Personal Requests

Started by DreadStunLock, February 16, 2011, 02:53:41 PM

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DreadStunLock

If it's a bad idea, then do not use it, developers will create something that will not give an advantage or disadvantage, but it won't be as unique or good looking. I will play aggro most of the time anyway, even if it's nerfed. I pay for it, Devs don't lose anything.

SteveTheCookie

I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.


CougarC.A.T.

Quote from: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.
Good idea. Id prefer they just finish the game and spend time trying to get rid of bugs rather then wasting time.

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DreadStunLock

Quote from: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.

Definitely agreed, but as I said above, I do not expect them to do requests in a beta stage or even after 1.0.

Of course it can be a pain of knowing where you want the prop to be attached....Or the developers can ask for an area where it can be attached and if a person is not satisfied, they can give a chance to be replaced one more time, to avoid people always asking developers to re-attach the props somewhere different. (And ofcourse the developers have to consider where, I don't want Katanas being stuck on the spies balls if some "Silly Person" requests that....<Looks around for Farley>

AgentX_003

Quote from: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.

I actually agree with you for once . Devine intervention  ? perhaps
but this is truely a good idea, this is what ubisoft used to do when people had
custom maps being made, which ever ones they did approve went on their official website.


-Thanks Murdy for da Sig <3  xD

Cronky

The idea got a bit better with the addition of making stuff yourself.

Mainly had a problem with the time waste for the actual developers, with little to no advantage for them. One time monetary payment from one single person is only SO good when put next to the cost of work/implementation/etc.
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DreadStunLock

Well new ideas always get developed, that how you get the good stuff.

NeoSuperior

#22
I would say O.K. to this... 5 YEARS AFTER THE RELEASE OF PS 1.0!
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frvge

If you want people to see 'your' prop, that means their clients will also have to download 'your' prop. In other words, they have the files too. Maybe they can't show it on their own Spies tho.

Looking at what you propose, it looks a bit like the hat system of TF2.
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DreadStunLock

But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.

AgentX_003

Quote from: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.



-Thanks Murdy for da Sig <3  xD

scope2005

Quote from: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.

Kudos for imagination, but it just doesn't sound feasible to me...

Setting "unlock codes" like this are only really possible on persistent account based gaming platforms like Xbox live/PSN, steam or games for windows live. In these type of gaming systems everyone has an individual account, with flags which allow or disallow the use of content depending on wether or not you have bought it on the account.

Now pardon my ignorance if I am wrong, but Unreal Mod's or Unreal SDK games dont have any kind of built in account system do they. You insert the nickname you wanna use and thats it - no accounts to log in right?

While I am very sure the dev team have the knowledge to create such a system, I dont think they have the resources or the time. They would be looking at having to run an account server 24/7, which is gunna cost them - and then again its a huge amount of work for the sake of making a few pieces of DLC so some people can have bragging rights over having content someone else cant use.

Best bet is to wait and see if the team can implement customisable aesthetic gear at some point in the distant future - something like this will be low on thier priority list though as they are really just trying to get a working release of PS out there which is as close to SCCT they can get - then they will likely start looking at things related to vanity.


puuusianka

Sorry dread but I think it's a bad idea and from the technical point as frvge said they will have the file if you want them to see it. Anyway I don't get why you want customization in game like PS I mean the hell with it! You want a mercenary to tell you nice katana before killing you? Really let's leave such things in WoW there definetly after killing foot 24 h it's nice to stop and look at your unique character.

DreadStunLock

#28
Quote from: scope2005 on February 16, 2011, 11:42:40 PM
Quote from: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.


Kudos for imagination, but it just doesn't sound feasible to me...

Setting "unlock codes" like this are only really possible on persistent account based gaming platforms like Xbox live/PSN, steam or games for windows live. In these type of gaming systems everyone has an individual account, with flags which allow or disallow the use of content depending on wether or not you have bought it on the account.

Now pardon my ignorance if I am wrong, but Unreal Mod's or Unreal SDK games dont have any kind of built in account system do they. You insert the nickname you wanna use and thats it - no accounts to log in right?

While I am very sure the dev team have the knowledge to create such a system, I dont think they have the resources or the time. They would be looking at having to run an account server 24/7, which is gunna cost them - and then again its a huge amount of work for the sake of making a few pieces of DLC so some people can have bragging rights over having content someone else cant use.

Best bet is to wait and see if the team can implement customisable aesthetic gear at some point in the distant future - something like this will be low on thier priority list though as they are really just trying to get a working release of PS out there which is as close to SCCT they can get - then they will likely start looking at things related to vanity.



What? Dude, developers already said that they will allow players to have accounts, and there won't be bullshit like Anti-kick because all of your accounts are linked, and if you are banned on one of them by a client, you are banned on all of them.


Quote from: puuusianka on February 17, 2011, 12:02:11 AM
Sorry dread but I think it's a bad idea and from the technical point as frvge said they will have the file if you want them to see it. Anyway I don't get why you want customization in game like PS I mean the hell with it! You want a mercenary to tell you nice katana before killing you? Really let's leave such things in WoW there definetly after killing foot 24 h it's nice to stop and look at your unique character.

TLDR, don't bring WoW into this.

monterto

I send a private message to Frvge or whatever.

Something like: Hi, I would like to request that you ban dreads IP

I can pay a sum of 10$? it can serve as a very efficient donation

Now the thing you might say is, "Oh dread can't post anymore Project Stealth is free!"

But the thing is, PS developers will definitely ban him eventually so this isn't a personal thing

I just want to get this out of my head because I think it's a really great idea.
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