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Started by Spekkio, September 17, 2010, 09:49:06 PM

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VaNilla

Quote from: B-3A Misty Lady on October 16, 2010, 03:08:08 PM

So what's your excuse for not realising that realistic in that context meant meaningful, rather than going off on some confused tangent about how respawning doesn't make sense? I mean, let's face it, it was pretty obvious.

Who said I didn't? Even if I didn't, that wouldn't make a moron.

Quote from: Spekkio on October 16, 2010, 05:40:28 PM
Quote from: STON3COLDKILLA on October 16, 2010, 02:00:39 PM
Nope. I'm saying that if mercs don't respawn with mines after taking them in their loadout, then it's going to be much harder to win against players of similar skill levels, to a point where it's not balanced.
So you're saying the game isn't balanced unless the mercs a) have mines and b) have them available to them in the end-game.

I disagree.

That's not what I'm saying. But I do think it's almost impossible for skilled mercenaries to beat out skilled spies without mines, and being able to replace them when they're removed/destroyed.

Quote from: Spekkio on October 16, 2010, 05:40:28 PM
Rest of the post, point about replenishing with ammo boxes in particular.

Ahhh, I thought you meant that they shouldn't be able to replenish their equipment ammo at all... so what you're actually suggesting is that ammo boxes could replenish equipment in a limited way? That's fair enough and I don't really have a problem with that, sorry for misinterpreting you :). However, I still don't really see it as a problem; if you're going to have a place for them to replenish equipment, why not just give them equipment back on respawn in the first place? After all, the backpack still exists, so that plus the ammo box would basically replenish your equipment back to normal. Anyway, we can just agree to disagree on that, I have no problem with either option being implemented, the original system or ammo boxes.

Farley4Fan

Maybe just do away with backpack altogether, and make ammo boxes replenish equipment once a life or even just once a game.  The merc would have to take some risk to replenish equipment.  The ammo boxes would have to be placed far away from the objectives.

VaNilla

That's a good point, but then again there's many benefits to being able to reload on the fly and pass equipment to your team-mate using the backpack. I suppose it could balance out things a little though.

monterto

I think it's a bit unrealistic that the mercs don't have to open the backpack to take equipment out. Mercs should have an animation where they remove the back pack, open it, and then look through it to find their equipment.
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comicsserg

Quote from: monterto on October 16, 2010, 08:38:25 PM
I think it's a bit unrealistic that the mercs don't have to open the backpack to take equipment out. Mercs should have an animation where they remove the back pack, open it, and then look through it to find their equipment.

ahahahaahaha funny :D :D if we do that than we also need a backpack for spy otherwise where did he have all his gadgets?????

Farley4Fan

Quote from: STON3COLDKILLA on October 16, 2010, 07:52:35 PM
That's a good point, but then again there's many benefits to being able to reload on the fly and pass equipment to your team-mate using the backpack. I suppose it could balance out things a little though.

I'm thinking since most people take backpack anyways, you could nerf it (by making it once a game) and make it a static feature on a map.  That would make mercs take a different gadget and help with variety.  Let's face it,  Backpack is pretty boring compared to something like tazer or camnet (2 things you don't see very often).  Boost those, make backpack a once a game thing at an ammo box, and help to fix the problem of people suiciding for more equip.  It still might happen but instead of six frags they get 4.

DreadStunLock

Tazer is my new best friend, I actually screwed mines over it, when you get a location of a spy, they charge onto you and I give them a full throttle payback, it shocks them virtually and mentally.

unskilled

Quote from: comicsserg on October 16, 2010, 08:41:40 PM
Quote from: monterto on October 16, 2010, 08:38:25 PM
I think it's a bit unrealistic that the mercs don't have to open the backpack to take equipment out. Mercs should have an animation where they remove the back pack, open it, and then look through it to find their equipment.

ahahahaahaha funny :D :D if we do that than we also need a backpack for spy otherwise where did he have all his gadgets?????

Not at all comicsserg, I think with that "unrealistic" he think about balancing... if you are out of nades in combat, you will have to risk and waste that few seconds of taking eq from bp.

