Remote hacking still in??

Started by Hybrid Circle, August 01, 2010, 07:08:51 AM

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Gawain

the problem with sc:da wasn't necessarily the remote hacking of the lack of gadget-spam.
it was rather the sum of so many problems that took the fun out of playing the mp part of the game for any serious pc gamer, yet alone a ct vet:
-unfixed balance issues (3 spies on 1 merc, proximity sensor too precise,...)
-total lack of a proper server browser (seriously, what where they thinking?)
-way too high system requirements (at that time)
-focussing 99% on casual console-gamers

wrapped up, i see a future for a game mode similar to sc:da, but done right.

Cronky

I simply hated only having 1 Gadget.

What's the point of having so many if you're limited to only 1 at a time.

Flashbangs alone were never enough in CT to get an objective (Well... most of the time). Why would being able to stand 10 feet away and hack change that aspect?
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Gawain

in my experience the few good teams always won their spy rounds which renders your point invalid.

Cronky

Right. Using examples that actually point in the wrong direction of how I was thinking of it isn't how you express stuff.

I simply found it not fun.

Not that you couldn't win.

WHOOPS. Wrong situation.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Farley4Fan

What I usually found in DA was that the spy would pick a spot to hack from, the merc would come stumbling in, then the merc would guess where the spy was hacking from by lobbing grenades in the usual spots or shooting through the ceiling and using his drones, and if he didn't get the spy from guessing then he would use his presence detector (lawl) to search the room while he was blindfolded with his thumb in his ass until he found the spy.

I think remote hacking can easily be made into a good gameplay mechanic.  The first way is to not make a billion little nooks and crannys for the spy to hide/hack from.  I swear to God.  There was this one map (called Docks I think) and inside the warehouse area there was an objective.  There was scaffolding all over the objective.  The spy literally had at least 15 good hiding places in the scaffolding.  The merc was then forced to lob nades and use drones.

To remedy this just make it so that the there are only a few hiding places in range of the objective that can actually view the objective from and hack.  That was kind of a complex sentence, but it could be simplified like this: don't put fucking scaffolding right by an objective.

Another good idea would be to make the spy need to place something on the objective before hacking, someone said this earlier in the thread.

The spy's glove should show up on EMF, not the whole spy.

I liked DA's idea of making the spy take it back to the spawn point.  I also liked messing with Mercs with the glove, but if I'm going to give away my position to do that then it should annoy the mercs a lot more than just making their screen a little fuzzy.

MulleDK19

Quote from: Farley4Fan on August 04, 2010, 09:59:28 PMhe would use his presence detector (lawl) to search the room while he was blindfolded with his thumb in his ass until he found the spy.

Isn't that kinda counter-productive?

If my heart ever heals, I will make sure it'll never break again.

Farley4Fan

Quote from: MulleDK19 on August 09, 2010, 03:49:28 AM
Quote from: Farley4Fan on August 04, 2010, 09:59:28 PMhe would use his presence detector (lawl) to search the room while he was blindfolded with his thumb in his ass until he found the spy.

Isn't that kinda counter-productive?

Not in the least if you have a presence detector to do all the searching for you.  I didn't need my right thumb for moving the camera stick around.  PC players didn't even need their whole right hand.  I figured a nice, warm, safe place would be in the ass. 

Hybrid Circle

I agree. Remote hacking would be made so much better without the proxy sensor. Either that, or the merc could have a proxy sensor that can be placed alot like a remote mine, but cannot be carried.

I also hated that the terminals were always in the same spot every game. It should be randomized. This would reduce the feeling of the matches feeling the same, and it would shift tactics on both sides.

SCDA had alot of interesting things that should seriously be put future projects. Even though the sum of most of those parts wasn't good enough for some of you, it's just a few more additions to the already awesome progress.

PS- I could see this getting a release on steam and possibly XBLA and PSN. It could easily sell for 1200 to 1600 spacebucks. I'm just saying. This project needs more recognition.

Farley4Fan

Mercs had a proxy sensor that could be placed in CT and afaik will be in PS (I would guess they are, don't really know).

Terminals being randomized isn't a good idea.  It would lead to one team having a random advantage over the other team.  Plus, when they are in the same spot it leads to people developing strategies.  If they are random, it would be kind of hard to develop a plan of action for a given map.