Hello! some Gadget suggestions that might prove usefull, i guess.

Started by HawK, July 20, 2007, 07:05:33 PM

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Tidenburg

I think the spies should have a reticule. Just a dot with a circle around it. Then when you ping make it let off waves like the mercs sound detector did (except circular instead of in one particlular direction) this way we could indicate where they where aiming and it could change according to what their looking at (i.e. look at terminal and key to hack is indicated)

Succubus Dryad Of The Undying Comet

...or let the players make custom skins...
And the tubes flashing... in CT the merc reticule doesn'y flash when a spy makes multiple noises, it just changes its direction. I think that a running spy should have this kind of "noise detecting tubes" - they should just change colour, not flash/ brighten the colour.

Farley4Fan

I think that would be really distracting and annoying.  I agree with tidenburg, but it should be in the HUD and not in the middle of the screen.

Succubus Dryad Of The Undying Comet

or just eliminate any kind of noise tracking and let the players hear eachother? like in CS? maybe making the spies sounds louder and take off the reticle?

Farley4Fan

No, that would change the gameplay too much and I doubt it would work.

monterto

Quote from: Kok4f4n on August 12, 2007, 05:04:41 AM
or just eliminate any kind of noise tracking and let the players hear eachother? like in CS? maybe making the spies sounds louder and take off the reticle?
thats double agent...look at that game and think about what you said...
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Succubus Dryad Of The Undying Comet

Look on the presence detector/ remote hacking/ map design/ noob friendly game.
So is the removal of the reticule such a big and omg drastic change? hell no - half of the time playing i can tell where the spy is just by logic thinking: say like 10 seconds passed and i see a "Security failure" on aqua -  sure as hell it's greek. it's kinda harder in the middle of the game, but most of the time i don't need the spy to ping the reticule to know where he is.
In other news, imo CT is too much a visual encounter, there should be more emphasis on sounds. What i want to tell is that the reticule gives a hell lot of advantage to the mercs.
And one more: how about giving the spies a reticule for tracking mercs?
btw - most of the time when a spy is running i can't hear the running itself. I hear the pinging reticle instead.

InvisibleMan999

Quote from: Kok4f4n on August 12, 2007, 05:04:41 AM
or just eliminate any kind of noise tracking and let the players hear eachother? like in CS? maybe making the spies sounds louder and take off the reticle?

Nah, because that grants far too much of a hardware advantage to people with exceptional sound setups. Basically it means that to be good at the game you need some crazy surround sound system to help you pinpoint where noises are coming from.

It's nice to just have a reticule.

Succubus Dryad Of The Undying Comet

or lock it to stereo....
Anyways, hardware advantages are a hell to overcome in the way of PS...

Farley4Fan

Quote from: Kok4f4n on August 12, 2007, 06:26:10 AM
Look on the presence detector/ remote hacking/ map design/ noob friendly game.
So is the removal of the reticule such a big and omg drastic change? hell no - half of the time playing i can tell where the spy is just by logic thinking: say like 10 seconds passed and i see a "Security failure" on aqua -  sure as hell it's greek. it's kinda harder in the middle of the game, but most of the time i don't need the spy to ping the reticule to know where he is.
In other news, imo CT is too much a visual encounter, there should be more emphasis on sounds. What i want to tell is that the reticule gives a hell lot of advantage to the mercs.
And one more: how about giving the spies a reticule for tracking mercs?
btw - most of the time when a spy is running i can't hear the running itself. I hear the pinging reticle instead.

You just said you don't need a sound reticule, and you stated that you need spies to trip a wire or shoot a laser to tell where they are.  What if they aren't making a sound, hiding somewhere, and not doing anything?  You can't just "tell where they are", you would need them to ping a sound to give you the general idea of where they are, and then you search for them by scanning the room.

CT is too much of a visual encounter, this is why I think that maps should be darker so mercs rely more on their search capabilities and noises the spies make.  Spies don't need a reticule for tracking mercs WHATSOEVER, they have freaking light beams shooting out of their heads.  If a merc was running and coming up behind a spy, then the spy would be alerted of their presence because of the running pinging their sound reticule.  If this were to happen then mercs would never be able to kill a spy from behind, or they would have to crouch and walk up to them.  If a merc was running it would show up on a spy's reticule, since mercs are always running, they would always know where a merc is.  Sounds lame to me...

Yes, the removal of the sound reticule was a huge change to the gameplay:

CT:  A spy is running around 30 ft in front of me ( out of sight ) and I would go find him and kill him.
DA:  A spy is running around 30 ft in front of me ( out of sight ) and I would have no idea he was there whatsoever, and possibly turn around and go away.

CT:  A spy crouches, slowly creeps up to an unsuspecting merc, and grabs him.
DA:  A spy crouches, slowly creeps up to an unsuspecting merc, and the merc detects him some magical way ( PD ) and berserks him to the ground.

CT:  A spy runs up to a merc from behind full speed, and gets berserked and killed.
DA:  A spy runs up to a merc from behind full speed, and the merc is grabbed because he couldn't hear the spy, and the PD acted too slow for him to be fully aware enough to berserk.

HUGE GAMEPLAY DIFFERENCES.  Only because the sound reticule was removed and replaced, let's keep it the same way shall we?