How do you think PS would play if the spy had a pistol?

Started by tigaer, February 05, 2011, 05:35:08 AM

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NeoSuperior

I think the spy should not be able to shoot all 3 kinds of nades (almost) at once like in SCCT, because otherwise you should also be able to shoot "3 nades of a kind" (almost) at once, to make a smoke, or chaff field.
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

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Quote from: Meister_Neo on February 14, 2011, 05:49:36 PM
I think the spy should not be able to shoot all 3 kinds of nades (almost) at once like in SCCT, because otherwise you should also be able to shoot "3 nades of a kind" (almost) at once, to make a smoke, or chaff field.
I agree. maybe have a cool down or reload animation or something

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knooger

250-500ms cooldown should works fine, reload animation could be gay in some situations.

Swiftling

Quote from: DreadStunLock on February 14, 2011, 12:33:20 PM
Quote from: Swiftling on February 14, 2011, 11:53:05 AM
Chaff are nice. Maybe it will be best if one spy can only bring one type of nades on the mission. That will force teamwork thou and i cant decide if its bad or good thing.

You play too much DA, and I so disagree with you 100%.
Offtopic:
And maybe you are one of these fanboys of SCCT that just couldn't learn to DEAL WITH IT and whined all about DA.

Ontopic:
If you give a spy all the kinds of granades, you wont unbalance the game, but its more likely the spies to split trough the mission. And that chance increases if they are completely random team. And then what happens if the mercs decide to gangbang that spy and he can't escape? The other spy or spies suffer because of his foolishness.
All the changes in DA were to force team work, which in SCCT wasn't necessary to win. 1 spy vs 2 merc games in SCCT are a joke. You can't say "Merc are all bulky with guns and that and etc." when a solo spy can beat 2 merc like nothing. Jesus 2 merc should be able to tear a spy apart and then eat him for breakfast. And don't even start "1 spy vs 2 mercs is skill" cos we all know its not that hard. DA basically died cos people couldn't do normal teamwork and actually never tried to learn to.

knooger

Quote from: Swiftling on February 15, 2011, 03:38:11 AM
Quote from: DreadStunLock on February 14, 2011, 12:33:20 PM
Quote from: Swiftling on February 14, 2011, 11:53:05 AM
Chaff are nice. Maybe it will be best if one spy can only bring one type of nades on the mission. That will force teamwork thou and i cant decide if its bad or good thing.

You play too much DA, and I so disagree with you 100%.
Offtopic:
And maybe you are one of these fanboys of SCCT that just couldn't learn to DEAL WITH IT and whined all about DA.

Ontopic:
If you give a spy all the kinds of granades, you wont unbalance the game, but its more likely the spies to split trough the mission. And that chance increases if they are completely random team. And then what happens if the mercs decide to gangbang that spy and he can't escape? The other spy or spies suffer because of his foolishness.
All the changes in DA were to force team work, which in SCCT wasn't necessary to win. 1 spy vs 2 merc games in SCCT are a joke. You can't say "Merc are all bulky with guns and that and etc." when a solo spy can beat 2 merc like nothing. Jesus 2 merc should be able to tear a spy apart and then eat him for breakfast. And don't even start "1 spy vs 2 mercs is skill" cos we all know its not that hard. DA basically died cos people couldn't do normal teamwork and actually never tried to learn to.
Are you kidding me?
-No multiplayer lobby
-Impossible to join servers after start
-One kind of objective with  a gay wi-fi hacking
-No gadgets for merc, no mines, no spytraps, no gasmask
-No gadgets for spy, no cams, no hbs/bullets

I could count and count... but I don't want to kill you with it.
That's gay what Ubi made with Versus in SCDA, it shouldn't even exist.

BTW. If you're fucking noob then really I am not suprised by that one spy beat you.( don't take it personally )

Farley4Fan

If you think spies in CT are one man armies then you are completely delusional or just never played.  Just because you got beat by a lone wolf doesn't mean that teamwork is absolutely essential in this game, the problem may be you.  You sound like someone who played against one good spy, got trampled because you didn't know the map or something, quit, waited for a simplified version of SvM, enjoyed DA despite the myriad of problems (notably the lag and complete neutering of the experience), most likely because you can chase a spy with a drone and don't have to know the map/where the vents go (most likely why you thought 1 spy could beat 2 mercs too easily), and now feel like you need to spread the word of your lord and savior.

bout right?

tigaer

Did anybody else drive drones backwards in DA? I used to do that to make sure the light doesn't freak the spy out. Spot the spy on EMF by stealthily peaking around the corner > fly the drone backwards towards the spy > start death countdown 3 seconds before I get to the spies location so it blows up instantly in his face.

Win?

Swiftling

#97
First: I don't take it personally, don't worry.

Second: So just because I don't like the same thing as you, i am automatically a noob? I am sure I never called anyone of you "noob", because you like SCCT better. I like SCDA because its smoother and IMO better. I said that numerious times in my posts: IMO. The fact i have an opinion doesn't make me noob. The fact that you call me noob for that, means you are a jerk and/or german (yea racist joke hee hee). I still like CT, but i like DA more... Where is the problem? The controls and movement in SCCT are stiff for me. I don't like it. I tried DA, liked it. I don't see anything wrong. Then i stated i would like the movement in PS to be the same or nearly the same. You instantly attacked me. I have a right to comment here as much as you do and you don't have the right to attack me for it.