@DreadStunLock
Tazer is good till spions don't know you got it. :)

comicsserg

maybe it can work when the merc get new ammo (like the box with ammo in SC:CT), but not with his backpack. Well can't imagine how it will look like in the game

Spekkio

QuoteThat's not what I'm saying. But I do think it's almost impossible for skilled mercenaries to beat out skilled spies without mines, and being able to replace them when they're removed/destroyed.
So you're saying that when it's "almost impossible" to beat spies without mines that the game is balanced, and when it is possible to beat spies with mines the game is unbalanced?

You seem to have this thing against admitting that you think the game is unbalanced without mines, despite the fact that you're saying that using other words.

Spark Mandriller

Quote from: STON3COLDKILLA on October 16, 2010, 06:14:30 PM
Who said I didn't? Even if I didn't, that wouldn't make a moron.

Oh, right, you understood, you just decided to act like you didn't. Just because, I guess?

Just admit you fucked up, dude.

VaNilla

#131
Quote from: Spekkio on October 17, 2010, 04:04:43 AM
QuoteThat's not what I'm saying. But I do think it's almost impossible for skilled mercenaries to beat out skilled spies without mines, and being able to replace them when they're removed/destroyed.
So you're saying that when it's "almost impossible" to beat spies without mines that the game is balanced, and when it is possible to beat spies with mines the game is unbalanced?

You seem to have this thing against admitting that you think the game is unbalanced without mines, despite the fact that you're saying that using other words.

The key term in my post was 'players of the same skill level'. I do think it's unbalanced in that instance, but you aren't always playing against similarly matched players.

Quote from: B-3A Misty Lady on October 17, 2010, 05:34:32 AM
Quote from: STON3COLDKILLA on October 16, 2010, 06:14:30 PM
Who said I didn't? Even if I didn't, that wouldn't make a moron.
Oh, right, you understood, you just decided to act like you didn't. Just because, I guess?

Just admit you fucked up, dude.

How did I act like I don't understand? I responded correctly to what he was saying. You seem too busy trying to out-do me to attempt making a valid point. Spekkio adressed me without problems, I wonder why you're the only one who had an issue... ooooh that's a hard one ;). You're not even involved in this, do you think people will respect you for trying to get a rise out of me? All you're doing is making yourself look like a cunt, which is certainly no stretch of the imagination. This is not an invitation to argue further hard-man, I'm just pointing out your ridiculous attitude.

Spark Mandriller

Quote from: Spekkio on October 15, 2010, 01:54:58 AM
It actually would make it easier. The fact that you are rewarded for dying is absurd, and there are a lot of situations where you can safely suicide without any realistic penalty for it, particularly as merc.

This is Spekkio posting okay.

Quote from: STON3COLDKILLA on October 15, 2010, 02:59:19 PM
If it's not realistic to refill equipment after death, then why do we allow respawning in the first place? That's not realistic either, surely?

This is you completely misinterpreting what he meant when he said realistic penalty okay.

Realistic in this context means meaningful. It does not fucking mean mercs coming back from the dead is unrealistic hurrr. You are dumb.

DreadStunLock

For dieng you are rewarded with new equipment after you spawn, but to die it takes 5 seconds, then another 5-10 seconds to respawn, then another 5 seconds to get to your post. So there are more penalties than rewards. In the end it's hardly worth it, most time you have to suicide after you kill 2 spies when your gas mask is ran out.

VaNilla

#134
Quote from: B-3A Misty Lady on October 17, 2010, 04:29:49 PM
Quote from: Spekkio on October 15, 2010, 01:54:58 AM
It actually would make it easier. The fact that you are rewarded for dying is absurd, and there are a lot of situations where you can safely suicide without any realistic penalty for it, particularly as merc.

This is Spekkio posting okay.

I'm saying that he didn't have a problem with my interpretation of his post, not the point I was making. Are you being obtuse on purpose, or are you just a moron? Serious question ;).

Quote from: B-3A Misty Lady on October 17, 2010, 04:29:49 PM
Quote from: STON3COLDKILLA on October 15, 2010, 02:59:19 PM
If it's not realistic to refill equipment after death, then why do we allow respawning in the first place? That's not realistic either, surely?

Realistic in this context means meaningful. It does not fucking mean mercs coming back from the dead is unrealistic hurrr.

I know retard, that doesn't mean I misinterpreted him, or gave him the incorrect response by talking about unrealistic factors in the game as a part of my post. Hurrr, you are dumb.



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