Media Release

Started by frvge, April 23, 2010, 08:15:49 PM

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Farley4Fan

Yes, cool and seizure inducing.

As long as there are tits hanging from the health bars and vaginas that form text, I'm good.

Ion.67

A lot more "rare" than on xbox. A lot of player would just quick scope your ass as you ran away. A lot of times this happened; not all. I know you will say, "Just shock them!!!!1!" but that doesn't always work.

QuoteYou are just going with the flow on the sexuality side rather than the functionality side of things.  There is no point to having the bars dissapear.  Not one. 

Looks better, easy to see surroundings, more realistic, less "overload" of information... Those are not advantages? No hud looks a lot better than the fanciest of huds after a while. The merc hud looks good now, but after a while it will get in the way and annoying. The spy hud needs to be different to show a change of style, and obviously is. I don't see why your panties are in a bunch of removing the health bar and energy bar when they are full.... you NEVER need to see them or monitor them if they are full.


QuoteAs for the bitching thing, you pretty much started this stupid health bar debate.  "I don't get you guys, I hate health bars that are on all the time, bars are ugly, waah, wah, wah."  We are defending the old style HUD, and you are bitching about how sexy a freaking health bar is.  It's weird, and I'm done talking about this.  Total waste of time.

No the problem happens to be that you are an idiot. The way it will happen is that the bars will disappear. You don't like that and whined. Sorry for thinking it was a good idea and defending it.

Farley4Fan

Just because escaping is rarer on PC doesn't mean that a health bar is unnecessary.  That's how you made it seem.

Looks better?  Easy to see surroundings?  More realistic?  Overload of information?  You've got to be joking.

I said earlier that an energy bar dissapearing when full would be fine, but you originally went on a rant about the uselessness of the health bar.  I was saying you were wrong.  Goes back to the regenerating thing.

I was defending CT's HUD, you were defending the dissapearing HUD, we were both bitching if you want to use that logic.  Don't be a hypocrite.


Savior20061

Quote from: Ion.67 on May 15, 2010, 12:26:50 AM
A lot more "rare" than on xbox. A lot of player would just quick scope your ass as you ran away. A lot of times this happened; not all. I know you will say, "Just shock them!!!!1!" but that doesn't always work.

QuoteYou are just going with the flow on the sexuality side rather than the functionality side of things.  There is no point to having the bars dissapear.  Not one. 

Looks better, easy to see surroundings, more realistic, less "overload" of information... Those are not advantages? No hud looks a lot better than the fanciest of huds after a while. The merc hud looks good now, but after a while it will get in the way and annoying. The spy hud needs to be different to show a change of style, and obviously is. I don't see why your panties are in a bunch of removing the health bar and energy bar when they are full.... you NEVER need to see them or monitor them if they are full.
Except two of those four advantages are entirely your opinion, while the other two are extremely debatable.
"No hud looks a lot better than the fanciest of huds after a while".
Do you know what also looks good? Not dying because you knew how many grenades you have. Functionality matters more than cosmetics. If no-HUDers can find a way to somehow illustrate health, ammo, and every other thing a person would ever need in a non-quanatitive form (information overload and all), then I say go for it. Until then...
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Ion.67

Did i say I wanted the grenades to disappear? No. Simply because I don't know of a way to make them disappear while still making them known... But the health bar doesn't need to be shown because it is going to be full a lot of the time. I have illustrated this point before....

Easier to see surroundings is not my opinion, it is a fact. As is less overload of information. The overload point was mainly for new players...seeing a lot of information could be perceived as overwhelming, especially when some information isn't needed at the moment.

Farley4Fan

Who in the hell is intimidated by a health bar?  lolololol You don't think that tricking the player into thinking there is no health bar and then showing a health bar when shot is overwhelming?  Now the new player has to think about managing the health system that he/she didn't know about.  You make it seem like you are looking out for new players but you are doing the opposite whether you know it or not.  lol

Add a part to the tutorial explaining the HUD.

I'm sick of health bar and health care debates, fuck health.

Ion.67

An uncluttered hud is better than a cluttered hud.



http://www.gemaga.com/wp-content/plugins/wp-image-suck/images/0ae77a99b96438479aaf90ed72bfb81f/mass-effect-pc-tactical_-hud_biotics_01.jpg

Look at the GTA hud.. it is super clean, not a lot of clutter. It actually still shoes the health and armor, along with weapon. Maybe the health should be similar to that? It looks very clean, tidy, simple, and easy to understand. It takes up a minimal amount of space.

Now look at the Mass Effect hud. It has way too much information displayed. It looks messy and unprofessional.

Thoughts?

