The general opinion concerning aggro vs. stealth

Started by Lurch, April 21, 2007, 11:19:16 PM

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Inspired by the recent arguments shown by vets and some "new" folks, I created this poll for both "skilled" and "not so skilled" people to voice their opinion. Remember to vote the option that fits your skill at the game.

Only a mix of stealth and aggro should be a viable option (above average)
3 (13.6%)
Anything but full aggro (above average)
4 (18.2%)
Anything but full stealth (above average)
0 (0%)
Anything goes, from full stealth to full aggro (above average)
12 (54.5%)
Only a mix of stealth and aggro should be a viable option (below average)
1 (4.5%)
Anything but full aggro (below average)
0 (0%)
Anything but full stealth (below average)
0 (0%)
Anything goes, from full stealth to full aggro (below average)
2 (9.1%)

Total Members Voted: 22

Lurch

(you can change your vote, if your opinion changes)

EDIT: I just made up a better way to "measure" game-experience. It's an honor system, where you vote for above average player if you feel you win more matches than you lose and below average player if you lose more than you win (only count matches where you know that both sides have players that are a regular team or everyone is playing with a random guy). I'm restarting this poll.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

i voted for the mix, and i'm sure at least 90% of the vets feel the same. 8)
imo this poll is quite useless, but dividing the poll by experience could show really interesting results (for example how many newbs are on this forum). whatever, let the flamewars begin  ::) :P

Spekkio

Only problem is that playing time doesn't = skill.

Lurch

Quote from: Spekkio on April 22, 2007, 01:19:50 AM
Only problem is that playing time doesn't = skill.
Yeah, I had a hard time deciding whether or not to put that factor into the vote. I wanted some way of dividing the votes of "vets" and "newbies", to see if there's any clear difference between their opinions. I could've used "honor system" instead.

Gui Brazil

Quote from: Lurch on April 22, 2007, 09:52:13 AM
Quote from: Spekkio on April 22, 2007, 01:19:50 AM
Only problem is that playing time doesn't = skill.
Yeah, I had a hard time deciding whether or not to put that factor into the vote. I wanted some way of dividing the votes of "vets" and "newbies", to see if there's any clear difference between their opinions. I could've used "honor system" instead.

Well, with it you stated that everybody that started playing only when CT was released (even if on the first day it was out [<2 years]), is a newb.

Lurch

I'm pretty sure the vast majority that survived far in the tourney were PT vets.

Overstatement

Does EAX make it impossible for you to plant a spybullet on a merc without him knowing?

InvisibleMan999

Quote from: Overstatement on April 23, 2007, 02:28:45 PM
Does EAX make it impossible for you to plant a spybullet on a merc without him knowing?

From what I've heard EAXers can hear you pull out your gun (without the laser on), so they can even hear you using heartbeat in a vent and stuff like that.

EAX is insanely cheap and lame.

Daybreak

"Only problem is that playing time doesn't = skill."

HA! Ain't that the truth. I've been around for quite some time and I'm pretty sure I am indeed the worst of the vets. I'm not even a threat to be honest. But whatever, I have my days and am a decent back up partner. Plus apparently people think my laugh is funny. So ya. Atleast i'm good company.

As for the poll. A mix is definitely the best option simply because you can produce when you encouter a merc. Good players will know what to do.

Spekkio

Quote from: InvisibleMan999 on April 23, 2007, 07:52:43 PM
Quote from: Overstatement on April 23, 2007, 02:28:45 PM
Does EAX make it impossible for you to plant a spybullet on a merc without him knowing?

From what I've heard EAXers can hear you pull out your gun (without the laser on), so they can even hear you using heartbeat in a vent and stuff like that.
I can't speak for anyone else, but I can only hear that if the spy does it when he's next to me. In reality, that makes perfect sense -- if the spy is performing an action that someone nearby would be able to hear, then the mercs should hear it.

Gui Brazil

Quote from: Daybreak on April 23, 2007, 07:57:07 PM
Plus apparently people think my laugh is funny. So ya. Atleast i'm good company.

Not only the funny laugh, but Drunken CT too!

goodkebab

Quote from: InvisibleMan999 on April 23, 2007, 07:52:43 PM
Quote from: Overstatement on April 23, 2007, 02:28:45 PM
Does EAX make it impossible for you to plant a spybullet on a merc without him knowing?

From what I've heard EAXers can hear you pull out your gun (without the laser on), so they can even hear you using heartbeat in a vent and stuff like that.

EAX is insanely cheap and lame.

aggro and snares pretty much nullifies EAX...to much noise to hear anything, which is another justification for aggro as a distraction.  Mind you, even without EAX...the sounds are still audible.

Spekkio

Yea, good point. EAX might give mercs super-hearing, but it also makes you super-paranoid when the snares are making walking and gun-drawing noises.

Gawain

haha interesting idea ^^

to the topic: aggro is always possible, stealth depending on the map. we should fix that...