Training mode?

Started by DreadStunLock, December 31, 2010, 01:54:03 PM

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DreadStunLock

Have you guys thought about making a mode specifically for the purpose of just training?

For example, you create a game server, you put a tick in a box "Training Room".

The level loads for example (I will use CT Maps as reference) Club house.

Club house level loads but it gives the team Spy or Mercenary an extra window somewhere on the UI.

The window gives the following.

Mines
Proximity
Laser
Poison

NPC
Mercenary
Spy

And it basically allows you to spawn them where ever you want, you can make it like a Sillhoute selection for easiest way to spawn them.

And it allows you to kill the mercenary, bash them, grab them, sleep them. But the mercenaries don't move unless they were knocked back, just like a dummy test.

Same for the mines, they will kill you if you spawn them and you run next to them, but there should be 5 second spawn on them so that when you spawn a poison mine you don't poison yourself.

The point of all of this:

1) Learn different ways of killing a hacking spy in some place, like ricocheting a grenade, different types of mine placements.

2) Placing a mine as a spy and learn different ways to avoid it.

And ofcourse it should allow you to bring 3 more of your friends into the server so they can practice with you, but ofcourse that won't be necessary since you will have all the options alone.

So what you guys think?

VaNilla

I think the best way of doing this really is to just learn by playing the game, at least for map strategies. It's the only way you're going to see what people realistically do. Maybe a multiplayer thing for exploring maps but nothing more than that I'd say.

DreadStunLock

Well one of the complex grenades aren't always available to do, but at the worst moment when you need to do you just don't know how to, that the reason it should have somesort of a feature where you can practice and figure out more complex ricocheting or mine defusing.

tigaer

Quote from: DreadStunLock on December 31, 2010, 05:59:16 PM
Well one of the complex grenades aren't always available to do, but at the worst moment when you need to do you just don't know how to, that the reason it should have somesort of a feature where you can practice and figure out more complex ricocheting or mine defusing.

After playing the game for awhile, you get accustomed to the arc and bounce of the grenades, and can literally land a grenade anywhere you want with practice. It just takes time to learn. I know when I play Halo, I can easily land a grenade anywhere I want if it's within range because I'm so used to the arc.

DreadStunLock

Yes, but if you don't know how to do that grenade and you saw it's possible, then how can you practice it? You can't practice alone because you don't know wether it landed in the place you wanted since the grenade might be shot inside a vent and bounce off to the area where you just can't see?

AgentX_003

Quote from: DreadStunLock on December 31, 2010, 06:54:49 PM
Yes, but if you don't know how to do that grenade and you saw it's possible, then how can you practice it? You can't practice alone because you don't know wether it landed in the place you wanted since the grenade might be shot inside a vent and bounce off to the area where you just can't see?

Answer: Play Pool. IF Your pro at pool like I am, ur definetly going to be able to land any shot
because that's what pool is about : knowing your angles to align the shot/ also predicting where your opponent is going to shoot hence being one step ahead.


-Thanks Murdy for da Sig <3  xD

DreadStunLock

Made no sense, if you can re-write.

Spekkio

#7
A topic like this pops up about once every month or two.

Training modes are a waste of valuable programming time, considering this game is over 5 years in the making with no playable product.

Most reasonable people can figure out how to play a game without having their hand held and extra pointless training levels. If it weren't for the myriad of quirks and bugs in CT (stuff like having to grab a merc from the LEFT instead of BEHIND, a poison mine gives a sound alert to the host but no one else, unintuitive actions that set off the sound detector, EAX letting people hear you fart from the other side of the map), that game wouldn't be difficult to figure out, either.

DreadStunLock

Quote from: Spekkio on January 01, 2011, 06:53:12 PM
A topic like this pops up about once every month or two.

Training modes are a waste of valuable programming time, considering this game is over 5 years in the making with no playable product.

Most reasonable people can figure out how to play a game without having their hand held and extra pointless training levels. If it weren't for the myriad of quirks and bugs in CT (stuff like having to grab a merc from the LEFT instead of BEHIND, a poison mine gives a sound alert to the host but no one else, unintuitive actions that set off the sound detector, EAX letting people hear you fart from the other side of the map), that game wouldn't be difficult to figure out, either.

