Visual feedback on HUD

Started by Ruro, June 21, 2010, 10:06:26 PM

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Cronky

#75
Quote from: Volcano Eel on June 26, 2010, 05:39:23 AM
i thought you liked new ideas? here i go proposing one and instead you just talk shit

how about some constructive criticism or some reasons why it's a bad idea or something cronky, where are they? i always told you why your ideas were awful. instead you just instantly reject mine, why is that? because you've got something against me personally?


mods ban cronky he's hurting my feelings

You wanted constructive criticism? Okie Dokie. I just didn't think you took that idea seriously, in which case I didn't either.

The concept is GREAT. Blind players would probably LOVE this. Me being of the seeing variety only find this as a simple exploitable feature. Somehow you'd have to be able to toggle it off because as we all know... seeing AND hearing are overpowered in a game like this. Maybe the Host can turn it on!

Then comes the problem with those AWFUL liars that will just come into the game with their uber 20/20 vision. It would have to be regulated somehow so that maybe their account was tied to this special privilege. Considering Blind players are a Niche market, it wouldn't be too demanding for the devs to do this kind of account management by hand instead of making an automated system that will hand the privilege off to you.

As for keeping things as same as possible. I don't believe that's the case of WHY the game was so hard to grasp. It was the simple fact that...

-The only tutorial level you had to play was Spy.

    -It never even spoke about what to do about Mercs (Other than they are bad), nor even showed you what one looks like
    -Not all the gadgets were shown their actual purpose. Smoke (did it even teach you this one?) and Chaff aren't the end all of gadget variety. While you were supposed to take some knowledge from the Single Player Campaign... There were a multitude of gadgets that also weren't featured there either (HBS, Spy Bullets, Camo [you even have this in the training and they don't mention it], etc)

-No automated match maker OR means of telling peoples skill levels meant that you could easily get set up in a game full of Pros. The game is based on Teamwork, and one weak link in a chain of TWO links means that there is no way that the other person will be able to make up for you. Granted that the other team isn't under the same handicap.

-Did I mention that you never had to play a Merc Training?

Those kinds of things are what I disliked about SvM and it's treatment of new players. Which could be (and will have to be in the Training level sense) fixed by the time PS ACTUALLY comes out.

EDIT: (My thoughts on the training level. Unrelated to Response)If you make a Training level... HAND HOLD THE FUCK OUT OF THE PLAYER. That's the point of the whole level. Show them EVERYTHING, show them what it does, show them how they should avoid it.

I'm not saying make the first thing you give a player is an hour long explanation of the pros and cons of taking the HBS instead of Spy Bullets, but don't throw the player in knowing of only ONE gadget and how to treat Static Defenses.

It's like if I made an FPS and never told the player how to Shoot. Sure, they're going to figure it out, but it's that one person that ridicules the game because it took them a while. That's why the extra "Left Click to Shoot" prompt was put in.

KUDOS if the PS team can make a Training level that is clever and actually goes along with their game. Show the player what a Merc looks like by having them pass by a observation window that shows one getting interrogated. (How does the agency actually get it's info on places to go anyway?) It solves the problem of WHAT a Merc looks like, while not blatantly saying "Mercs are Bad. Look at this one standing in the middle of a room waiting for you to crack it's neck". Breaking immersion because you wanted to get it out as simply as possible.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Cronky

#76
Quote from: Spekkio on June 26, 2010, 05:51:08 AM
QuoteDo you believe what you said is because the game was fine how it was/is? That new and old players alike were on an even playing field no matter Who ended up with Who?
The game wasn't popular for a multitude of reasons. Lacking an indication that an indicator is indicating something is at the bottom of the list, if it's even on there at all.

The question here is what the solutions are to help new players in. I know I type a lot, but you had to at least read a LITTLE bit of it.

I even said above that indicators (Logical, though useless to people like you) aren't the ONLY things that COULD (read that word very carefully) be added to solve part of such a problem.

You're throwing your own example of an "Indicator that indicates something that's being indicated" and trying to play it off like it's MY idea. Last time I said something about an indicator it was:

-A hit indicator: Which is already in CT as you mentioned.

-A shadow indicator/meter: Which seems useless to you AND me, but may help others that don't QUITE understand common sense. Dark = Potentially Hidden. (I know it's amazing that I understand that concept! :P)

Neither of those ideas were to be perceived as "THIS IS MY PERFECT IDEA THAT SOLVES THE PROBLEM AND SHOULD BE IMPLEMENTED IMMEDIATELY". Instead as, "This might work... for a certain amount of people".

In fact, both of those ideas aren't even mine either.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Spark Mandriller

why will you not take my ideas seriously cronky? whyyyyy?


ps the being in the dark indicator is already in the game. if you're in the dark your spy becomes dark. it's already there. you've got it already. you're suggesting they add something that's already there.


are you really so fucking stupid that you can't notice your spy not being lit up when you're in the shadows? actually, well, i guess you probably are.

huh

Cronky

Quote from: Volcano Eel on June 26, 2010, 06:47:17 AM
why will you not take my ideas seriously cronky? whyyyyy?


ps the being in the dark indicator is already in the game. if you're in the dark your spy becomes dark. it's already there. you've got it already. you're suggesting they add something that's already there.


are you really so fucking stupid that you can't notice your spy not being lit up when you're in the shadows? actually, well, i guess you probably are.

huh
I don't take you seriously because 90% of the time you're just being a twat. Much like your post proves.

BUT...

Are you really that stupid that you haven't read that I've never been TALKING ABOUT MYSELF. I know that the ideas proposed here are Stupid, or already are in the game. That's not the POINT.

