BF3 Destruction + PS

Started by DreadStunLock, March 03, 2011, 11:53:28 PM

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DreadStunLock

The reason I want to ask is because destruction, creates new paths, leading to creation of the new strategies and ideas.

1. Do you think it would be possible to create a map fully, then select everything and make it destructible with a single bullet

2. Be able to set how many bullets or how much damage it requires to make the object to be able to chip? Cause I would actually love to create and try that out?

3. Also how are the physics in the UDK?

4. Can I make an area collapse if there is not enough support like for example, the railing in Aquarius Pirate room (Support beams for the platform)?

5. Is it possible to create a destructible object that will fall apart and will not dissapear? And will block an area? For example:

A) Mercenary sees a wall.

B) Mercenary bombs the wall and the wall collapses and blocks an area with rubble and does not allow the mercenary to go through and does not dissapear?

Of course this will require a mapper to be very smart, and set specific amounts of destructions, it can still be fully destructible but some areas have to have correct textures and thickness to make it realistic, like a frag grenade should destroy a lot more than a single bullet shot, and a single bullet shot should not make a huge hole through a very thick wall.

Wh1tE_Dw4rF

I personally can't see that working. The mercs are protecting property, the last thing the owner wants is to find a pile of rubble after returning from his holidays.

DreadStunLock

#2
That is the whole point, they are meant to protect it from harm, if the mercenaries are too stupid to do that sensibly, well then. Soz lad.

Think about it this way.


Mercenary is from a company name that only gives you 1 thing. Protection.

Now, mostly people will hire such advanced mercenaries to protect the item no matter what, and noone in a right mind will have their stuff being protected in their own house.

Now you might think, destructible debris and cannot be gone through means mercenaries can shoot the ceilling and expect the rubble fall down and block the PCs from being hacked. Not a problem, the rubble has to fall randomly, and also, even if you cut out a gigantic circle, you have to remember, that you won't be able to do that with bullets, because you can't really cut things with bullets, and it's time consuming and also on the design of how smart the mapper is. Of course it would be dumb if the creator of the map will just put thin concrete and allow the objectives to be blocked. But if you place it smart and allow the concrete to only really fall apart with heavy explosives, then it works out both ways.

The last thing the owner wants to find is their data being stolen, they won't be dumb enough to keep it in an important area. Also, this does create a very very huge opening for a lot heavier strategies of purposely making the mercenaries shooting grenades where it's very dangerous, and mercenaries will sometimes have to do so.

Shooting a grenade inside a vent, can lead to one of the few things:

Make a huge hole to advantage for the spies being able to move faster. Or it might kill a spy and render the ventilation system un-usable or a lot more difficult to be used due to the fact that the ventilation shaft is broken, and you can fall to your death or whatever.

Don't forget, it's all up to the materials the mapper uses.

NeoSuperior

#3
machine room in factory...
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
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knooger

#4
I don't want to see everything destroyable, it will make too much unbalance.
Mappers should decide what's destroyable and what not. Look on Tea room at club that's great, in CT it don't really hurts that you cannot destroy any walls. ;)

Sometimes less = more, personally I love minimalism. :P

@Meister_Neo

Ma sine, ma sine ;D

Bubbaganoosh

Quote from: Wh1tE_Dw4rF on March 04, 2011, 12:31:56 AM
I personally can't see that working. The mercs are protecting property, the last thing the owner wants is to find a pile of rubble after returning from his holidays.


LOL
"It is a well-documented fact that if you smoke weed you will become a terrorist."  - Farley4Fan
Well it made me lol.

DreadStunLock

Quote from: KnoogeR on March 04, 2011, 03:16:27 PM
I don't want to see everything destroyable, it will make too much unbalance.
Mappers should decide what's destroyable and what not. Look on Tea room at club that's great, in CT it don't really hurts that you cannot destroy any walls. ;)

Sometimes less = more, personally I love minimalism. :P

@Meister_Neo

Ma sine, ma sine ;D

Unbalanced how? You guys say stuff, yet there is no explanation why.

knooger

example..
1.mercs will break most/all vents they are able to.
2.holes in walls = useless nades
3.
Quote from: Wh1tE_Dw4rF on March 04, 2011, 12:31:56 AM
I personally can't see that working. The mercs are protecting property, the last thing the owner wants is to find a pile of rubble after returning from his holidays.

DreadStunLock

Number 3, doesn't show anything or prove anything.

1. Breaking the vents, does not mean the ventilation shafts are not usable, you are only helping the spies in that case because the bigger the vent the better.

2. Doesn't make any sense at all.

NeoSuperior

Quote from: KnoogeR on March 04, 2011, 03:16:27 PMMa sine, ma sine ;D

I have NOOOOO idea what you are talking about  :P
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

Summarize, if I want to be able to completely demolish the whole map, and if it has an outside area same to do for the buildings, but ofcourse it will take alot of respawns depending on the wall types and etc.

Crazy dream, long time, but it will work.

CougarC.A.T.

serves no purpose...why add all the extra work in creating this game. For someone who trolls everyone else this is prolly the worst idea to come out

Steam: hawkeyez01      
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DreadStunLock

I am doing it for my benefit, I don't want anything in return. + As far as I know creating a map of such a complexity can definitely go into my portfolio for Art and Game Design. Even if Project Stealth does not approve it.

knooger

I wish you good luck with creating static meshes :P

NeoSuperior

OK... lets blow up the wall to the spy spawn :D
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin