Project Stealth level editor?

Started by SpitworldZero, January 06, 2011, 06:43:52 AM

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SpitworldZero

Will you guys release a version of UDK for specific level design for Project Stealth? If so that'd be awesome cause I'd love to make levels for the game, and maybe even prove myself, so I can maybe even make levels for the second game. lol

DreadStunLock

I think it's not going to be in BETA, but as far as I know it will definitely be something similiar to the CT one?

If so AgentXmas can confirm it for you.

AgentX_003

Quote from: SpitworldZero on January 06, 2011, 06:43:52 AM
Will you guys release a version of UDK for specific level design for Project Stealth? If so that'd be awesome cause I'd love to make levels for the game, and maybe even prove myself, so I can maybe even make levels for the second game. lol

Yes there is a map editor planned so that people can infact make thier own maps.

It will have the same features as UDK but also some new features added to accomodate special texturing packaging etc.




-Thanks Murdy for da Sig <3  xD

DreadStunLock

As well as it's not recommended to make very advanced maps, because if you learn a new feature and do it now, there is a chance that it will be disabled and removed in Project Stealth Unreal Editor, that is the reason why I only so far making a layout and static meshes.

LennardF1989

You are lucky staticmeshes are easily upgradable to PS-meshes in that case, Dread.

DreadStunLock

Quote from: LennardF1989 on January 06, 2011, 02:17:05 PM
You are lucky staticmeshes are easily upgradable to PS-meshes in that case, Dread.

Well yeah, I know that, that why I use them, but there could be a chance if you use a UDK feature it could possibly be removed right?

puuusianka

Quote from: DreadStunLock on January 06, 2011, 02:24:29 PM
Quote from: LennardF1989 on January 06, 2011, 02:17:05 PM
You are lucky staticmeshes are easily upgradable to PS-meshes in that case, Dread.

Well yeah, I know that, that why I use them, but there could be a chance if you use a UDK feature it could possibly be removed right?

well ehm... I guess putting lights on it won't hurt anyone... :D

frvge

UDK features won't be removed. Takes more time for us to remove them. We've stripped down UDK, but not really the editor.

You can already start making maps. Use the conventions set by SCCT for the Unreal Units. Aka, Spy is 192 UUs instead of the 72 or something of the UDK characters.
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DreadStunLock

But isn't there a disadvantage of that?

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

NeoSuperior

didn't you say the binary code has to be exactly the same to Join someone? So... for new maps a new install.exe?
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

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DreadStunLock

I doubt the new maps will change that  ??? :O

frvge

Quote from: DreadStunLock on January 06, 2011, 08:04:42 PM
I doubt the new maps will change that  ??? :O
Correct. We're only talking about code here.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

You should check out the kismet video on the main page because if I remember correctly, it's pretty much a tool for map making.

?

SpitworldZero

The kismet video at the front, though, is way to small for anyone to see. lol. I can't even put it in full screen.