Merc Jumping. Yes? No?

Started by Cronky, December 21, 2011, 11:01:50 PM

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Do you think Jumping is essential to the Merc gameplay?

Yes
No
Vega Sucks
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Farley4Fan

Quote from: Cronky on December 22, 2011, 07:38:26 AM
I swear I remember reading a while back (still trying to find it) that jumping hadn't been implemented (...for the Merc), so in turn I'd assume nothing would be dependent on jumps map-wise, at that time.

I ask though, as a question to your reply Farley, what gaps and maps NEED the Merc to jump in CT? I'm not asking which maps have a spot only accessible by jumping (ex: Forklift in Deftec), but which maps require that a Merc clears a gap to get to any one objective in a timely manner? Assuming again that rail-jumping, ladders, buttons, and doors were still taken into account on maps as context sensitive actions. You can also still fall also, just to be clear.

Also why would maps need to be reconfigured? (this question is kind of connected to the question above)

For gaps I was thinking more along the lines of something like warehouse.  Jumping from box to box to get to unsuspecting spies and whatnot.  It sounds as though there is no jumping (going off of what frvge said) and I guess that would mean the maps are all designed with that in mind.

Cronky

Quote from: frvge on December 22, 2011, 08:20:42 PM
jumping causes more headaches than it solves. we don't have hopping over rails yet for the merc, but we can look into that if it is needed.

That makes it sound like jumping isn't included, but you didn't specifically say so. :P

Without jumping I would have to agree that a bigger look at context sensitive actions would have to be made. Mercs need to be mobile for sure, it's just that jumping didn't do as much work as I think some people think it did.


  • Hopping over rails is a must in my eyes.
  • Vaulting seems like it would be kind of interesting to me, and by vaulting I mean a quicker hop over stuff (not just rails) if you say... sprinted at it instead of just normal running.
  • Climbing, aside from ladders, came up here as a possibility.

I imagine the climbing one has a height limitation. Such as climbing on top of a box that is half your height is possible, but climbing on a box AS tall as you would not be.

Quote from: Farley4Fan on December 22, 2011, 08:27:22 PM
For gaps I was thinking more along the lines of something like warehouse.  Jumping from box to box to get to unsuspecting spies and whatnot.

That's along the lines of what I thought you meant. Though it doesn't seem like much of a matter anymore, I didn't consider those jump a real NEED for the Merc. They added a seemingly unexpected tactic to the Merc gameplay because of their ability to jump, but it never came of to me that things such as the boxes in warehouse were ever set up specifically for Mercs to get the drop on a spy.
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Farley4Fan

A few things I just thought of.  Jumps were useful for clever mine/trap placement, frag/flare lobbing, and occasionally for getting a look over certain obstacles.  I think the lack of jumping will change the gameplay quite a bit, but not necessarily for the worse.  I guess we'll see.

frvge

Good points there, but they all depend on the map.
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VenomousNinja

Hey bro, you're kind of an asshole.

NeoSuperior

Jumping is NOT "essential" as we all realized. However i would say that, at least for us (ex-)CT-players, jumping is part of the game, and without it, the game feels... "wrong".

To the poll question Merc jumping? I answer: Yes, however i would play the game even without jumping, but in my opinion jumping is part of the SvM-, or even the shooter-, concept. Didn't any of you ever had the feeling, that there is something wrong, when you played a FPS/TPS where there was no jumping for the 1st time?
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CurdyMilk

Quote from: Cronky on December 22, 2011, 03:34:51 AM
It feels like tradition. Just one of those traditions I was never part of. Like Hanukkah if I was Christian.
Hanukkah is a Jewish holiday...

Quote from: Farley4Fan on December 22, 2011, 10:18:40 PM
A few things I just thought of.  Jumps were useful for clever mine/trap placement, frag/flare lobbing, and occasionally for getting a look over certain obstacles.  I think the lack of jumping will change the gameplay quite a bit, but not necessarily for the worse.  I guess we'll see.
These are good points.  Jumping was useful in these situations, but as frvge said, it all depends on the map.

My conclusion: 
Necessary?  No.  Important? Yes...only if you want to make it that way.

Asshole

No Jumping = Inability to feel free and explore.

= Weird (and will probably piss you off over time).

Almost like -->> http://www.youtube.com/watch?v=q0Amt30_QVQ

Cronky

#24
Quote from: CurdyMilk on December 27, 2011, 06:34:12 AM
Quote from: Cronky on December 22, 2011, 03:34:51 AM
It feels like tradition. Just one of those traditions I was never part of. Like Hanukkah if I was Christian.
Hanukkah is a Jewish holiday...

I don't know if you're arguing the fact that I called it a "tradition" instead of a holiday, or you just didn't understand what I typed. :P

Aside from that it seems that, other than minor conveniences and it "feeling" wrong, jumping isn't essential to the Merc gameplay.

Which I mean to word as there is no game balancing advantage, in CT for examples sake, that can be attained because of the ability to jump.
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knooger

Well with the first release we gonna see how game looks like without jump ability as merc. Tbh it looks like game is still far from release and we gonna have time to test new things.

If game without jump will be as good as old good SvM i'm gonna be happy, future will show everything. :)

BTW. Frvge what's going on with new forums/website? It's going slowly forward or you cba to do it atm?  :P

AgentX_003

Well I couldn't bother to read everything so I will go upon my own conclusion, and that being Jumping is essential to the game, especially if you are being double teamed, However I do not think mercs should be able to jump over railings ie. Clubhouse railings.. that is imba for sure.

Besides I have said in the past really the merc shouldn't be able to balance on the railings with all that heavy equip. enuff said.


-Thanks Murdy for da Sig <3  xD

Pusianka

#27
Quote from: AgentX_003 on December 27, 2011, 09:20:13 PM
enuff said.

oh he's such a bright student! A year ago he was writing just "nuff"! Four more years and he'll master the spelling!
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frvge

Quote from: KnoogeR on December 27, 2011, 09:10:24 AM
BTW. Frvge what's going on with new forums/website? It's going slowly forward or you cba to do it atm?  :P
Just started on it.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Quote from: AgentX_003 on December 27, 2011, 09:20:13 PM
Well I couldn't bother to read everything so I will go upon my own conclusion, and that being Jumping is essential to the game, especially if you are being double teamed...

How will jumping help you out if you're getting double teamed in PS?
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