retarded random ass achievmentes just makes me want to vomit.
I am not willing to become "addicted " to a game because of dumb small bonuses. Id rather be addicted to a game that is actually good.

Sunshine

I would love to see ranks for how many games I've played, also win/loss ratio - individual for spy and merc.

Also other stats:

Neckbreaks as spy
Kills and total times neckbreaked as merc.

And you could also add total objectives hacked (if you hacked alot of objectives but lost a big amount of games, maybe it was cause she/he had bad mate(s)


VaNilla

#82
Quote from: Roberto1223 on March 12, 2010, 12:12:19 PM
I have explained it many times in the past. people have asked for achievements like 10 times already.
They are retarded because people then end up getting those achievments by acting the rare situations out with their friends (throw merc of ledge onto his mate).

The purpose of achievements is to reward people for their actions. If people fake these scenarios, it doesn't really matter, because the people who play the game legitimately benefit from the addition, and that's all that matters.

Quote from: Roberto1223 on March 12, 2010, 12:12:19 PM
I am not willing to become "addicted " to a game because of dumb small bonuses. Id rather be addicted to a game that is actually good.

I don't think many people have become addicted to a game simply because of the achievements available, but that's besides the point, games aren't magically made worse by having achievements. TF2 is one of the best multiplayer games out there, being rewarded for playing the game doesn't make it worse! Now, rewards on the other hand can harm the game, especially when they unlock specialised equipment (as they would have to in a game like Project Stealth), but this isn't an avenue that's being looked into.

Quote from: Sunshine on March 12, 2010, 01:47:53 PM
You could also add total objectives hacked.

Reading this gave me another idea for a challenge, thank you :)

Spy Challenges

Brute Force (Complete a total of 100 objectives)

Cronky

#83
Quote from: Two Guys
Quote from: Roberto1223 on March 12, 2010, 12:12:19 PM
Also, if the achievements allow u to unlock new gadgets and weapons (which is unlikely in this mod) I hate them even more because it makes playing the game feel like a chore..

If they are easy to get and do not affect your ability to use weapons then i don't care if they are implemented because then i could just ignore them anyway. But if they get in my way of being able to play the game comfortably then to me that game goes straight to the trash bin.
(im not a huge fan of TF2 as u might have already imagined).
Quote from: STONE3COLDKILLA
Now, rewards on the other hand can harm the game, especially when they unlock specialized equipment (as they would have to in a game like Project Stealth), but this isn't an avenue that's being looked into.

See, this is what I don't like. An Idea being stretched to an obviously bad point.

No one wants to WORK for their weapons. Roberto mentioning an old TF2 way of things. When Achievements went hand in hand with Rewards. You were forced to play a class if you wanted to advance in it. Forced to use "Lesser" equipment till you racked up enough achievements to unlock another. Valve got rid of that idea, and now goes by random giveaways. To which is fun (Because you can play as anything you want and still get stuff) and fair (You have just as good of a chance at getting Cloak and Dagger as anyone else at any time).

STON3 then goes on to write that rewards would have to unlock "Specialized Gadgets" which would ruin fun and fairness of the game. This makes every idea I've gone on about beforehand sound as if it's the ULTIMATE Gadget. Which is untrue, because I've only mentioned Variations of gadgets that are already out.

The idea of Gadget (Variation) Rewards could work if implemented LIKE TF2. Where you never KEEP someone from having an option, only give them more options when they play. The Cloak and Dagger in TF2 is just a variation of the Cloak Watch. Much like Network Cams vs Sticky Cams. Just another way to do the same thing with a slightly different mechanic.

Final Example:

Hologram Pod Deal: This straight running hologram wouldn't be locked. It's new, but to lock it means that no one can use Holograms at all. A variation where as it records a segment of what you do and replays it could be locked. Doesn't keep you from using the hologram, but gives you a slightly different option to play around with when you get it.

You still are forced to Kill/Hack/Snag or Blow up stuff to win. To which nothing is given to change THAT. Just what you CAN do to get to these objectives.

(Plus the thought that "I have to Work to play Comfortably" doesn't make sense to me, since you don't base your gameplay tactics and methods on items you Don't have)
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Roberto1223

#84
Quote from: STON3COLDKILLA on March 12, 2010, 04:15:16 PM

I don't think many people have become addicted to a game simply because of the achievements available, but that's besides the point, games aren't magically made worse by having achievements. TF2 is one of the best multiplayer games out there, being rewarded for playing the game doesn't make it worse! Now, rewards on the other hand can harm the game, especially when they unlock specialised equipment (as they would have to in a game like Project Stealth), but this isn't an avenue that's being looked into.

Ok well may I ask you how many hours you have in TF2? How many of the unlocks you have? why there are servers called "Idling Servers"? and why the rest of the game developers jacked Valves achievement idea after they put it into TF2?  (notice how after valve implemented it to TF2, all of a sudden every game around has em... There might have been a few game with rankings before TF2, but im pretty sure achievements where valves idea)


Ok em, when did i ever even use the word magic or suggest this... This is the worst argument you could have used against an agnostic/atheist like me lol

I understand this would be a matter of opinion purely, but I truly LOL'ed on this claim... the game is fun like i stated before, but comon.... how could one is claim it is "one of the best shooters out there". Thene again, im sorrounded by people who like anime... (I think i dont fit in well in this forum's environment lol).

