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What if...

Started by Spekkio, September 17, 2010, 09:49:06 PM

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Spekkio

#45
Quote from: B1nArY_001 on September 21, 2010, 01:59:27 PM
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature. Not to mention any community made map would then also have to go through the process of balancing out its' consumption rate. There's just no reason to take time away from creating a variety of maps and getting the coding done required for a beta release and tweaking the features that are already present to balance those out.

How about a nice shiny yellow hardhat to prevent 1 shot kills to the head instead?
It's incredibly time consuming to make an extra meter and code energy consumption (relative to other things to program into the game)? I call bs on that one.

I also fail to see the connection to how this would drastically change map design requirements. Ideally, players would be searching using the flashlight/laser most of the time, with intermittent use of MT and EMF unless you were actively chasing a spy. I don't think the intent was to have a merc hop onto a rail and sit there with MT on until a gray box appears. If a map is darker, you still have the flashlight/laser available to you, or even *gasp* flares.

Spark Mandriller

Quote from: B1nArY_001 on September 21, 2010, 08:14:10 PM
On many maps in SCCT when playing against good players who new how to use the advantages the map design gave them not using your visions was such a stupid idea that I feel safe in saying it's required.

There is no reason PS maps should not be designed in a similar fashion and doing so doesn't make them poorly designed. If they were designed otherwise, the visions would simply be some pretty colors to look at.

If you could see someone with visions you could see them without them. MT made it easymode because it automatically found people behind you or whatever, but you could still have spotted them if you'd turned around and looked. Stop being so lazy and actually check things out, you can do fine with just your torch/EMF when you're checking for cams/MT when you get aggroed. None of these things require leaving visions on for ages or have anything to do with map design.

What would be an example of a map which does require you to leave visions on all the time, since you seem to think they exist?

B1nArY_001

#47
At no point did I say you had to leave your visions on at all times. Nor did I imply that a map existed where visions were required through the entire map. Many of the maps in CT were designed with areas that are nearly pitch black and provide enough cover that a spy can hide from a torch. Orphanage, Def Tech, Krauser and Steel Squat just to name a few that were designed with areas where the environment favors the Merc or the Spy. In these places each team's and abilities and strengths when used properly become an equalizer, visions included.

As far as 360 degree MT in SCCT, don't forget that this is not SCCT. I never said I thought the idea that started this thread was in itself bad. As a matter of fact, I like the idea and stated that I didn't think the idea was bad. Then I pointed out that for the energy to play truly dynamic roll in the game play, it needs to meet a map's minimum vision usage requirements or else it's just a useless energy bar that serves no real purpose except to fix some problem that SCCT had, not PS.

Furthermore, when I point out the aforementioned all people can seem to do is fall back on problems that SCCT had as an argument for using energy for visions rather than trying to think of a way to make the vision energy a real part of the gameplay that makes things more interesting but doesn't have the potential to cause an imbalance.

The constant fall back on SCCTs problems says several things, no one cares enough to really explore a way to make this idea work, you'd just rather argue, you assume the PS team is blissfully ignorant of the mistakes Ubisoft made and didn't learn from those mistakes and shortcomings or all of the above.

frvge

*is emotional* well said B1nary.

We check everything rigorously. (example: a prop misaligned by 1 unreal unit). Yes, it got fixed. This kind of QA and polish hopefully should make PS a great game instead of a good game.
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Spark Mandriller

Quote from: B1nArY_001 on September 22, 2010, 12:19:06 PM
At no point did I say you had to leave your visions on at all times. Nor did I imply that a map existed where visions were required through the entire map. Many of the maps in CT were designed with areas that are nearly pitch black and provide enough cover that a spy can hide from a torch. Orphanage, Def Tech, Krauser and Steel Squat just to name a few that were designed with areas where the environment favors the Merc or the Spy.

None of those maps would be hurt by a time limit on visions. Yeah, if you shot out all the lights in Orphanage's dormitory you wouldn't be able to turn on MT and stay there not caring anyway for the whole game. Is that bad? I don't think that's bad. The other maps are affected even less, because you don't spend much time in any of the areas which need visions anyway. Were you planning on making a map that was just a giant version of dormitory or something? Because that sounds about as fun to play as Die Turnhalle. Even with infinite visions.
What areas in Krauser force you to stay in visions to find spies, that you'd want to stay in long enough that a time limit would matter? Serious question. Same goes for Squat.

Quoteit's just a useless energy bar that serves no real purpose except to fix some problem that SCCT had, not PS.

It serves a purpose by keeping visions special. It serves a purpose by making darkness dark, instead of pointless because MT means you can see everything moving fast anyway. You think the way people stay in MT 100% of the time on Warehouse sector 1 is fine? Because even without 360 degree detection, and even without magic MT night vision, and even if stationary spies were invisible, it'd still be the only thing people did. Just now they'd turn MT off every ten seconds so they could spot any spies that were slow walking around. How do you propose we fix that?

