Real time water in UDK

Started by DreadStunLock, July 23, 2011, 01:17:03 AM

Previous topic - Next topic

DreadStunLock

http://www.youtube.com/watch?v=nSwASbUzt0s&feature=related

How much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?


Zedblade

Quote from: DreadStunlock on July 23, 2011, 01:17:03 AM
http://www.youtube.com/watch?v=nSwASbUzt0s&feature=related

How much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?

0 and it has nothing to do with your card.


DreadStunLock

Quote from: Justus on July 23, 2011, 03:22:13 AM
Quote from: DreadStunlock on July 23, 2011, 01:17:03 AM
http://www.youtube.com/watch?v=nSwASbUzt0s&feature=related

How much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?

0 and it has nothing to do with your card.

So UDK can't do that?

LennardF1989

Quote from: DreadStunlock on July 23, 2011, 01:46:16 PM
Quote from: Justus on July 23, 2011, 03:22:13 AM
Quote from: DreadStunlock on July 23, 2011, 01:17:03 AM
http://www.youtube.com/watch?v=nSwASbUzt0s&feature=related

How much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?

0 and it has nothing to do with your card.

So UDK can't do that?
UE3 itself, yes. UDK, no.

If you want it badly, make a slight deposit on our bank account, say, 200k and we'll get it for you ;)

DreadStunLock


Tidenburg

Apart from games that revolve around the concept of water (i.e hydrophobia and the like) I can't see why you'd ever waste the power to simulate water real-time in, say, a shooter. Using pre-animated is surely always the best way to go, right?

DreadStunLock

Quote from: Tidenburg on July 23, 2011, 10:46:51 PM
Apart from games that revolve around the concept of water (i.e hydrophobia and the like) I can't see why you'd ever waste the power to simulate water real-time in, say, a shooter. Using pre-animated is surely always the best way to go, right?

I go for quality, as well as I want to know how to do it as well just for the sake of knowing, also it could make my work so much easier knowing this stuff, because most of the time the water will just flow where I want it to, without having to do much. I guess. I don't know how it works yet.

Farley4Fan

Even Crysis where the water is the best I've ever seen (even better than real water!) isn't simulated real time.  If you want real time water you have to settle for some jell0-like looking water from what I've seen.

DreadStunLock

Quote from: Farley4Fan on July 23, 2011, 11:12:48 PM
Even Crysis where the water is the best I've ever seen (even better than real water!) isn't simulated real time.  If you want real time water you have to settle for some jell0-like looking water from what I've seen.

Doesn't matter what I have to use, I just want to be able to make it so where the water spawns, it goes everywhere real time, splashes in the right areas like in real life and etc.

frvge

Portal 2's paint is pretty good IMO. A bit jello, but otherwise perfect for paint.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

nubishdubishbone

thats freaking amazing, i know, necro post, but srsly a little of this in a map would rock.
Intel i5 3.2Ghz - EVGA Z77 FTW - EVGA GTX 480 - 4GB DDR3 1066MHz - Rosewill Blackhawk SuperTower Case - Antec True Power Quattro 1200W PSU - WD Caviar Black 1TB - Creative Recon3D Fatal1ty PCIe -Logitech Z508 5.1 Surround with "Dialog Plus"

DreadStunLock

Quote from: nubishdubishbone on May 03, 2012, 06:12:51 PM
thats freaking amazing, i know, necro post, but srsly a little of this in a map would rock.

This whole forum is necro. xD

Pusianka

Quote from: DreadStunlock on May 03, 2012, 08:46:34 PM
Quote from: nubishdubishbone on May 03, 2012, 06:12:51 PM
thats freaking amazing, i know, necro post, but srsly a little of this in a map would rock.

This whole forum is necro. xD

It means they're working so... SILENCE!
http://www.youtube.com/watch?v=YHa_jqxnn4o

"- It's 106 miles to Chicago. We've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.
- Hit it."