Small questions about UDK.

Started by DreadStunLock, December 28, 2010, 04:21:03 PM

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DreadStunLock

Hey I have few questions about UDK:

1. Will it be possible to create walls so that when you drop a chaff it doesn't chaff through the walls?


2. Will it be possible to create doors like in SCDA versus, when you run through them they open on the body contact and close?


3. Is it possible to make Lasers that can do damage upon contact to the spies only and then make some sort of a trigger if hacked they will damage both of the teams or vice versa?


4. Will it be possible to make destructible walls that after destroyed and after some time they re-build/respawn?


5. Is it possible to make a Security Camera work together with the camnet? (Example: Placing a security camera will detect the spy if in the area, and then a mercenary can look through camnet and see exactly what the camera is looking at.)


That all thanks in advanced.

frvge

All is theoretically possible.

1: Possible, but depends on the programming of the effect. Don't see a reason for it. So currently no.
2: That's all for the mapmaker
3: That's all for the mapmaker I think.
4: Why would you want it to rebuild? All for the map maker.
5: Security cams and camnet should not overlap. Theorectically possible, but I dont think we'll put that in.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Hm...

The last question doesn't bother me that much, but the first one very does, that not very freedom--ish?

DreadStunLock

Quote from: Limerick on December 28, 2010, 09:34:13 PM
I recall hearing in thse forums chaff doesn';t bleed through walls anyway, so no need for walls, invisible or visible, to block chaff.

Wtf? What on earth are you on about???

AgentX_003

Quote from: DreadStunLock on December 28, 2010, 10:12:37 PM
Quote from: Limerick on December 28, 2010, 09:34:13 PM
I recall hearing in thse forums chaff doesn';t bleed through walls anyway, so no need for walls, invisible or visible, to block chaff.

Wtf? What on earth are you on about???

He's talking about the fact of an idea i proposed long ago about the fact that chaff shouldn't be able to go through walls and that the dev's did agree upon it because it's not realistic / just cheap.


-Thanks Murdy for da Sig <3  xD

monterto

I'm pretty sure EMR can go through walls. How else would cellphones work? how else would EMF vision work?
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puuusianka

Quote from: DreadStunLock on December 28, 2010, 04:21:03 PM
Hey I have few questions about UDK:

1. Will it be possible to create walls so that when you drop a chaff it doesn't chaff through the walls?


2. Will it be possible to create doors like in SCDA versus, when you run through them they open on the body contact and close?


3. Is it possible to make Lasers that can do damage upon contact to the spies only and then make some sort of a trigger if hacked they will damage both of the teams or vice versa?


4. Will it be possible to make destructible walls that after destroyed and after some time they re-build/respawn?


5. Is it possible to make a Security Camera work together with the camnet? (Example: Placing a security camera will detect the spy if in the area, and then a mercenary can look through camnet and see exactly what the camera is looking at.)


That all thanks in advanced.

ehm I am strongly against the idea of chaff not goin thru walls. It was giving the game this nice little taste("it's not a bug, it's a feature!"). I mean the pros could put the chaffs on the first floor to get thru the cams on the ground floor and "me watching" could admire!

For most of the other stuff you asked dread some of them you can do right now.

knooger

#7
Quote from: puuusianka on December 29, 2010, 10:13:43 AM
Quote from: DreadStunLock on December 28, 2010, 04:21:03 PM
Hey I have few questions about UDK:

1. Will it be possible to create walls so that when you drop a chaff it doesn't chaff through the walls?


2. Will it be possible to create doors like in SCDA versus, when you run through them they open on the body contact and close?


3. Is it possible to make Lasers that can do damage upon contact to the spies only and then make some sort of a trigger if hacked they will damage both of the teams or vice versa?


4. Will it be possible to make destructible walls that after destroyed and after some time they re-build/respawn?


5. Is it possible to make a Security Camera work together with the camnet? (Example: Placing a security camera will detect the spy if in the area, and then a mercenary can look through camnet and see exactly what the camera is looking at.)


That all thanks in advanced.

ehm I am strongly against the idea of chaff not goin thru walls. It was giving the game this nice little taste("it's not a bug, it's a feature!"). I mean the pros could put the chaffs on the first floor to get thru the cams on the ground floor and "me watching" could admire!

For most of the other stuff you asked dread some of them you can do right now.
Already good players use that ;]

@Down
You can't just build fat wall?

DreadStunLock

Quote from: puuusianka on December 29, 2010, 10:13:43 AM
Quote from: DreadStunLock on December 28, 2010, 04:21:03 PM
Hey I have few questions about UDK:

1. Will it be possible to create walls so that when you drop a chaff it doesn't chaff through the walls?


2. Will it be possible to create doors like in SCDA versus, when you run through them they open on the body contact and close?


3. Is it possible to make Lasers that can do damage upon contact to the spies only and then make some sort of a trigger if hacked they will damage both of the teams or vice versa?


4. Will it be possible to make destructible walls that after destroyed and after some time they re-build/respawn?


5. Is it possible to make a Security Camera work together with the camnet? (Example: Placing a security camera will detect the spy if in the area, and then a mercenary can look through camnet and see exactly what the camera is looking at.)


That all thanks in advanced.

ehm I am strongly against the idea of chaff not goin thru walls. It was giving the game this nice little taste("it's not a bug, it's a feature!"). I mean the pros could put the chaffs on the first floor to get thru the cams on the ground floor and "me watching" could admire!

For most of the other stuff you asked dread some of them you can do right now.

READ YOU NOOB! Both types of the walls should be able to be built! It's up to the mappers choice...

puuusianka

Sorry for misunderstanding. But here came into my mind the fact that it wasn't up to map maker in SCCT because it was engine failure.

Anyway no need to call people names, it's still Christmas you know :P. 

DreadStunLock

Quote from: puuusianka on December 29, 2010, 11:29:38 AM
Sorry for misunderstanding. But here came into my mind the fact that it wasn't up to map maker in SCCT because it was engine failure.

Anyway no need to call people names, it's still Christmas you know :P. 

Ja it is :) I am sorry pussyanka :) Anyway, It would make sense allowing such walls because then you can add an objectives for mercenaries specifically place unpassable Laser/Poison mines, that way it would resolve some issues of maps being unbalanced.

frvge

That's the fault of the maps then. If you want a part to be accessible by chaff, try putting a fence or gaps in the wall. I'm not sure if that'll work ok, butit has a bigger chance of working.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

puuusianka

I think the idea might be good but at the same time I can almost make a bet there will be bugs around this stuff again. Personally I would leave it just as it is. Unreal engine is buggy so even making two opitions for one thing might make some problems and issues that were never discovered before. Adding the fact that walls from brushes and staticmesh walls has different prroperties I don't think this could work well. It's just like the light issues in CT where static lights are goin thru walls and portals cause something fucked up in the engine

frvge

puuu, please don't compare UE 2.5 with 3.5.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

puuusianka

Same developer... I am just curious ;)