BF3 Destruction + PS

Started by DreadStunLock, March 03, 2011, 11:53:28 PM

Previous topic - Next topic

DreadStunLock

If you have enough grenades to do that, then yeah you can. Your joke comments are easily counterable, because everything you throw I can easily answer.

Think of a map like Steel Squat, How many grenades do you think it would take to get to the spy spawn?

As far as I know, Brick walls are quite durable against Frag Grenades, and most of them you will probably miss and while you are going to be throwing grenades into an empty spawn, spies will be hacking objectives.

And by the way, there was absolutely nothing in the thread that says "This idea will never work".

I wonder what developers can say to that....?

DreadStunLock

Limerick,

First, Relax.

Second, you will never get a Try-out or a Test in real life if you don't show them that you are capable of creating something professional.

Third, don't bash me because I did not believe you when you did not have any proof, and I have proof that you bashed me for no reason when I was talking calm to you.

Fourth, my map will be playable if I put my time into it and not 8 hours while being drunk and eating pizza.

Fifth, if you want to be a developer so badly, create a model and post it on a Join Us forum, if you get rejected because of your attitude, that is your fault.

Want me to telling you a truth about myself? I wouldn't get upset if Kon Artist would reject me because of my attitude in Project Stealth even if I was an awesome Concept Artist, same goes for Programming from Lennard, or 3D modelling from B1nary, if it's not here, it's somewhere else.

But that definitely doesn't mean I am going to be a "Bad-guy" to those people.

DreadStunLock

Ok good, now let's get back on topic.

So anymore things for me to answer of why this would not work?

NeoSuperior

Quote from: DreadStunLock on March 10, 2011, 09:10:51 PM
If you have enough grenades to do that, then yeah you can. Your joke comments are easily counterable, because everything you throw I can easily answer.

Think of a map like Steel Squat, How many grenades do you think it would take to get to the spy spawn?

As far as I know, Brick walls are quite durable against Frag Grenades, and most of them you will probably miss and while you are going to be throwing grenades into an empty spawn, spies will be hacking objectives.

And by the way, there was absolutely nothing in the thread that says "This idea will never work".

I wonder what developers can say to that....?

I wasnt talking about maps like steel squat... more about  maps like warehouse...
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

They might look god aweful if I just select everything and fracture them, if I do each individually and put effort into them, it will be perfect. There are also simple ideas to make a destructible map a lot easier to create, but I will not listen them for now.

DreadStunLock

Quote from: Meister_Neo on March 10, 2011, 09:59:49 PM
Quote from: DreadStunLock on March 10, 2011, 09:10:51 PM
If you have enough grenades to do that, then yeah you can. Your joke comments are easily counterable, because everything you throw I can easily answer.

Think of a map like Steel Squat, How many grenades do you think it would take to get to the spy spawn?

As far as I know, Brick walls are quite durable against Frag Grenades, and most of them you will probably miss and while you are going to be throwing grenades into an empty spawn, spies will be hacking objectives.

And by the way, there was absolutely nothing in the thread that says "This idea will never work".

I wonder what developers can say to that....?

I wasnt talking about maps like steel squat... more about  maps like warehouse...

Warehouse map as we all know it is ridicilously unbalanced, why are you throwing such maps into content? What's next, how will a Dimmykron Estate will work with destruction?

DreadStunLock

#21
As far as I remember, you do not need to mention names, you clearly stated that 99% of this community are either addicts to: PT, DA, CT or retards completely. And you are degrading yourself with such silly PMs.

[edit: Limerick didnt give you permission to share your PM. It's supposed to be private]

B1nary can you edit the "F*cking retarded" part? Thanks.

Also, people do know more than me and that is great, if they want they can share, if they do not I will learn myself.

Here is one of those examples.

Dread: Zedblade which UDK do I open to map? UDK Game, or UDK Editor?
Zedblade: Google it, for fuck sakes why do I have to spoon feed it's common sense.

That is one of them.

Spark Mandriller

Quote from: DreadStunLock on March 10, 2011, 09:10:51 PM
As far as I know, Brick walls are quite durable against Frag Grenades, and most of them you will probably miss and while you are going to be throwing grenades into an empty spawn, spies will be hacking objectives.