Third: Having the theme of the game, 1 spy vs 2 mercs should be VERY hard and in SCCT its way too easy. I NEVER said that spies are OMA... Where did you saw that. OMA means that you alone can kill whole armies alone like Rambo. Spies cant do that. Their equipment must be limited. The game is ment to be played in team. Having all the gear you need means that you wont trust your teammate and will act as if he will fail. If you have limited gear, you trust your teammate/s more. There will be times when they will fail you but HEY... we are humans. They may be new guys and just starting to learn. Help them, dont throw them out. Thats for the DotA people. And if they do it intentionally, just report them and throw them out of the community. Thats the way its done. Not automatically judging someone when he likes something different than you.

P.S: And now you will want to engage me saying "Oh and if you don't take it personal, why did you type all that crap?". Well i wrote it because what i say is right. Yours is right too, but its stated the wrong way. knowing how to state something brings you friends and bonds the communities. All i see in that forum is constant flaming between kids and whining that the game isn't out yet. Now i don't call you kids, but i say you act like some.

EDIT: Maybe if more than 50 people played DA, Ubi could consider worth it to add some things and fix lag issues. But people left it so fast, that Ubi just screw DA and brought that Conviction Co-op. Basically they politely told us "If you don't value our work, we wont make it anymore. Now FO!". Just see how much time takes for the devs of PS to make something. And they still haven't released anything. And guess who will be spitted in the face when UBI decides to bring back Versus and you like it more than PS. Where will that hard work of the devs go? Its easy to say "That thing is shit." and throw it in the can. All you care is your enjoyment and you don't care if PS or SC will bring it to you. But if someone does the same for something you made, you wont like it.

knooger

Hmm, maybe I wrote that sentence bad but anyway...
Ubi will not care about DA same as they don't care about CT.
50 people... it's not worth to waste money for them.

SCDA have good things, but definetly it's not 1 gadget.
-grabbing on stairs
-breakable animations
-some cool animations
-i don't think so there is more teamwork, but whatever it matter what is teamwork for you.
-climbing on pipes from any angle
-quick jump trought fences

I could count good things, but not played SCDA for long time. IMO gameplay is fucked but from technically side game is better in some parts.

Well, Devs copy everything what's good from every Versus :P

Swiftling

Now we speak on one tone. Technically DA is better. Basically i am all around gamer and thats why i am able to adapt better on the DA gameplay. Maybe thats what causing me to like DA more. And you as a hardcore CT gamer, cant adapt to the loss of sticky cam and mines for example.

DreadStunLock

Well if it's technically better, how come DA barely has any players playing it to the ratio of versus?

+ We shouldn't have to adapt to the loss of sticky cameras or mines, why? Because I prefer to be able to win by having my ass near the PC as well as place some tricky mines that god knows what would cause to a spy.

Farley4Fan

Ok swiftling, maybe I was acting like a jerk but im not.  We got off on the wrong foot and it's probably my fault, but it's just not true that it's easy to take on two mercs.  I don't know where you're getting this from.  It seems like that was one of your primary criticisms about CT and favorite thing about DA.  I just can't relate.

Ubi never fixes anything unless it's game breaking or bad PR not to fix it.  Don't blame the community that Ubi's game didn't stick.  It's what happens when you release a broken game with less depth than its predecessor.  You say people fleed DA too fast, I'm thinking you fleed CT too fast.  

AgentX_003

#102
Quote from: tigaer on February 15, 2011, 07:21:56 AM
Did anybody else drive drones backwards in DA? I used to do that to make sure the light doesn't freak the spy out. Spot the spy on EMF by stealthily peaking around the corner > fly the drone backwards towards the spy > start death countdown 3 seconds before I get to the spies location so it blows up instantly in his face.

Win?

Oh i know tactics that are worse then that lol xD .boss house enuff said. Intresting tactic there
because at the time , I never thought of that =/  :P .

Doubleagent had some innovation ie. the escape moves / that hit boxes were fixed so it didn't matter
if you were a host or a client where ever you aimed thats where the bullet would go , rather ie. you being  a client in chaostheory and having to drag your cursor to compensate for lag.

Finally they made mercs stronger then spies so  I can kinda see where swiftling is trying to get at but at the same time I feel Farley4fan has hit that nail right on the head.

If you truely did stick around for ct you would open your eyes and see that chaostheory allowed you more freedom ie. (I could be in a close proxmity of you and you wouldn't even know it ) and that's why doubleagent sunk like the titanic .


-Thanks Murdy for da Sig <3  xD

frvge

Both games have their strengths and weaknesses. We attempt to combine some stuff, but for now with a focus on the SAM gameplay of CT.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Quote from: Swiftling on February 15, 2011, 09:01:56 AM
Third: Having the theme of the game, 1 spy vs 2 mercs should be VERY hard and in SCCT its way too easy.

man no