Yeah you are definitely the last person I will take advice from, and AFAIK I never said this has to be implemented on BETA stage or before PS is in the final stage of being completed.

+ This is not really being hand held, it just makes it more convenient to figure out something without the need of a player, or wasting other players time.

Spekkio

Quote from: DreadStunLock on January 01, 2011, 08:18:24 PMYeah you are definitely the last person I will take advice from, and AFAIK I never said this has to be implemented on BETA stage or before PS is in the final stage of being completed.
I never gave you any advice. And no matter when a training mode is produced, it is time that people could've spent on making a new map or making improvements to gameplay in other areas.

Quote+ This is not really being hand held, it just makes it more convenient to figure out something without the need of a player, or wasting other players time.
You don't need another player to figure out a lot of the basic mechanics. Additionally, one of the biggest parts of the learning curve is learning all the maps.

A simple .PDF manual would be more than sufficient, and would take all of 2-4 hours to make. Anything beyond that is excessive and a waste of time.

Cronky

Quote from: AgentX_003 on December 31, 2010, 08:41:00 PM
Answer: Play Pool. IF Your pro at pool like I am, ur definetly going to be able to land any shot
because that's what pool is about : knowing your angles to align the shot/ also predicting where your opponent is going to shoot hence being one step ahead.

Quote from: DreadStunLock on December 31, 2010, 09:19:55 PM
Made no sense, if you can re-write.

He's comparing one game that works on angles (pool/billiards) with a part of this game that works on angles (grenades). If you can play one really well... then apparently you can do the other really well.

While that's debatable, this training mode is a little much. There's nothing that can be placed or done in the game that relies on you knowing the EXACT way to go through it. You always run from grenades, you always avoid/disarm mines, and you always jump/neck Mercs. Setting up a custom "Situation" not only is going to take up your time with little gain in knowledge, but is going to also be largely inaccurate to situations you find playing against real people. (Other than potential placements of said gadgets)

You'd be better off just playing the game until you run into situations that you'd otherwise set up yourself.

A tutorial explaining basic game controls still sounds good though.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

DreadStunLock

So if you have a small opening that was breached by spies allows you to enter a room and hack an objective, and if the spy is already there and it will take you 10 seconds to get to the door, and your options are:

Run to the door and lose an objective but have a chance of killing the spy (which are probably slim)

Shoot a grenade through the small opening and have more chance of killing a spy while he is hacking.

Now since for example it is possible to shoot a grenade through a small opening and you saw someone do it, but you have no idea at what angle to do it, wouldn't it be better to be able to practice it and master it alone, rather than dissapoint your teammate?

And no training guide will tell you the right angle, because first of all your position will never be the same, nor is your aim, all you will have is the basic idea of how to shoot it and what you expect the grenade to do.

Also being able to spawn a dummy or a mine, does not take a day and it will certainly won't take the same amount of time as making a game mode or a map, so I don't know why you even brought this bull****.

And as I stated the dummy doesn't need to have an AI, all it needs to do is stand still, and a player should able to do with it whatever he wants, from bashing to necksnapping to render it unconcious.

Cronky

#12
This is why I said it was a little much. Your example is VERY situational. The information's worth isn't equal to the time you spent figuring it out (to me). After your first attempt at it in a real game you'll already know more than you did before (you already know it's possible... because someone did it in a round previously). You either made it or you missed. Even if you practice it religiously doesn't mean you'll hit it 100% of the time.

Perhaps though we just have a difference in what is "valuable information" in-game. Or perhaps it's that this information can "almost" be gained by simply joining a server by yourself. I'm sure it wouldn't be Map Canceling hard to implement, but is it really worth it when you have an alternative that gives much the same purpose you're looking for with no work needed? (Again, just joining a server alone)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

DreadStunLock

Well actually I had to ask Stevethecookie to be a dummy in test to be able to learn the position on how to headshot people on clubhouse through the wall in Tea/Lunch rooms....So uhh, now I hardly ever miss because the head is big enough to be always hit from the angle I take.

Farley4Fan

So you can ask Steve to do it again in PS.