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Started by The Maestro, July 13, 2007, 06:46:43 AM

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The Maestro

I dont know if this has been posted or not but I would like  you guys to avoid the current glitches that are in SCCT.

As i am sure that you know the rail glitch, spy elbows and merc cant taze, you cant knock off spy when he is hanging on something, cant hit spy when he just killed someone, and many more very common ones.

As far as i know you were "cloning" SCCT in order to make Project Stealth and i was hoping that the bad stuff doesent clone as well.
The sentence below is false.
The sentence above is true.

goodkebab

understandable.

Keep in mind,  this is entirely different engine with our own code and graphics....so glitches will not be duplicated.

The Maestro

Ah, I wasent aware that that was the case.
The sentence below is false.
The sentence above is true.

Zedblade

Quote from: goodkebab on July 13, 2007, 08:15:46 PM
understandable.

Keep in mind,  this is entirely different engine with our own code and graphics....so glitches will not be duplicated.

lol, there will be all new ones :P

Succubus Dryad Of The Undying Comet

Quote from: Zedblade on July 13, 2007, 09:00:51 PM
Quote from: goodkebab on July 13, 2007, 08:15:46 PM
understandable.

Keep in mind,  this is entirely different engine with our own code and graphics....so glitches will not be duplicated.

lol, there will be all new ones :P
Don't say that, i beg you.

goodkebab

glitches are unavoidable

Succubus Dryad Of The Undying Comet

Quote from: goodkebab on July 14, 2007, 08:11:13 PM
glitches are unavoidable
omg when i read that first it gave me a headache  :-\ :'( :-X

MulleDK19

I'm sorry to inform all of you.

Making a bug free game is impossible!

Except if it's just a 2d sprite flying around! ^^

If my heart ever heals, I will make sure it'll never break again.

The Maestro

Yeah but when the project gets released i hope that the team stay together to make patches to make the bugs very rare
The sentence below is false.
The sentence above is true.

Overstatement

#9
When UT3 gets released, we will get the Unrealscripts, the C++ code for when scripts are too slow and all the artist tools.

Now consider that the CT Versus team had everything I just mentioned AND a professional team (probably with years of UnrealScript experince) AND a few years of development AND full access to the interworkings of a less complicated engine AND reduced requirements (it's a last gen game) AND the code for PT (which pretty much makes it 75% complete before they even start) AND the support of Epic's tech support that they probably get with the licence.

...And you thought CT was buggy. Kok4f4n just had a stroke.

Farley4Fan

Wait a minute, what is all this about us having relationships with Epic?  Or maybe I read that wrong.  If we did, then that would make me pee my pants in joy.

Succubus Dryad Of The Undying Comet

Quote from: Overstatement on July 18, 2007, 07:47:30 AM
When UT3 gets released, we will get the Unrealscripts, the C++ code for when scripts are too slow and all the artist tools.

Now consider that the CT Versus team had everything I just mentioned AND a professional team (probably with years of UnrealScript experince) AND a few years of development AND full access to the interworkings of a less complicated engine AND reduced requirements (it's a last gen game) AND the code for PT (which pretty much makes it 75% complete before they even start) AND the support of Epic's tech support that they probably get with the licence.

...And you thought CT was buggy. Kok4f4n just had a stroke.
omfg... gonna catch AIDS if you don't stop being so pesimistic....  :'(

goodkebab

people have successfully released total conversion mods on the UT 2004 engine before,  and some of them have even gotten commercial success.

I dont see why we cannot do the same.

Overstatement

Quote from: goodkebab on July 18, 2007, 09:14:25 PM
people have successfully released total conversion mods on the UT 2004 engine before,  and some of them have even gotten commercial success.

I dont see why we cannot do the same.

...you mean other than all the problems I've stated before?

Covert

Quote from: Zedblade on July 13, 2007, 09:00:51 PM
Quote from: goodkebab on July 13, 2007, 08:15:46 PM
understandable.

Keep in mind,  this is entirely different engine with our own code and graphics....so glitches will not be duplicated.

lol, there will be all new ones :P
I was thinking the exact same thing as soon as I read that.