I want Info ^ \_/ ^

Started by DreadStunLock, July 10, 2010, 05:10:11 PM

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DreadStunLock

Hi, since finding out of Project Stealth I always wanted to know small details...ofcourse they are probably secret till beta or the game itself will come out so I will try anyway just to know.

1) Will Project Stealth have reactive lights? For example shooting them will disable them for amount of time?

2) Will all of the lights or just some of the lights going to be that way?

3) Will there be reactive objectives? Like hacking a PC will shut down the lights?

4) Will the game have any features or similiar features like in Double Agent? Example (Movement)

5) Will there be replicas of the Chaos Theory maps? (Aquarius, Station, Deftech, Warehouse etc.etc)

Ofcourse I totally understand if it cannot be answered or if it can be and there is a different link to a post can you please post it for me, thanks. If not well then I will have to wait.

frvge

#1
1: depends on the kind of lights and what the level designer wants. Togglable lights should be fine. However, playing a completely dark map isn't a good thing for the Mercs. It all depends on the vision of the level designer.

2: See 1.

3: Depends on the mapper, but it's certainly possible to link all kinds of events together. The details of the objectives in Lakehouse haven't been set-up yet (we need a code-merge first), but it's very easy to do. You can watch the Kismet movie we released which deals with doors opening/closing after hacking an objective. In the same way, it's possible to change lighting, make things explode etc etc.

4: We're looking into the 'escape moves', but if those get implemented, they'll be added after the first release.

5: Lakehouse was loosely based on Clubhouse but is nowadays different enough that the gameplay will play out totally different. You will probably need to find new tactics, because the old ones won't work.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

CurdyMilk

Mapper.  Mapper.  Mapper.

frvge

Quote from: CurdyMilk on July 10, 2010, 05:36:41 PM
Mapper.  Mapper.  Mapper.
Fine, I changed it to level designer... sigh.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

CurdyMilk

Quote from: frvge on July 10, 2010, 05:38:24 PM
Quote from: CurdyMilk on July 10, 2010, 05:36:41 PM
Mapper.  Mapper.  Mapper.
Fine, I changed it to level designer... sigh.
Haha, it's ok.  ;D

Cronky

Quote from: DreadStunLock on July 10, 2010, 05:10:11 PM
Hi, since finding out of Project Stealth I always wanted to know small details...ofcourse they are probably secret till beta or the game itself will come out so I will try anyway just to know.

1) Will Project Stealth have reactive lights? For example shooting them will disable them for amount of time?

2) Will all of the lights or just some of the lights going to be that way?

3) Will there be reactive objectives? Like hacking a PC will shut down the lights?

4) Will the game have any features or similiar features like in Double Agent? Example (Movement)

5) Will there be replicas of the Chaos Theory maps? (Aquarius, Station, Deftech, Warehouse etc.etc)

Ofcourse I totally understand if it cannot be answered or if it can be and there is a different link to a post can you please post it for me, thanks. If not well then I will have to wait.

I want to answer them TOO!

1.) Sounds like Yes

2.) Sounds like No unless you make a map that way

3.) Sounds like Yes

4.) Sounds like Yes

5.) From what I read in another thread it's Yes, BUT the PS team wont be making them. They will have to be made by the community because it sounds like a pretty big No No for them to "port" those maps over.

If they themselves don't and instead people from the community do it... then their hands are clean.

But from the sounds of it...

Sounds like Yes... but it may take a little while

;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

unskilled

I have also few questions  8)

a) You made any sounds for PS?
b) Spy while climbing on box or something will make sound?
c) Rifle shots will be so loud? ( IMO it should be more bass and not strong loud )

frvge

a, we have made entirely new sounds for PS. We can't use any 'old' sounds, so everything so far is new. We have a plethora of professional sound libraries that we also can use.

b, probably not. We'll see.

c, well, it's a rifle, so it's loud. We have multiple version of the shots, so we'll pick the best one later.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

unskilled

Should be so nice if you will show us some of sounds "ASAP"  ;D  ::)

DreadStunLock

Bloody rotten brain of mine could not find a reply button because I was nt logged on  >:(

ANyhoo, thanks for the answers gosh I was expecting something like,

It's a secret! wait for beta!
It's a secret! wait for beta!
It's a secret! wait for beta!
It's a secret! wait for beta!
It's a secret! wait for beta!
It's a secret! wait for beta!