Your opinion on Portal 2 [SINGLE PLAYER]

Started by DreadStunLock, April 22, 2011, 03:15:52 PM

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Spark Mandriller

Quote from: DreadStunLock on April 25, 2011, 01:55:52 AM
Games like Mass Effect, not every young kid will buy that, cause they can't really tell what is going on, and even if they do Mass Effect is still quite diluted and it could have been a lot better if they gave the characters alot more....extraterrestrial feel.

yeah man it's just so hard dealing with the concept that there's an evil alien that wants to kill everyone and we have to fight it. only classy and sophisticated gamers like us can really comprehend what's going on.


it's also hard to comprehend how deep our love for alien girls goes but WE DO THAT TOO

DreadStunLock

I am not too sure if you are defending the younger audience or offending them, but one thing is certain, just because you know it, does not mean they do.

Spekkio

Quote from: DreadStunLock on April 25, 2011, 02:31:06 AM
I am not too sure if you are defending the younger audience or offending them, but one thing is certain, just because you know it, does not mean they do.
No, he's saying that the story in Mass Effect isn't nearly as complex as you claim it is.

Besides, I'm not saying stories need to be complex to be good. It's just that you can boil video game storylines down to the same basic theme almost everytime...lone hero takes on the world with a backpack full of guns to defeat aliens/zombies/evil corporations and save the day!

Spark Mandriller

Quote from: Spekkio on April 25, 2011, 02:40:09 AM
No, he's saying that the story in Mass Effect isn't nearly as complex as you claim it is.

There's some subtext about Dread being stupid and pretentious in there too.

DreadStunLock

And you can't even stay on the topic so it shows how much of a dumb ass you really are.

Farley4Fan

...


Does this really have to happen in every thread guys?

At first it was entertaining and now its' just bleh.

frvge

Quote from: Spekkio on April 25, 2011, 02:40:09 AM
Quote from: DreadStunLock on April 25, 2011, 02:31:06 AM
I am not too sure if you are defending the younger audience or offending them, but one thing is certain, just because you know it, does not mean they do.
No, he's saying that the story in Mass Effect isn't nearly as complex as you claim it is.

Besides, I'm not saying stories need to be complex to be good. It's just that you can boil video game storylines down to the same basic theme almost everytime...lone hero takes on the world with a backpack full of guns to defeat aliens/zombies/evil corporations and save the day!

There are only like 26 different kind of main story lines. Getting a good variation of that is important, but hard.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

#22
Quote from: LennardF1989 on April 24, 2011, 01:50:12 PM
So I came across this video on YouTube: http://www.youtube.com/watch?v=WdzewWuMks4

Interestingly, I saw gameplay/levels I haven't seen in the game itself, what's up with that? Did I miss something or simply forgot about it?

Times:
0:36
3:04
3:52
4:24
6:00
...
n

DLC? Test-maps? Hidden bonus maps?

Specifically the air-flow tubes (0:36), I haven't seen any of those ingame?

They explain that, and the lack of crushers in the Single Player game when you play through with the developer commentary. They're still there, but they couldn't, or rather didn't, find a way to seamlessly add them into the game... other than heavily scripted sequences. (Remember... you do "technically" ride through one of the tubes at one point)

In at least one trailer the suction tube rips off the panels on a wall. That alone sounds like that would be a little hard to communicate in-game as a puzzle element. Without the panel ripping ability the only other thing I've seen it do is suck up turrets. Which, while fun looking, is just a little too... single use. Of course this is just going by what I've seen. Someone out there probably has the perfect puzzle that would use them in a way I never imagined.

As for the crushers... play-testers just died too much. To the point of not having fun with it anymore. It's a fine line you have to balance with "Answer" and "Execution". It's no fun to play a puzzle game (or any game really) that you know HOW you're supposed to beat a certain part, but you can't actually DO it.

They'll probably be back for DLC. If they do it like Portal 1, then it's be pretty nice (and smart?) to see the advanced maps made out of things we've already had time to get to know, but also (unlike portal 1) add in a few other surprises like these.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Farley4Fan

#23
Yeah I just played through it with the commentary.  I think they knew some people would notice.

Early on in the commentaries they say something about an "impossible area".  They tried to fit all the levels together and apparently there is something they fudged together but would technically not fit together.  Like an illusion.  Or something like that.

Anyone know what that could mean?

EDIT (some spoilers):

http://gaming.stackexchange.com/questions/20601/where-is-there-impossible-geometry-in-portal-2

I don't know about test chamber 75 but scroll down a ways.  When GlaDOS drops you in the incinerator after waking you up, this is essentially a portal she drops you into.  When you go down and underneath GlaDOS right before the main breaker room (where wheatley accidentally powers her up) you should see a tunnel right below the incinerator where you drop the personality spheres in the first game - where you ironically get dropped yourself in the 2nd game.