Serg

I disagree. I think for the MassEffect the hud work very wel. I think that the HUD depends on the game type. You cant fit one HUD to all games, it want work.
I think the idea is pretty simple. If the player stays for a long time with the same health and then get killed with one shot, then the health bar on the HUD is not required. So e.g. the merc type doesn't need a health bar because he has 100% of life or he is dead with broken neck. You get the idea. But the spy need the health bar because you can have from 100% to 0% life if the merc is shooting at you.
So what is the problem ????

Ion.67

You obviously weren't following the thread, or your English classes.

Savior20061

Quote from: Ion.67 on May 15, 2010, 07:01:31 AM
Did i say I wanted the grenades to disappear? No. Simply because I don't know of a way to make them disappear while still making them known... But the health bar doesn't need to be shown because it is going to be full a lot of the time. I have illustrated this point before....

Easier to see surroundings is not my opinion, it is a fact. As is less overload of information. The overload point was mainly for new players...seeing a lot of information could be perceived as overwhelming, especially when some information isn't needed at the moment.
No it is not a fact. A depending on the width, length, and position of the healthbar, it might not make that much of a difference.
One thing you have to understand though is that the contexts are different between your two examples. GTA4 is an action game with one character. Mass Effect is an action/RPG with multiple characters and all the elements that entails. Sometimes, more information is needed.
What about a numerical value instead of a bar? That would take up less space.
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Melonie from SC forums made this sig =D

Farley4Fan

Quote from: Ion.67 on May 15, 2010, 09:48:14 PM
An uncluttered hud is better than a cluttered hud.



http://www.gemaga.com/wp-content/plugins/wp-image-suck/images/0ae77a99b96438479aaf90ed72bfb81f/mass-effect-pc-tactical_-hud_biotics_01.jpg

Look at the GTA hud.. it is super clean, not a lot of clutter. It actually still shoes the health and armor, along with weapon. Maybe the health should be similar to that? It looks very clean, tidy, simple, and easy to understand. It takes up a minimal amount of space.

Now look at the Mass Effect hud. It has way too much information displayed. It looks messy and unprofessional.

Thoughts?

1 bar is going to clutter the HUD.  I'm not going to argue that no clutter is worse than clutter, duh, but the definition of "clutter" depends on the game.  I don't think a health bar for this game is clutter. 

Savior, I kind of like the percentage idea.  But I personally prefer a bar over a number.  Maybe make it an option.

Savior20061

Quote from: FarleyFan on May 16, 2010, 07:34:20 AM
Quote from: Ion.67 on May 15, 2010, 09:48:14 PM
An uncluttered hud is better than a cluttered hud.



http://www.gemaga.com/wp-content/plugins/wp-image-suck/images/0ae77a99b96438479aaf90ed72bfb81f/mass-effect-pc-tactical_-hud_biotics_01.jpg

Look at the GTA hud.. it is super clean, not a lot of clutter. It actually still shoes the health and armor, along with weapon. Maybe the health should be similar to that? It looks very clean, tidy, simple, and easy to understand. It takes up a minimal amount of space.

Now look at the Mass Effect hud. It has way too much information displayed. It looks messy and unprofessional.

Thoughts?

1 bar is going to clutter the HUD.  I'm not going to argue that no clutter is worse than clutter, duh, but the definition of "clutter" depends on the game.  I don't think a health bar for this game is clutter. 

Savior, I kind of like the percentage idea.  But I personally prefer a bar over a number.  Maybe make it an option.
I wouldn't count on it. Games with health systems have always had either one or the other.
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

Spekkio

As much as I like minimalistic huds, a healthbar or percentage is a pretty important item to have on there when it isn't full.

Farley4Fan

Quote from: Savior20061 on May 16, 2010, 08:22:10 AM
Quote from: FarleyFan on May 16, 2010, 07:34:20 AM
Quote from: Ion.67 on May 15, 2010, 09:48:14 PM
An uncluttered hud is better than a cluttered hud.



http://www.gemaga.com/wp-content/plugins/wp-image-suck/images/0ae77a99b96438479aaf90ed72bfb81f/mass-effect-pc-tactical_-hud_biotics_01.jpg

Look at the GTA hud.. it is super clean, not a lot of clutter. It actually still shoes the health and armor, along with weapon. Maybe the health should be similar to that? It looks very clean, tidy, simple, and easy to understand. It takes up a minimal amount of space.

Now look at the Mass Effect hud. It has way too much information displayed. It looks messy and unprofessional.

Thoughts?

1 bar is going to clutter the HUD.  I'm not going to argue that no clutter is worse than clutter, duh, but the definition of "clutter" depends on the game.  I don't think a health bar for this game is clutter. 

Savior, I kind of like the percentage idea.  But I personally prefer a bar over a number.  Maybe make it an option.
I wouldn't count on it. Games with health systems have always had either one or the other.

Well yeah it would be low priority but the team can do it if they want to.  I'm guessing it would be pretty simple.

AgentX_003

all these point are minoot and seriously cmon guys , I mean we have eyes ..........we don't need to break it down to even more simplistic terms.


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