Which equipment did you use in CT?

Started by Kubanator, March 15, 2010, 10:15:51 PM

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tigaer

I usually went with smoke, flash, chaff/hbs/camo and cams for spy, and frags, mines, backpack and gasmask with assault rifle for merc. It really depended on the map though.

Also, downgrading EMF would make it useless, as most people you find with EMF would be out of that range. So, not gonna happen. Maybe doing what Farley said with making camo invisible to EMF from a long distance (not 200 feet), but I'm not even sure if that's needed, really. I used camo and never had a problem with EMF-whores.

Cronky

Quote from: tigaer on March 23, 2010, 07:01:38 PM
Also, downgrading EMF would make it useless, as most people you find with EMF would be out of that range. So, not gonna happen. Maybe doing what Farley said with making camo invisible to EMF from a long distance (not 200 feet), but I'm not even sure if that's needed, really. I used camo and never had a problem with EMF-whores.

I approve of this statement.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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VaNilla

Spy: Smoke, Chaff, HB Sensor/Spy Bullet (depending on the map/who I was playing), Cams.
Merc: Frag, Backpack (Or camnet very rarely on maps such as River Mall), Mines, Gas Mask

For mercenaries, there's no real alternative to that load out, or you will end up getting dicked. I agree with Farley's idea about Camo, it's a change that would give Camo the tiny power boost that it needs :).

Spekkio

#18
Quote from: FarleyFan on March 23, 2010, 07:28:10 AM
What about making camo invisible on EMF from very far away and make it gradually more visible the closer the merc gets?  I'm thinking invisible from about 200 feet (about 60 meters).  It would make it more useful when sneaking across rooms when the merc is far away but still looking in your direction.  
I didn't take camo because you could hear its activation from practically anywhere on the map (PC version); it had nothing to do with EMF.

Also, with only 50% of the gadgets available and everything in the spy's arsenal being useful, I thought something like optic camo was on the lower tier of usefulness. If I stuck to shadows and stayed behind objects, then the mercs wouldn't see me...I didn't need to conceal myself any further than that.

The problem with EMF is the ability to find EMF "ghosts" through bullet permeable surfaces, such as ceiling tiles, which the PS team claims to be fixing.

Ion.67

QuoteThe problem with EMF is the ability to find EMF "ghosts," which the PS team claims to be fixing.
It is more than a claim, as the video they put out clearly shows NO spy at all when electronics are off, even showing a clear background through the spy.

Camo definitely had it's uses, but was definitely hindered by the sound it made. If it was up to me, there would be no sound at all. I should be able to activate it if no mercs are around and be able to know that no one heard me. I believe that is what happened, with a big green light emitting instead of a sound. Correct me if I am wrong though.

Spy: Smoke, Chaff (Camo), Cams (Snare), HBS
Merc: Frags, Mines, Traps, Backpack (Mask)

Farley4Fan

Quote from: Spekkio on March 23, 2010, 09:50:00 PM
Quote from: FarleyFan on March 23, 2010, 07:28:10 AM
What about making camo invisible on EMF from very far away and make it gradually more visible the closer the merc gets?  I'm thinking invisible from about 200 feet (about 60 meters).  It would make it more useful when sneaking across rooms when the merc is far away but still looking in your direction.  
I didn't take camo because you could hear its activation from practically anywhere on the map (PC version); it had nothing to do with EMF.

Also, with only 50% of the gadgets available and everything in the spy's arsenal being useful, I thought something like optic camo was on the lower tier of usefulness. If I stuck to shadows and stayed behind objects, then the mercs wouldn't see me...I didn't need to conceal myself any further than that.

The problem with EMF is the ability to find EMF "ghosts" through bullet permeable surfaces, such as ceiling tiles, which the PS team claims to be fixing.

So a simple fix would be making camo activate silently.  I'm trying to think of ways to make it more useful.

I <3 U

smoke, flash, hbs, cams

frags, mines, bp, mask

AgentX_003

Quote from: Spekkio on March 23, 2010, 09:50:00 PM
Quote from: FarleyFan on March 23, 2010, 07:28:10 AM
What about making camo invisible on EMF from very far away and make it gradually more visible the closer the merc gets?  I'm thinking invisible from about 200 feet (about 60 meters).  It would make it more useful when sneaking across rooms when the merc is far away but still looking in your direction.  
I didn't take camo because you could hear its activation from practically anywhere on the map (PC version); it had nothing to do with EMF.

Also, with only 50% of the gadgets available and everything in the spy's arsenal being useful, I thought something like optic camo was on the lower tier of usefulness. If I stuck to shadows and stayed behind objects, then the mercs wouldn't see me...I didn't need to conceal myself any further than that.

The problem with EMF is the ability to find EMF "ghosts" through bullet permeable surfaces, such as ceiling tiles, which the PS team claims to be fixing.

claims to be fixing ?!?! , your not that positive with your statements . there is nothing to claim ,the proof is right in the emf video voiced over by Mr.Mic .


-Thanks Murdy for da Sig <3  xD

VaNilla

It's not even to do with 'fixing' anything, it was an intentional choice made by UBI, not a mistake.

Doener

aq: smok camo bullet cam
fac: flash camo bullet cam
club: smok chaff bullett camo
orph: flash chaff hbs cam
squat: smok camo hbs cam
Polar: smok chaff bullet camo
Mus: smok chaff hbs camo
Def: smok snare hbs camo
Ware: smok flash hbs cam
bank: flash camo hbs cam
Riv: flash snare hbs camo
Stat: smok flash hbs snare
Missl: flash camo/chaff hbs cam
cinema: smok snare hbs cam
kraus: flash snare hbs camo
hosp: flash chaff hbs camo

:)

frvge

A lot of camo there.

I mostly used smoke/flash, chaff, spy bullets/heartbeat sensor, cams.
As Merc it's Frags, backpack/camnet, gasmask, mines
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Quote from: STON3COLDKILLA on March 24, 2010, 05:55:16 PM
It's not even to do with 'fixing' anything, it was an intentional choice made by UBI, not a mistake.

You can hardly hear the camo activate on xbox.  I doubt it was inentional.  And even if it was completely intentional, it doesn't change the fact that it was a mistake and could still be "fixed". 

VaNilla

I was talking about EMF, maybe I should have been clearer about that :P

Farley4Fan

Quote from: STON3COLDKILLA on March 26, 2010, 05:53:37 PM
I was talking about EMF, maybe I should have been clearer about that :P

Gotcha. 

Ion.67

You can fix a problem with a game, even if the "problem" was intentional.