Spawn spots ?

Started by AgentX_003, August 12, 2011, 10:59:06 PM

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AgentX_003

I dunno if this has been discussed but I do know that spawns seem to be a bit too static,

are you guys going to make it so that theres more then just a couple of spawning spots, much like how you were going to have the ledge climbing where the ai will determine what ur able to grab on to.


-Thanks Murdy for da Sig <3  xD

Cronky

If spawn points are anything like other games, then I think it will be decided by the mapper. Most maps have one static spawn point  because (in my head) it's easier to design a map around 1 point when there are objectives. In Deathmatch it wouldn't matter much simply because the Mercs could be anywhere. In Story mode you have to worry about a whole shiz ton of things to make it balanced for both sides.

Again, this is how I see it. I could be wrong. (I like saying that as a safety net)
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DreadStunLock

What's a Static Spawn and what's a difference between a Static Spawn and a Dynamic Spawn? oO

Cronky

#3
I assume a static spawn is one where you will always show up (i.e. Aquarius in CT. Always on the roof). Dynamic I could only guess would be like... CoD or something. Where you spawn based on someone else's position (or now that I think of it. Kinda like the Merc in general).

I also assume Agent is only talking about spawn points for the Spy, since the Mercs had multiple spawn points on almost every level.
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DreadStunLock

It also seems to be very much dependant on the teams position, if the spy was close to spawn A, the mercenary would spawn in point B.

Cronky

Yeah, but I think the point of this thread is:

-Will the Spy (and Merc) be able to have more than 1 spawn point on any given level?
--The answer is almost certainly, "Yes, but only if the Mapper sets them up with more than 1".

-Will a mapper be able to set rules as to how/when they would spawn at another spawn point?
--I wouldn't doubt that either.

Course I'm kinda thrown through a loop as to what Agent's last line meant.

Quote from: AgentX_003 on August 12, 2011, 10:59:06 PM
... much like how you were going to have the ledge climbing where the ai will determine what ur able to grab on to.

That part.
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ShadowX

I think the Dynamic Spawn system could be explained quite well with how it works in Halo 3 and Reach. The game checks for the enemy teams location and then decides a spawn point based on the available spots and the distance from them to the enemy team, most of the time it also manages to spawn everyone behind some sort of a cover so that you won't get instantly killed.

It can also be used as an advantage. Knowing the possible spawn locations and the approximate distance the game atleast wants to achieve between the enemy player and the spawning player allows you to position yourself around the most likeliest spawn point and get a little bit of an jump start.

Mostly I'd like to see static spawns in PS, it's easier to balance around it and to build the map around it than having 2-4 different spawn points based on different variables and then trying to balance it all out. Of course, if you've got the time and dedication to do it then it could add up to some good gameplay.

Cronky

Seems to me that Dynamic would work a lot better on DM for either team. Story keeping to static. Though again, Mercs can lean more towards the dynamic as they do in CT in either mode, depending on the size of the map.
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CurdyMilk

It really depends on the mapper.  It is easiest to balance a map with only 1 spy spawn spot, but in some cases a map could have more.  Say there are 2 or 3 locations in a certain map that give no real advantage to either team no matter where the mercs are on the map, perhaps we could give the spy a choice?

DreadStunLock

I would actually agree with Dynamic spawning, removes camping.

On the other hand, this thread is a bit odd.

NeoSuperior

Can the players choose which spawn they use at dynamic spawning (like in "Battlefield") or will it be decided automaticly by some factors?
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DreadStunLock

Quote from: Meister_Neo on August 13, 2011, 01:36:41 AM
Can the players choose which spawn they use at dynamic spawning (like in "Battlefield") or will it be decided automaticly by some factors?

I can bet it will be, should be doable through UDK - Kismet...but might be wrong.

AgentX_003

The reason why i brought this up is because in ct its too easy for either team to just camp the living hell out of the spawns ie. museum, spies know where the mercs spawn because there is only two spots where the merc spawns and if something were done about it then there are chances of it being less predictable are higher.


-Thanks Murdy for da Sig <3  xD

DreadStunLock

Opinion: It seems you are trying to reduce the amount of teamwork PS requires to get through certain areas.

frvge

Spawns depend on the mapper. AFAIK dynamic spawns are possible and spawns in multi-stage maps too.
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