Well u previously stated that achievements werent retarded because some honest  people dont fake scenarios and that that is what counts. Well idk why now ur saying PS would "[have to be the kind of game where achievements would unlock specialized equipment]", the game could very well have achievements that dont do anything but get ticked on a checklist and I wouldnt care less because then i would just ignore them, just as others will fake the scenarios, and people like u would be all like "look at my achievments i didnt fake em, give me reputation" to which i LOL at...

That is why I summarize achievemnts as total retardation.. They create nothing but a fake ass image of a player and artificially extend the life of an online game mode.

If u implement them you will increase the population of AgentX type douchebags that care so much about the game and their "reputation" that they dedicate their worthless lives at pestering other players and recording matches against them to give em a bad "reputation".

I can see agent all like "You fuckiin noobs got those achievments in a fake manner fuck u OMG OMG" (LOL)

Roberto1223

Quote from: Cronky on March 12, 2010, 07:55:22 PM
(Plus the thought that "I have to Work to play Comfortably" doesn't make sense to me, since you don't base your gameplay tactics and methods on items you Don't have)
You are right but
I am not the kind of player that develops "tactics"... I prefer relying on fast reaction times and awareness. Though tactics and planning out does work, I dont take time to do them. I am an amateur gamer, I dont do it for a living and therefore dont take it as seriously as to be doing tactics...

Cronky

#86
This may have not been a reply to me, but I'd like to answer some of them while I'm here :)

Quote from: Roberto1223 on March 12, 2010, 09:55:34 PM
Ok well may I ask you how many hours you have in TF2? How many of the unlocks you have? why there are servers called "Idling Servers"? and why the rest of the game developers jacked Valves achievement idea after they put it into TF2?  (notice how after valve implemented it to TF2, all of a sudden every game around has em... There might have been a few game with rankings before TF2, but I'm pretty sure achievements where valves idea)

A grip of hours. Not all the Unlocks (Which these first two are my point on why unlockable variation rewards would be good). Some people would rather cheat the system to get unlocks while playing the game and not. http://www.computerandvideogames.com/article.php?id=176336 Valve didn't make achievements.

Quote from: Roberto1223 on March 12, 2010, 09:55:34 PM
Ok em, when did i ever even use the word magic or suggest this... This is the worst argument you could have used against an agnostic/atheist like me lol

Equally as bad of a response since you took the word literally, rather than metaphorically. ;D

Quote from: Roberto1223 on March 12, 2010, 09:55:34 PM
I understand this would be a matter of opinion purely, but I truly LOL'ed on this claim... the game is fun like i stated before, but come on.... how could one is claim it is "one of the best shooters out there". Then again, I'm surrounded by people who like anime... (I think i don't fit in well in this forum's environment lol).

The claim is supported by how many people still play it 3 years after it's release. With active servers, and new content coming in regularly.

Quote from: Roberto1223 on March 12, 2010, 09:55:34 PM
Well u previously stated that achievements weren't retarded because some honest people don't fake scenarios and that that is what counts. Well idk why now ur saying PS would "[have to be the kind of game where achievements would unlock specialized equipment]", the game could very well have achievements that don't do anything but get ticked on a checklist and I wouldn't care less because then i would just ignore them, just as others will fake the scenarios, and people like u would be all like "look at my achievements I didn't fake em, give me reputation" to which i LOL at...

His rewards were the checklist, my reward was the gadgets.

Quote from: Roberto1223 on March 12, 2010, 09:55:34 PM
That is why I summarize achievements as total retardation.. They create nothing but a fake ass image of a player and artificially extend the life of an online game mode.

If u implement them you will increase the population of AgentX type douchebags that care so much about the game and their "reputation" that they dedicate their worthless lives at pestering other players and recording matches against them to give em a bad "reputation".

I can see agent all like "You fuckiin noobs got those achievements in a fake manner fuck u OMG OMG" (LOL)

You can't eradicate the people who take status over fun. Solid Tactics over Improvisation. Giving both people what they want isn't bad. It brings widespread appeal.

Quote from: Roberto1223 on March 12, 2010, 10:13:14 PM
Quote from: Cronky on March 12, 2010, 07:55:22 PM
(Plus the thought that "I have to Work to play Comfortably" doesn't make sense to me, since you don't base your gameplay tactics and methods on items you Don't have)
You are right but
I am not the kind of player that develops "tactics"... I prefer relying on fast reaction times and awareness. Though tactics and planning out does work, I don't take time to do them. I am an amateur gamer, I don't do it for a living and therefore don't take it as seriously as to be doing tactics...

Then why are you so against rewards (In my sense of it). You aren't kept from doing anything, but while you are casually playing the game you get something new to play with. Something new to try out. Not anything Major, but something big enough to warrant some time spent tinkering around with. (Such as the TF2 weapons are)
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frvge

I have just over 200 hours of TF2 and have all unlocks except the Eyelander. Just wanted to mention that.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

tigaer

I loved the rewards in Modern Warfare 2, it added a lot of replay value and I still play it even though I'm a level 5 prestiege, so I have no problem with unlockable secondary gadgets, like a wifi hacking gadget, emp grenades (alternative to chaff) and phosphorus grenades (alternative to frag) that actually kill. Basically just add a spin on a current gadget and make it unlockable, I'd be happy with that.

Cronky

#89
And that's what I've been trying to say in my longer than needed posts.

Variations of Gadgets as rewards, not Gadgets in general.

(Though I may have actually started by saying just "Gadgets"...

<.<

I meant Variations from the beginning) ;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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