Some more ideas for PS

Started by Farley4Fan, July 19, 2007, 12:40:34 AM

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frvge

I've seen Ong Bak. Definately some cool stunts.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Quote from: InvisibleMan999 on July 23, 2007, 06:53:11 AM
Most of these ideas are pretty terrible or they require a huge amount of animations.

Parkour stuff isn't going to happen. We have a small group of programmers with enough to do already, we can't code swinging off poles and leaping over tables.

Spekkio covered the rest pretty well.

Seriously dude, phosphorous grenades sucked in PT, and flares burning spies? Um... wtf?



I personally thought that the phosphorus nades in PT were pretty useful.  Like when I couldn't quite shoot spies or I was out of nades, I would shoot the phosphorus at them just to get them to move out of the position.  Or if they were running for health and I would shoot the grenade at the area where the health is, and it would kill them most of the time, or it would get them to run right back at me.

I thought that spies getting burned by flares would be more realistic and would add some interesting gameplay aspects.  A flare would block spies from going somewhere if they were critically wounded, and it would light the place up.  It wouldn't get them on fire, it would just burn them and take like a quarter of their health away.

Gawain

it would be fun if one could light the phosphour with magnesium flares for some seconds ^^
i like the idea of phosphourus nades, they just need a boost. and i also like the idea of combining gadgets for a new use...
whatever XD

Succubus Dryad Of The Undying Comet

Nah, the phosphor nades owned as they were - just used for tracking spies.
And i like the idea of burning flares.

InvisibleMan999

Quote from: Papa Skull on July 24, 2007, 05:11:09 AM
I personally thought that the phosphorus nades in PT were pretty useful.  Like when I couldn't quite shoot spies or I was out of nades, I would shoot the phosphorus at them just to get them to move out of the position.  Or if they were running for health and I would shoot the grenade at the area where the health is, and it would kill them most of the time, or it would get them to run right back at me.

That's actually what most people say. They just used em as extra fake frags. It makes me wonder if we wouldn't be better off just making fake nades as a gadget. Perhaps you get 4 of them and they can be refilled at the ammo box, and they just act like fake grenades that bounce around and don't blow up.

It'd actually be easier to code than phosphor nades and would serve pretty much the same function as most people seemed to use phos nades for.

Farley4Fan

I am just taking a guess here, but couldn't you just use the same code and everything as smoke grenades but make them poison you?  And make them green?  You could just use the same look and everything as the smoke, but make it green and hurtful.  I have never coded anything but I think they would be easy to make.

The fake nades idea is pretty clever, but would a merc really be carrying such a thing?  If I was a merc I wouldn't want fake nades in real life lol

Gawain

in pt they were a novelty item because you needed every other gadget, especially the tazer. in ct, you don't need it any more so i think more people would use phosphorous nades (instead of spytraps/camnet/backpack). just keep the phosphour dust on the ground for some decent time, say 15s, and on the spy forever (sprinklers/rain can wash it away?), and make him create about 20 green footsteps; lightening it with flares or some shots (only for about 5s) would be a good boost that only hurts hitnrun tactics.
this would boost flares a little bit (maybe they could keep it burning for a longer period of time than shots or even let the ph. smoke explode). the main boost flares need is a longer timer, maybe the possibility to get new ones at the ammo hub, and the shadow inversion fix for mt.

Farley4Fan

I agree about the phosphorus nades, however you may need them.  In CT you didn't really know if you needed them or not because they weren't in it.  I think they would have proven useful because I would always have an open slot for a gadget that I would choose.  The rest would stay as frags, backpack, mines.  I could do without a gasmask, although it was usually in that free slot.  I think that phosphorus could prove themselves useful with maybe a little boost.

I only think that, for the sake or realism and some interesting elements, should we make the flares burn spies as well as mercs.  Flares were hardly ever used by anyone in CT (atleast in story), so if we make the flares burn they might make a useful gadget.

HiViH

I don't see whats to discuss about the Flares >_>..
No offense, But umm... to put it simple its a rather pointless idea, burning flares.. well first of all the spies and mercs are pretty suited up, a poor flare flame wont really harm them at all in "reality".
second, oh please, even if it would make some damage it would in "reality" be so minor that the flare would be long worn off before it can get even through the suit probably
and third, that wont make people use it, it would still be ineffective, with having grenades, throwing a flare at a spy should be easy to avoid, and having it on the floor would be easily skipped over.
Just.. drop it :P

Succubus Dryad Of The Undying Comet

Nah, if they did damage, you could just shoot one next to an objective and go away - the spy can't hack while taking damage btw.

InvisibleMan999

Quote from: Papa Skull on July 24, 2007, 08:21:26 PM
The fake nades idea is pretty clever, but would a merc really be carrying such a thing?  If I was a merc I wouldn't want fake nades in real life lol

Well really, I mean, it's a game, so who cares. Real mercs wouldn't be setting mines in a place they're trying to defend, especially not near fragile computer objectives or things that can be bombed. I mean keep in mind this is the same game that has a mine not destroy something that could be destroyed by a spy's bomb, which is rather odd.

But we don't care, it's just a game and it doesn't have to make sense.

Also, I'd kind of figure mercs would have thermal and low light like spies instead of MT and EMF. 

Lurch

Quote from: Spekkio on July 20, 2007, 08:50:08 AM
Quote from: Papa Skull on July 19, 2007, 12:40:34 AM
Rep system allowing players to leave comments on how one player plays the game.  The reciever should be allowed to respond to the feedback left for him.  This would let the host know who to be ready to kick or keep in the game.
No. Omg you beat me. Hacker. -100 reputation points *clicks on - rep points button 100x times*. Now do you see why this idea is retarded?
It would actually be quite hilarious to see every experienced player have thousands of negative reputation points that they could compare with friends.  ;D