The general opinion concerning aggro vs. stealth

Started by Lurch, April 21, 2007, 11:19:16 PM

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Inspired by the recent arguments shown by vets and some "new" folks, I created this poll for both "skilled" and "not so skilled" people to voice their opinion. Remember to vote the option that fits your skill at the game.

Only a mix of stealth and aggro should be a viable option (above average)
3 (13.6%)
Anything but full aggro (above average)
4 (18.2%)
Anything but full stealth (above average)
0 (0%)
Anything goes, from full stealth to full aggro (above average)
12 (54.5%)
Only a mix of stealth and aggro should be a viable option (below average)
1 (4.5%)
Anything but full aggro (below average)
0 (0%)
Anything but full stealth (below average)
0 (0%)
Anything goes, from full stealth to full aggro (below average)
2 (9.1%)

Total Members Voted: 22

InvisibleMan999

Yeah definitely not 15 snares. 15 snares made sense in PT when you made more noise for doing stuff.. but in CT, it'd be crazy overpowered.

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 22, 2007, 03:31:05 PM
probably you're right. so just make them fire more silently.

regarding spam, i generally don't like the current gadget system that recompenses dying with new eq. any ideas about that?
Yeah, the eq stays, but u get more of it on start, like:
the mercs have 4 nades each life and they got 3 lives total 4x3=12
12 nades for mercs - same would work for all gadgets

InvisibleMan999

Quote from: Kok4f4n on June 22, 2007, 04:27:37 PM
Yeah, the eq stays, but u get more of it on start, like:
the mercs have 4 nades each life and they got 3 lives total 4x3=12
12 nades for mercs - same would work for all gadgets

That completely trivializes the backpack though.

Gawain

Quote from: InvisibleMan999 on June 22, 2007, 04:55:47 PM
Quote from: Kok4f4n on June 22, 2007, 04:27:37 PM
Yeah, the eq stays, but u get more of it on start, like:
the mercs have 4 nades each life and they got 3 lives total 4x3=12
12 nades for mercs - same would work for all gadgets

That completely trivializes the backpack though.

the average time a merc dies is between 0 and 1 i estimate, so there won't be much to change for the merc. but it would be cool if the spies had liek 15 smoke nades (and no more) at the spawn and can decide how much to take in a range from 0 to 8, depending how much he wants to risk. etc etc ^^

Succubus Dryad Of The Undying Comet

Quote from: InvisibleMan999 on June 22, 2007, 04:55:47 PM
Quote from: Kok4f4n on June 22, 2007, 04:27:37 PM
Yeah, the eq stays, but u get more of it on start, like:
the mercs have 4 nades each life and they got 3 lives total 4x3=12
12 nades for mercs - same would work for all gadgets

That completely trivializes the backpack though.
no it doesn't u get 2 nades for each life (new bp) so 4x2=8
so like you get 20 nades ;D

Gawain

stop makind jokes, this is something that should really be considered.

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 22, 2007, 05:14:35 PM
stop makind jokes, this is something that should really be considered.
I say to leave it as it is... it's good and we don't need anything else, do we?
It is balanced, so why the hell change it???