But there isn't one.  Pulling from my photographic memory I got from the 2 playthroughs I don't remember one at least.  This guys says there isn't one.  It's right after the commentary node where they mention it.  Makes sense to me.

Spark Mandriller

Quote from: Cronky on April 25, 2011, 11:37:55 AM
As for the crushers... play-testers just died too much.

VALVE TESTERS STRIKE AGAIN

MulleDK19

Quote from: LennardF1989 on April 24, 2011, 01:50:12 PM
So I came across this video on YouTube: http://www.youtube.com/watch?v=WdzewWuMks4

Interestingly, I saw gameplay/levels I haven't seen in the game itself, what's up with that? Did I miss something or simply forgot about it?

Times:
0:36
3:04
3:52
4:24
6:00
...
n

DLC? Test-maps? Hidden bonus maps?

Specifically the air-flow tubes (0:36), I haven't seen any of those ingame?

One word. Playtesters.

ValvE has a bad habbit of listening to playtesters. They removed a lot of awesome things from a lot of their games, because of their playtesters. (Namely the Left 4 Dead series)

"We had... but playtesters couldn't... so we removed it..."
"We had... but playtesters didn't... so we removed it..."
"We had... but playtesters felt... so we removed it..."
"We had... but playtesters got confused about... so we removed it..."

If my heart ever heals, I will make sure it'll never break again.

AgentX_003

Quote from: Morten "MulleDK19" Pedersen on April 26, 2011, 09:44:26 PM
Quote from: LennardF1989 on April 24, 2011, 01:50:12 PM
So I came across this video on YouTube: http://www.youtube.com/watch?v=WdzewWuMks4

Interestingly, I saw gameplay/levels I haven't seen in the game itself, what's up with that? Did I miss something or simply forgot about it?

Times:
0:36
3:04
3:52
4:24
6:00
...
n

DLC? Test-maps? Hidden bonus maps?

Specifically the air-flow tubes (0:36), I haven't seen any of those ingame?

One word. Playtesters.

ValvE has a bad habbit of listening to playtesters. They removed a lot of awesome things from a lot of their games, because of their playtesters. (Namely the Left 4 Dead series)

"We had... but playtesters couldn't... so we removed it..."
"We had... but playtesters didn't... so we removed it..."
"We had... but playtesters felt... so we removed it..."
"We had... but playtesters got confused about... so we removed it..."

I disagree on that statement because the playtesters did alot of good due to the fact that
I can jump on left 4 dead or Left 4 dead 2 and still play it . Addictive to sum it all up.


-Thanks Murdy for da Sig <3  xD

MulleDK19

Quote from: AgentX_003 on April 26, 2011, 10:05:06 PM
Quote from: Morten "MulleDK19" Pedersen on April 26, 2011, 09:44:26 PM
Quote from: LennardF1989 on April 24, 2011, 01:50:12 PM
So I came across this video on YouTube: http://www.youtube.com/watch?v=WdzewWuMks4

Interestingly, I saw gameplay/levels I haven't seen in the game itself, what's up with that? Did I miss something or simply forgot about it?

Times:
0:36
3:04
3:52
4:24
6:00
...
n

DLC? Test-maps? Hidden bonus maps?

Specifically the air-flow tubes (0:36), I haven't seen any of those ingame?

One word. Playtesters.

ValvE has a bad habbit of listening to playtesters. They removed a lot of awesome things from a lot of their games, because of their playtesters. (Namely the Left 4 Dead series)

"We had... but playtesters couldn't... so we removed it..."
"We had... but playtesters didn't... so we removed it..."
"We had... but playtesters felt... so we removed it..."
"We had... but playtesters got confused about... so we removed it..."

I disagree on that statement because the playtesters did alot of good due to the fact that
I can jump on left 4 dead or Left 4 dead 2 and still play it . Addictive to sum it all up.


If my heart ever heals, I will make sure it'll never break again.

Farley4Fan

lol perfect response

Where do they get these testers?  Must be one of the runner up prizes at the special olympics.

DreadStunLock

Well you get testers in the beta stage and 1.0 stage, when we play a game, especially a multiplayer game, we are still testers cause the developers are releasing the patches constantly.

They say, BE A WORLD OF WARCRAFT BETA TESTER AND GET NEW STUFF BEFORE OTHERS, why? They still release f**k knows how many patches before the real content xD