Destructible Lighting

Started by B1nArY_001, August 23, 2007, 05:58:25 PM

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iservealot

Quote from: AgentX_003 on August 26, 2007, 10:36:52 PM
Quote from: Papa Skull on August 26, 2007, 08:51:06 PM
^ agree, it could be useful especially considering PS may have destructible lighting and darker maps.


Even tho i don't know who the hell you are , ill say this I sorta agree with your point but , ill articulate upon that , and that being said , I really think ya , there should be the element of lights being destructible.. because then things like ie. Flares would be come of actual use , and the Intensity Scare factor would be there of not knowing when the spy is gonna come up behind you, perfect example : Warehouse.. imagine all the lights broken and your searching for your life in the black abyss .

on A final Note, Play this game on PC, so you can't actually quote things to a prestige point

Run on sentence! haha...sorry

Farley4Fan

Quote from: Gawain on August 27, 2007, 12:38:25 AM
warhouse would be np in pitch black. simply camp in the middle with dial backpack and spam frags whenever some1 hacks.

Oh god that would suck.

Why did you say sorry?  That wasn't your run on sentence ???

InvisibleMan999

Quote from: Gawain on August 27, 2007, 12:38:25 AM
warhouse would be np in pitch black. simply camp in the middle with dial backpack and spam frags whenever some1 hacks.

Yeah, one of the many reasons why warehouse sucks balls.

I generally prefer a little bit more to level design than just making the level such that you can bounce a frag to any of the objectives from the center of the level.

Spekkio

The lights stay off permanently in UMP krauser and the map has the MT fix on it. It's still not that useful because of this thing called EMF. The darker the room is, the more you are forced to use your specialty visions.

Overstatement

#49
I like the idea of being "forced" to use your visions because you aren't truely forced to do anything, just really really encouraged to do so. So imagine a merc sweeping a room so dark that the only thing you can see is their EMF. Your only choice is to either wander blindly and risk hitting something that makes noise, use NV when he's not looking or wait for the merc to leave.

I don't think lighting plays enough of a role in the current CT.

InvisibleMan999

Quote from: Overstatement on August 27, 2007, 09:59:43 PM
I like the idea of being "forced" to use your visions because you aren't truely forced to do anything, just really really encouraged to do so. So imagine a merc sweeping a room so dark that the only thing you can see is their EMF. Your only choice is to either wander blindly and risk hitting something that makes noise, use NV when he's not looking or wait for the merc to leave.


It would be kind of interesting if walking into a wall in the dark actually made noise.