Lakehouse/Asylum question

Started by DreadStunLock, July 11, 2011, 02:40:08 PM

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DreadStunLock

Quote from: LennardF1989 on July 12, 2011, 02:55:41 PM
There is no real difference. The only difference is is that your 3D modeling tool makes a 3D model, whereas Unreal speaks of either a SkeletalMesh or StaticMesh. SkeletalMeshes are meant to be animated whereas StaticMeshes don't. In theory, all models in Unreal are memory efficient, as they are only loaded once and then cloned. This doesn't mean, however, you cant overload your memory with one mesh, as each clone obviously takes memory, just more efficiently.

In the end, they are both a collection of polygons and other information, just like a 3D model.

Well, I doubt I will be able to create a map bigger than what Lakehouse is, and that map seems to be fine.