That's... not exactly a difficult nade. I don't think most people will miss that a lot.

Spark Mandriller

Quote from: DreadStunLock on March 10, 2011, 10:15:02 PM
Space, I agree with that, that nade might penetrate the walls and leave a hole, but how many times will you be able to get there as a mercenary? 1 Mercenary cannot protect all of the objectives on the map, especially when EAX will be dead.

It's like ten seconds from the office ND where everyone camps, so, uh, whenever you want?

QuoteThose look like bricks right? Couple of nades might give a full opening, but don't forget that, that area is not the only area where spies can exit.

No, but right behind that green wall is the spy spawn. Blow a hole in the wall, and then as soon as a spy dies just cruise up and wait. As soon as they spawn, bang, done. Your version of Steel is less balanced that Polar is, haha.


You really haven't thought about this at all, have you?

DreadStunLock

#24
No, I did. First of all, it can easily be fixed by strengthening the wall for balancing, also don't forget that I am not recreating steel squat, the map I am making will be a bit or I hope it's going to be better.

Also, it takes 10 seconds to get half way to the other side of the building, if you as a merc going to be nading and creating a hole, you are not very useful are you?

EDIT: As well as, even if you blow a huge hole, don't forget that the grenade blows everything in an AOE arc, that means the wall behind you could collapse or even block you. If that will be allowed of course, but I do not see why not.

frvge

The idea is nice, but only in certain, pre-defined areas. Which ones are nadable and which are not, would be up to the players to find. (mapper decides what is and what is not).
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Well, just like you guys took a very long time to create Lakehouse, I intend to take as much time to get the destruction element. And if I am going to put effort into it, it will work and hopefully it will get popular due to the constant gameplay change.


Think of me as: Jr.Michael Bay :)

DreadStunLock

I did, and I will still go by it, that's the new motto of the map, otherwise it will be just another map with nothing unique.

Putting a strain? Easily fixed by lowering your graphic card.

And I can also make a second clone of the map without the destruction by tweaking here and there.

Spark Mandriller

Quote from: DreadStunLock on March 10, 2011, 10:20:13 PM
No, I did. First of all, it can easily be fixed by strengthening the wall for balancing

So your way of fixing destructible environments making spawn nades easy is to make the walls indestructible? Seems kinda pointless bro.

Quotealso don't forget that I am not recreating steel squat, the map I am making will be a bit or I hope it's going to be better.

So uh why did you bring up Steel as an example?

QuoteAlso, it takes 10 seconds to get half way to the other side of the building, if you as a merc going to be nading and creating a hole, you are not very useful are you?

Ten seconds was an exaggeration, it takes even less time than that to move from office to a place where you could put a nade in their spawn, and even if it did leave your side uncovered, who cares? The other spy isn't gonna do anywhere near enough damage to make up for me turning the game into a 2v1 as soon as a spy dies.


Whatever, it doesn't matter, you're just gonna get bored and quit way before your map is even 10% finished.

DreadStunLock

Bored? That can also be true, but you never know if I don't try.

Limerick@ You can have a good game without fancy graphics, look at Deus Ex GOTY.

The reason I brought up Steel Squat because it was a random example that had good architecture side and the outdoor area.

You would be surprised how much damage you can do in 10 seconds, for example:

1) Hacking a train.

2) Tazing the second mercenary for your teammate to sneak into the bottom area where it's hard to scrape him out.

3) If the guy who is trying to break a wall doesn't help 2v1, well then you are screwing up your chances of winning.

4) Strengthening the walls does not mean they will be indestructible, it can mean that it will take 4 nades instead of 2 to make a decent enough hole.

To kill 2 spies, you either get lucky by killing first one, or the second mercenary will assist you, and 5/10 second respawn is enough to get your ass out of the spawn before the mercenary will get to the top of the building and nade the spawn after that.

Don't forget the grenades are not infinite, and wasting them on that and have a big chance of failing is also worth to consider, especially against aggroers.