Challenge based Rankings

Started by VaNilla, March 03, 2010, 02:02:48 PM

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Cronky

I think STON3's Challenges are Saaaahweeeeeeeeet!

AND

Gadget Variation Rewards could work if implemented right.

Now we're BACK ON TRACK!
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I <3 U

Quote from: Cronky on March 14, 2010, 09:15:07 PM
Gadget Variation Rewards could work if implemented right.

you cannot be serious?!?!?!


I SAW THE CHALK!

Farley4Fan

Everyone should have the same gadgets at all level but I think there *COULD* be some room for unlockables.  Novelty gadgets come to mind.  Whoopee cushion mines that still kill and act like proxies, water squirting flower that stuns like the tazer, and things like that.  I mean funny gadget skins for the veterans to play with.  Obviously unlockable character skins would be cool too.  Police officer mercs w/ hot pants = win.

Cronky

Of course. I forgot to add in Skins/Hats/Extra Doodads (Perhaps Holiday Attire).

Honest Mistake on my part.

Again, if Implemented right. Just so that it doesn't just feel tagged on.

(Play 5 games and unlock this... Play 10 games and Unlock this... Play 20 Games and Unlock This... <--- That kind of thing)
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VaNilla

Quote from: Cronky on March 14, 2010, 06:43:28 PM
To which doesn't negate the fact that you too were being immature with that comment you made saying he was being immature.

;D

You really have nothing to back that up, you haven't negated my point ;). NOW we're back on topic, I hope :P. Maybe a poll is in order?

Spekkio

#110
I miss the days where I could pay money for a game and actually play all of its content without meeting certain criteria first.

No, seriously. Some of you guys probably don't remember what it was like to bring home your copy of Super Mario Bros. 3 and be able to play as Luigi without having to log 100 hours and beat level 3-1 in under 50 seconds. You could even use the Tanooki suit without having to beat the game without dying! And everyone loves Tanooki Mario! That statue totally fooled the Goombas!

Now developers have you kiddies so brainwashed that you're actually asking the PS developers to restrict your gaming content. Will wonders ever cease?

Cronky

Quote from: Spekkio on March 15, 2010, 11:17:01 PM
I miss the days where I could pay money for a game and actually play all of its content without meeting certain criteria first.

No, seriously. Some of you guys probably don't remember what it was like to bring home your copy of Super Mario Bros. 3 and be able to play as Luigi without having to log 100 hours and beat level 3-1 in under 50 seconds. You could even use the Tanooki suit without having to beat the game without dying! And everyone loves Tanooki Mario! That statue totally fooled the Goombas!

Now developers have you kiddies so brainwashed that you're actually asking the PS developers to restrict your gaming content. Will wonders ever cease?

Let me tell you why that was a bad choice of games.

PRETTY sure 2nd player was the only one that could play as Luigi. (So you HAD to find a friend) ***Must Meet Criteria***

Items were still restricted... You actually having to play the game to get power ups. Assuming you meant to say this as a, "Everything should be had right from the start" ideology. I don't remember starting any Mario game with even so Much as a Mushroom. Actually having to enter a level/Play the game (WHICH I already planned to do) to be given one. I'll even connect it more with rewards with this game in saying that... While the Mushroom is available in one of the first blocks of the first level... That didn't mean you HAD to get it.

You also mixed "Restricted" content with achievements.

Just because you got it in a different time frame doesn't mean the idea is any different. So Mario gave you stuff in quick succession. You still got power ups for just playing the game... Or did those Mushroom houses just kind of blend into the background for you. Did the Card Slider Mini game not give you 1ups for playing it? Did getting three of the same end level cards not give you a special little animation, and a set number of extra lives? You got rewarded for finding Secrets with Whistles. Something you couldn't get unless you actually were to try stuff aside from the norm.

Good Try though. ;D

Another game and I might of been FOOLED.
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Spekkio

#112
If you think that unlockable content through menial tasks is the same thing as actually having to find something throughout the normal course of the game, you're really fucking retarded. Either that, or you're just arguing for the sake of wasting data space on the internet.