Joe blow that finds this game and goes "I like 3rd person stealth... I like FPS's". He may not have the cognitive capability to understand that Darkness doesn't mean you wont get seen. Some people DO need it spelled out for them, and again... Make all these "Noob" options just that... OPTIONAL. Much like Berserk was optional in CT. If you don't like it... Don't play with it on, or find a way that at one point it never comes back.

Again (about the 4th time I've typed it) NONE OF THESE IDEAS ARE MEANT TO BE TAKEN AS IF COMPLETE. They are simply ideas that point in the right direction of what SHOULD be done to accommodate NEW PLAYERS unlike Ubisoft did.

I find it amazing that you can't even imagine how someone might be confused with the gameplay mechanics of a game that has had such a specific, and short life span. Everyone didn't play Splinter Cell, but some may be willing to play THIS game....

NOW UH OH, you've found someone that has never played this type of game before, and thusly wont know what the fuck they're doing right away.

ACCOMMODATE, not change the game.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Spark Mandriller



maybe we should have like an anime girl who tells people that being in darkness is dark? i think cronky needs one, he can't work this shit out on his own

Cronky

#80
Aaaaand... we arrive here once again where you just end up being the douche that doesn't have anything useful to say, but still feels the need to reply.

Good work mate.

Really had me going there! Thought you might actually get to saying something worthwhile...

;)

EDIT:

Oh Ho, I see what you did there. You made ME do it!
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Spark Mandriller

Teach me to try and propose ideas when Cronky's around. He just trolls around and deliberately derails threads by asking for stupid shit like a DARK THINGS ARE DARK icon.


seriously cronky why do you have to be like this? do you hate PS so much that you troll threads/make idiotic suggestions so the end product will be worse than it could have been? is that it? why would you hate it so much?

Cronky

Quote from: Volcano Eel on June 26, 2010, 07:30:04 AM
Teach me to try and propose ideas when Cronky's around. He just trolls around and deliberately derails threads by asking for stupid shit like a DARK THINGS ARE DARK icon.
I find this funny.

You did propose an idea. If memory serves me right (from what... 30 minutes ago). After you clarified that you were serious instead of just mocking the idea of helping disadvantaged players, I agreed! :D

Hooray for opening avenues of new topic discussions.


Quote from: Volcano Eel on June 26, 2010, 07:30:04 AM
seriously cronky why do you have to be like this? do you hate PS so much that you troll threads/make idiotic suggestions so the end product will be worse than it could have been? is that it? why would you hate it so much?

Again funny (both funnies are my opinion. Just so we aren't confused here) because other than making PS an exact copy of CT with a couple balance issues worked out, and a graphical face lift... Nothing is changing.

CT SvM wasn't a perfect product by any means. Right now all that's really getting focused on is Good things that are trying to be made better. Instead of also fixing the bad things... to which it seems they'll just get brushed under the metaphoric carpet and never to be spoken of again.

Let's give a big Hoora for simplicity of game development when you use someone else's design as the whole foundation.

;)

(Damn, I fell for your trick tactic again!)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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frvge

We're also fixing bad things. Auto-movement, bad controls, camo-activation bs, funnypunches, hitboxes, not being able to charge a hanging Spy etc.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Charging a hanging spy should make the spy fall at random.
I mean, there are situations where the spy will fall, and others when he will not.
But in both situations, you'd need the spy to get into an animation so you can't exploit it like in CT.

Spekkio

Quote from: frvge on June 26, 2010, 11:15:37 AM
We're also fixing bad things. Auto-movement, bad controls, camo-activation bs, funnypunches, hitboxes, not being able to charge a hanging Spy etc.
but omfg can't u see that ppl need to know that dark is dark and that they need indicators that they have indications of something? I mean, why stop at changing the color of the crosshairs when you hit someone? Why not have a gigantic yellow arrow point to the center of your screen and text that says "u hit him lolol!" Then the new people will be able to compete with the pr0s.

frvge

I'd have to re-play CT to verify that it actually shows a hit indicator. It's been some time since I last played it, with it crashing my PC...
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Quote from: Spekkio on June 26, 2010, 01:24:39 PM
Quote from: frvge on June 26, 2010, 11:15:37 AM
We're also fixing bad things. Auto-movement, bad controls, camo-activation bs, funnypunches, hitboxes, not being able to charge a hanging Spy etc.
but omfg can't u see that ppl need to know that dark is dark and that they need indicators that they have indications of something? I mean, why stop at changing the color of the crosshairs when you hit someone? Why not have a gigantic yellow arrow point to the center of your screen and text that says "u hit him lolol!" Then the new people will be able to compete with the pr0s.

Ha, always so Clever!

Let's hope that all the small changes that are being made make the game appeal to more people than CT had.

Would hate to see a repeat! :P
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Spekkio

Cronky, you're ignoring the elephant in the room...

Clearly you've never had the following conversation in CT:
-How u see me? I was dark
-Turn off your NV. It shows in EMF
-CHETS!

A lot of people expect human beings to react like AI; that's why ruro thinks that having a shadow indicator and detection indicator is a good idea. It's also why a lot of people suck terribly as spy after going through the singleplayer campaign. In reality, humans react nothing like the AI, and there's no way to predict whether or not you're actually seen by someone sitting at another computer. And as players gain more experience, they learn where to look for spies, so they might just hurl a grenade or shoot into a dark corner just as a guess. Your essays keep ignoring this one very simple, but basic fact. All the indicators in the world aren't going to make up for the fact that lobbing a grenade into the ceiling of MH in club house 7 seconds into the round will get a kill if the spy goes that way, even if I didn't know that before hand.

Ruro

Oh my... this thread turned out to be a huge block of flaming, just great. And since its been proved that there is no need for this indicator then just drop the idea and close this damned thread. But it would be appreciated to hear out ideas or do something useful instead of bashing each other, which doesn't leads anywhere.