Wha the merc needs to look like.

Started by tigaer, July 06, 2007, 05:12:13 PM

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Succubus Dryad Of The Undying Comet

Quote from: hughie21 on July 20, 2007, 05:13:27 PM
What I mean is that there must be a point where you don't feel an upgrade of RAM.
lol i have 512 and i think that i will always feel this need :P

goodkebab

there is a ram limit on 32bit OS and on 32bit applications.

XP x86 supports 4gb ram with tweaks,  but applications will never get more then 2gb of ram.

I am running Vista x64,  so there is no ram limitation for the OS or any of the 64 bit apps i run.


The important part is the multitasking...i can render an image that needs 2gb of ram and 4 cpus running 100%.   The other 4 cpus and ram is dedicated to working on files that require unlimited amounts of ram.  I more often then not have Photoshop,  Mudbox, Maya, and a video player open simultanously.  ....I dont want to be slowed down by my tools.

Succubus Dryad Of The Undying Comet

So all this is so that the PC can keep up with You?
Respect.

goodkebab

Mudbox and Zbrush  will suck up Ram like cooked spaghetti noodles

Mental Ray,  will max out ALL cpus to 100% with just a click of the button.

Bionic-Blob

Quote from: goodkebab on July 20, 2007, 09:03:36 PM
I am running Vista x64,  so there is no ram limitation for the OS or any of the 64 bit apps i run.

unless you can get 16 zettabytes of ram :|

Gui Brazil


Anything above 70.000 polygons on mudbox makes my pc go boom already...and that's nothing.

goodkebab

2gb of ram should get you 6million...and scene files have been known to contain 40 million

Gui Brazil

Yea I've started saving money so I can upgrade it all by christmas.

Bionic-Blob

gui, your comp just needs a format. you should be able to handle at least 500,000

psyichic


Zedblade

Quote from: goodkebab on July 20, 2007, 10:41:24 AM
Mudbox2>Zbrush 3>Mudbox>Zbrush2

:P

they have not posted a release date yet,  but Mud 2 will have texture painting and will take advantage of x64.   People are posting rumours of voxels,  which allows you to model based on particle like system that uses volume instead of the standard polygonal system.  Voxels=modelling with volume where you can make unlimited extrusions without effecting mesh density.  The polygonal system works like a skin,  where vert placement is crucial because it effects mesh density, and edge flow,  and introduces issues when making extrusions, bevels, holes, etc etc.

The one reason  Z feels faster is for that very reason,  its a 32bit app that can use x64 advantages.  But generally speaking,  they both have pretty much the same poly limits so you  have to be clever about how you manage the memory.  Mud can handle a 6mill mesh with some slowdown,  but the file itself can have 40+ mill polygons although not all displayable.

You win this round...

BUT I WILL BE BACK!!!

frvge

Quote from: goodkebab on July 21, 2007, 09:53:32 AM
2gb of ram should get you 6million...and scene files have been known to contain 40 million

Scene as in http://scene.org/ ? I love those procedural things.  ;D Some demos beat SCCT's quality by far.
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Gui Brazil

Quote from: psyichic on July 31, 2007, 04:08:40 PM
Gui what be yer specs?

There's a typo up in there...its 700.000 not 70.000.

I have an athlon 64 3000+, 1gb of ram PC3200 and a GeForce 6600gt 128mb AGP.

@Blob, you know I got a scene with 5 million polyongs in zbrush3...of course it took me 20 seconds to open the brush tab and I had to close it, but that's a detail.