Finding a Tanooki suit in World 5 and unlocking one by tediously stomping on 1,000 Goomba heads is not the same thing.

Oh, and you could play as Luigi by starting a 2p game and killing off Mario...or you could just find friends. Point is, you don't have to do some menial task in order to unlock a Luigi costume.

Cronky

Spekkio, I think you are a smart person, but are you that Ignorant, or is it that hard to admit that you're wrong?

It's the same fucking idea.

You get REWARDED for Playing the Game!

You don't miss out on anything for NOT getting said Rewards. You can beat the game with None, or you could beat the game with all. Having more means that you have more options at your disposal, but you have to work to actually get those optional Items. The items in question not being ESSENTIAL to your progress through the game.

Achievements are EXTRA things you CAN do...


Plus you really believe that me starting a two player game then having to spend 5 turns killing a character isn't a "Menial Task"? I fail to understand exactly what a menial task is. Since even in doing that doesn't mean you UNLOCKED a Luigi Costume... You are just playing as 2nd Player instead of playing as 1st.
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Spekkio

#114
Cronky, I'm not being ignorant at all. You're the one who can't see the difference between playing through a game normally and spending hours upon hours doing stupid shit to unlock content solely for the sake of having unlockable content. It's the difference between finding a Tanooki suit in level 5 and having to jump on hundreds of thousands of Goombas to get one; it's the difference between finding an item in a hidden chest in FF7 in a dungeon you'd ordinarily visit and spending over 8 hours Chocobo breeding to get one.

But hey, maybe there are some people who buy a friggin role playing game so you can spend multiple hours, even days, breeding oversized chickens and racing them. I'm not that guy.

I'm not contending that 100% of items in a singleplayer game need to be available at the outset; that would be boring and silly. But finding items throughout the course of a normal game serves a purpose within the context of the game. Requiring a player to do X or Y extra things to unlock a costume or have an extra gadget serves no purpose. It's unlockable content for the sake of having unlockable content. It doesn't add any replay value to the game because it's fucking boring to accomplish. I'm not motivated to spend hours mashing on L2 in Street Fighter 4 with Zangief in Challenge Mode in order to unlock extra costume colors; I'd rather the developers have included that option to begin with to thank me for my $60.

Yet somehow it's impossible for you to see this very clear distinction.
QuoteYou don't miss out on anything for NOT getting said Rewards. You can beat the game with None, or you could beat the game with all. Having more means that you have more options at your disposal, but you have to work to actually get those optional Items. The items in question not being ESSENTIAL to your progress through the game.
Excuse me, but who are you to tell me whether I'm missing out on something?

More importantly, why should I have to waste time doing something extremely boring in order to have access to something that I would otherwise find fun to have?

There isn't a single game today that has unlockable achievements that doesn't require completely repetitive, boring, and time consuming actions. Perhaps that's not a big deal to people whose only responsibility in life is to go to middle school, but I prefer to be able to play a full game without devoting 100 extra hours to it for no other reason.
QuoteAchievements are EXTRA things you CAN do...
Yea, things you CAN do if you have a ton of extra time and enjoy repetitive tasks.

You want to spend time going out of your way to count your jumps on a merc or something, then be my guest. But your only reward for it should be knowing that you're a loser who actually gives a shit about such things. As for the rest of us, give us our game content up front. You get to do your "extra" stuff, and I get my gaming content. It's a win-win situation.

Cronky

#115
Quote from: Spekkio on March 16, 2010, 12:53:04 AM
Cronky, I'm not being ignorant at all. You're the one who can't see the difference between playing through a game normally and spending hours upon hours doing stupid shit to unlock content solely for the sake of having unlockable content. It's the difference between finding a Tanooki suit in level 5 and having to jump on hundreds of thousands of Goombas to get one; it's the difference between finding an item in a hidden chest in FF7 in a dungeon you'd ordinarily visit and spending over 8 hours Chocobo breeding to get one.

But hey, maybe there are some people who buy a friggin role playing game so you can spend multiple hours, even days, breeding oversized chickens and racing them. I'm not that guy.