VaNilla

#50
Why would you fix MT? The fact that some people leave MT on in Warehouse is because of the design of the map, and it doesn't really matter because you can counteract that as an advantage to yourself. Infinite visions have never been a problem, nor stated to be a problem until this thread was posted. It's only now that energy consumption has been suggested that people are pretending they ever cared. Also, you probably wouldn't keep MT/EMF on given that your view distance is reduced with them on.

As for anyone who thinks it's easy to implement, keep in mind all the balance issues it would create which would have to be solved. I don't even think it's a good idea, it's incredibly stupid to assume that they ever created imbalanced gameplay or problems for the player by being unlimited. As for keeping the visions 'special', since when did a timelimit make something 'special'? Sex is special, you don't see people wishing they had an energy consumption bar preventing them from taking advantage of the benefits ;). The timelimit serves no purpose, it doesn't do anything other than harm the gameplay. It's another bad, novelty idea that people think would improve gameplay but is actually completely pointless.

DreadStunLock

Quote from: STON3COLDKILLA on September 22, 2010, 06:15:38 PM
Why would you fix MT? The fact that some people leave MT on in Warehouse is because of the design of the map, and it doesn't really matter because you can counteract that as an advantage to yourself. Infinite visions have never been a problem, nor stated to be a problem until this thread was posted. It's only now that energy consumption has been suggested that people are pretending they ever cared. Also, you probably wouldn't keep MT/EMF on given that your view distance is reduced with them on.

As for anyone who thinks it's easy to implement, keep in mind all the balance issues it would create which would have to be solved. I don't even think it's a good idea, it's incredibly stupid to assume that they ever created imbalanced gameplay or problems for the player by being unlimited. As for keeping the visions 'special', since when did a timelimit make something 'special'? Sex is special, you don't see people wishing they had an energy consumption bar preventing them from taking advantage of the benefits ;). The timelimit serves no purpose, it doesn't do anything other than harm the gameplay. It's another bad, novelty idea that people think would improve gameplay but is actually completely pointless.

Warehouse isn't the most balanced map :(

theDuke

Quote from: STON3COLDKILLA on September 22, 2010, 06:15:38 PM
Infinite visions have never been a problem, nor stated to be a problem until this thread was posted.
Jog on mate, people are talking about it since pt.

What if it visions only lasts for about 5-10 seconds; the merc can use it to avoid flash, see through smoke, check the ceiling, etc.
But then it has a couple seconds cooldown that gives the spy the opportunity to move, drop, climb or take a piss w/o getting detected.

B1nArY_001

Quote from: theDuke on September 22, 2010, 09:40:08 PMWhat if it visions only lasts for about 5-10 seconds; the merc can use it to avoid flash, see through smoke, check the ceiling, etc.
But then it has a couple seconds cooldown that gives the spy the opportunity to move, drop, climb or take a piss w/o getting detected.

I would be more inclined to believe a limited overall time allowed in visions would be more balanced. I.E. You have 2 minutes of battery power to meter out your usage through a match. Something like CTs gas mask. Perhaps have MT consume more power than EMF which would even make sense from a technical standpoint.

Cronky

Quote from: B1nArY_001 on September 22, 2010, 11:14:13 PM
Quote from: theDuke on September 22, 2010, 09:40:08 PMWhat if it visions only lasts for about 5-10 seconds; the merc can use it to avoid flash, see through smoke, check the ceiling, etc.
But then it has a couple seconds cooldown that gives the spy the opportunity to move, drop, climb or take a piss w/o getting detected.

I would be more inclined to believe a limited overall time allowed in visions would be more balanced. I.E. You have 2 minutes of battery power to meter out your usage through a match. Something like CTs gas mask. Perhaps have MT consume more power than EMF which would even make sense from a technical standpoint.

While that's pretty much the same thing as first proposed, I do like this variation the best so far. It also seems like it would be easier to change if need be (Such as if you change the time limit of a match to more than default). You'd just have another options that says "Vision Time Limit", or something like that. (I'm not good at names :))
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Farley4Fan

Sex is not special when you have it all the time.  Since I do, I can start to see some of the good things to come from the energy bar thing.  =|

Cronky

Quote from: Farley4Fan on September 23, 2010, 12:49:05 AM
Sex is not special when you have it all the time.  Since I do, I can start to see some of the good things to come from the energy bar thing.  =|

Oh you....
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Spark Mandriller

Quote from: STON3COLDKILLA on September 22, 2010, 06:15:38 PM
Infinite visions have never been a problem, nor stated to be a problem until this thread was posted.

I don't understand how you expect people to take you seriously when you're saying shit like this.

Cronky

Quote from: B-3A Misty Lady on September 23, 2010, 09:24:22 AM
Quote from: STON3COLDKILLA on September 22, 2010, 06:15:38 PM
Infinite visions have never been a problem, nor stated to be a problem until this thread was posted.

I don't understand how you expect people to take you seriously when you're saying shit like this.

Less of a reply to you, but instead just a general observation...

I find it's hard to take you seriously when you've got that Avatar. JUST LOOK AT IT'S EYES!!!

That is all. :P
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Farley4Fan

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