Videos for Animation Referance

Started by goodkebab, September 18, 2007, 02:43:57 PM

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Gawain

he doesnt play ct but is in the team?  ??? :o

Westfall

Quote from: goodkebab on September 19, 2007, 10:09:04 PM

Our animator doesnt play a lot of CT so inspiration of gameplay would help.  If he chooses to copy frame by frame its up to him.




That's no bueno right there. Granted I'm sure his experience level is high, but I still think he should be exposed to SCCT or even SCDA just to see the gameplay. Unless of course you're holding his hand all the way through.


Daybreak

I don't think it's a big deal. Technically, all he's going to do is make the spy look good while moving. You don't really need to know the game is played, just how such a character moves. To be honest, he could use any type of video, except he wants to use CT and DA footage for help. Sounds good to me.

We could give him videos of ninja's if we wanted a ninja feel. Maybe that's where we can get some animations for flips or the wall flip and such.

Just cause he doesn't play doesn't mean it's not good. It actually means that what he'll produce will be unique but similar enough to the what we are used to. I think it's the best of both worlds.

Now then, if the spy comes out walking around like the hunch back of Notre Dame, then we might have a problem. Although, that could be his slow walk.

goodkebab

#19
I dont play any of the games i make...and in the last 10 years thats around 12.

That fact is all to common in the games industry  -people just dont have the time to spend playing games.

Also, its not a requirement to have CT game experience to animate for us.

Westfall

I never said it was a requirement. I still feel kind of iffy about it. I understand that most you programmers and animation artists don't have the time to play the games. There are other underlying issues, but they probably don't matter. Just making sure that this game is going to be real sick you know? I also don't program or make video games for a living, so you have to cut me some slack. Only reason I'm here is because I play CT a hell of a lot and I want Project Stealth to be sick nasty. So, I thought it was kind of odd he never played the games, but if you say it isn't really a big deal then I trust your opinion. Better to trust the opinion of someone with experience than someone with absolutely no experience at making games. Just throwing out opinions you know? Twas just a concern. Proceed....

Farley4Fan

It's better if they have CT experience, that way they know what the spies movement is like and they know it like the back of their hand.  That way they don't need vids to "trace" anyways.

InvisibleMan999

Quote from: Papa Skull on September 20, 2007, 06:48:45 AM
It's better if they have CT experience, that way they know what the spies movement is like and they know it like the back of their hand.  That way they don't need vids to "trace" anyways.

I'm just glad we have animators in the first place. Animation and graphics is one of the toughest parts of the project, and probably the most time consuming, short of maybe creating custom maps.

goodkebab



Playing experience really has no relevance to animation skill.  Please understand that we do not have a list of people to pick and choose from and therefore have to accept what we can get.  Our animator is working on his own Mod as well,  and the agreement is that he will animate our characters and I will model his characters for his mod.  Project Stealth does not have financial support,  but several Dev members are investing a lot to get this project done.

All of you really need to understand that,  and need to be forgiving because of that.  We are by no means a professional studio  that can pay for talent.


And think about it from there,  how many 3rd person and 1st person games out there have run and walk animations,  reload animations,  jump animations, death animations,  or crouch animations.  The answer is ALL of them,  so no need to think CT is something special in this regards.


And finally,  have faith that this is not going to be a super mario game.

Daybreak


Farley4Fan

Yeah, but not a lot of other games have splinter cell's spy movement style.  Smooth, quick, stealthy.  Not a lot of other games have neck snapping, pulling off railings, hanging from a pole with your gun drawed, split jumps, etc.  Personally, I would rather have animators w/ CT background if it's possible.  It's just that they should be really familiar with those animations and the style of the imo.  If not, then that's fine, I still have faith in you guys.

Gui Brazil

The guy is an awesome animator, I'm sure he'll have no problem making them look as good as possible.

Spekkio

Quote
And finally,  have faith that this is not going to be a super mario game.
Aw man, I was hoping you would have SS+DJ in there!  ;D

Gawain

we could give ss+dj to the death match players  ;D

Farley4Fan

Wait deathmatch?  Is there gonna be a deathmatch mode or was that a joke?