I'm not contending that 100% of items in a singleplayer game need to be available at the outset; that would be boring and silly. But finding items throughout the course of a normal game serves a purpose within the context of the game. Requiring a player to do X or Y extra things to unlock a costume or have an extra gadget serves no purpose. It's unlockable content for the sake of having unlockable content. It doesn't add any replay value to the game because it's fucking boring to accomplish. I'm not motivated to spend hours mashing on L2 in Street Fighter 4 with Zangief in Challenge Mode in order to unlock extra costume colors; I'd rather the developers have included that option to begin with to thank me for my $60.

Yet somehow it's impossible for you to see this very clear distinction.
Quote from: Spekkio on March 16, 2010, 12:53:04 AM
Excuse me, but who are you to tell me whether I'm missing out on something?

More importantly, why should I have to waste time doing something extremely boring in order to have access to something that I would otherwise find fun to have?

There isn't a single game today that has unlockable achievements that doesn't require completely repetitive, boring, and time consuming actions. Perhaps that's not a big deal to people whose only responsibility in life is to go to middle school, but I prefer to be able to play a full game without devoting 100 extra hours to it for no other reason.

There you go adding in examples that hold little in comparison to the topic at hand.

You're adding STON3's "Challenges" in with what I said for "Gadget Variation Rewards". Two separate ideas that are in no way connected.

On top of that you were using the phrase "Menial Task", but somehow differentiating that because one thing may only takes 5 minutes, and another may take 5 hours (I know that's not what you said, but you went to a huge extreme) means that the first option isn't a "Menial Task".

Variation Rewards would be gained much like more Recent TF2 styles. You get something for doing something you already planned on doing. (Playing the Game)

Like the suits you got in Mario. Just because you got the Frog Suit, or the P Suit somewhere didn't mean that you NEEDED it, or that you were somehow lesser till you got it. It's another option that is a variation of the standard gameplay from that which you have had since you first started the game up. May be useful in certain situations, but far from impossible to get by without them.

The P Suit is actually a really good example that compares to these Variation Rewards. You had to spend time playing the game, that you were already playing, beating all the levels till you got to the castle, to which you had to do anyway. You had to beat the Castle Level and kill the Boss. Then BAM you got a power up for doing it all. An unknown and unique reward for the beating a world, for playing the game. Nothing special need be done, just play it, and you get it.

Quote from: Spekkio on March 16, 2010, 12:53:04 AM
Yea, things you CAN do if you have a ton of extra time and enjoy repetitive tasks.

You want to spend time going out of your way to count your jumps on a merc or something, then be my guest. But your only reward for it should be knowing that you're a loser who actually gives a shit about such things. As for the rest of us, give us our game content up front. You get to do your "extra" stuff, and I get my gaming content. It's a win-win situation.

I think that's Stat Tracking you're talking about... you're kinda mushing a lot of things together that don't reside in the same area.

Achievements (or rightfully put in this idea's terms "Challenges") are there just so you have something you take away from each game. Much like the Medals in Halo, The Achievements in Conker Live and Reloaded, or I believe Lennard said something about BF:BC2 (<--- Don't know what these are).
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Cronky

If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

VaNilla

Can you split into another topic if you wish to talk about rewarding the player with objects? This is not the topic that I set out to create, personally I agree that the idea of unlocking items is bullshit for this game, but I want to know what you think about my idea of rewards that merely acknowledge the player, which can be used as a form of ranking.

Cronky

#119
From what I read, people are almost unanimously FOR your ideas as long as they don't give anything physical. Since if there is nothing to gain, and nothing to lose. Then there is no reason to not put them in.

The reason I don't feel bad about ALSO posting my stuff here is while yes right NOW the subjects say "Re: Challenge Based Rankings". If you look at the first page, 2nd reply forward for a while, they also say , "Ranking, Statistics, and Unlockables".

Also it's not as if I am not talking about your Idea in almost all of my posts. Just that everyone has no huge problem with them, as stated above.
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