Training Mode

Started by Farley4Fan, September 22, 2007, 07:40:20 AM

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B1nArY_001

I know this isn't really the point and I don't have much of an opinion on the messages, but if you are playing a game where a Microphone gives an advantage... Shouldn't you invest in one? It's kinda part of the game and if you don't have one and can't learn to communicate quickly and effectively without one, perhaps this isn't the game for that individual?

If a homeless crackhead can come up with the money for $1500 a week habit then it would stand to reason if you REALLY want that mic, you can get one. You can get a cheap mic for 12-15 bucks... If they are to young to get a job, go mow the neighbors lawn or pull weeds. Hell I bought a $500 bike when I was 14 by mowing lawns at 5-10 bucks apiece.

Farley4Fan

I don't see why guys w/ mics shouldn't get advantages.

Spekkio

Quote from: B1nArY_001 on October 04, 2007, 11:40:27 PM
I know this isn't really the point and I don't have much of an opinion on the messages, but if you are playing a game where a Microphone gives an advantage... Shouldn't you invest in one? It's kinda part of the game and if you don't have one and can't learn to communicate quickly and effectively without one, perhaps this isn't the game for that individual?

If a homeless crackhead can come up with the money for $1500 a week habit then it would stand to reason if you REALLY want that mic, you can get one. You can get a cheap mic for 12-15 bucks... If they are to young to get a job, go mow the neighbors lawn or pull weeds. Hell I bought a $500 bike when I was 14 by mowing lawns at 5-10 bucks apiece.
I agree with you. However, kill/death messages should remain.

InvisibleMan999

The only thing I feel should be changed about death messages is that they shouldn't contain names. I'd prefer just "A spy has been killed" or something. The meaning of the message is self-evident for the team to which it refers (if you didn't die, then obviously it's your partner), but makes things a bit more confusing for the other team.

Spekkio

That, in combination with not being able to see your opponent's lives, would avoid "he who counts better knows if a spy is out of lives." It would also keep the tensity of the game and reduce suiciding for more equipment once the mercs know that one spy is out for good.

neth

Well if you really want to have an info, it should look like: "partner signal lost" - it would be cool cause you wouldnt know if hes down for few secs or killed

B1nArY_001

Does everyone really feel that the suiciding for more eq is that big of a deal?

We could allow Mercs to refill their entire inventory once per game + backpack. Just have a eq box they can only access once for a full refill. If he dies he respawns with the same number of mines, nades etc. that he died with.

Just mines for example (Making the assumption Backpack will refill upon death and only one player has a BP) -

Backpack is 2 mines x 3 lives = 6
On person is 3 mines
Eq Station is 3 mines

Total of 8-12 mines VS 15 if eq refills on death and merc has a BP/suicides twice.

I think the 3 mine difference would be hardly be noticed and I dont imagine the once a game refill is going to break balance. Dunno  ???

B1nArY_001

Quote from: neth on October 05, 2007, 05:12:17 PM
Well if you really want to have an info, it should look like: "partner signal lost" - it would be cool cause you wouldnt know if hes down for few secs or killed

Actually I really like that idea, instead of "<name> has been neutralized by <name>" a "Communication feed lost" message with a little 1-2 second long static crackle would be awesome  ;D

InvisibleMan999

#113
Quote from: B1nArY_001 on October 05, 2007, 05:33:32 PM
We could allow Mercs to refill their entire inventory once per game + backpack. Just have a eq box they can only access once for a full refill. If he dies he respawns with the same number of mines, nades etc. that he died with.

One idea I thought of was to reduce mines and traps to 2 each. The thing is that you're allowed to refill them at the ammo box as soon as a mine or trap is removed. This means there's a cap of 2 mines and 2 traps (possibly 3 traps) per player at any one given time.

The backpack under this design would be like an instant ammo box (probably refilling ammo clips too), whenever you or your partner wanted it.

Even though you can get potentially unlimited mines or traps, since you can only play 2 at a time, the mines the spy sees per game will either go down slightly or remain constant. It also eliminates the dying refill problem because you can just get more at the ammo box anyway, so dying doesn't accomplish anything.

The only real problem here would be frags. You can't hav ethose replenishable at the ammo box, so I'd say keep them the way they are. 4 on person, 2 in the backpack, or possibly none in the backpack and 5 on person. If people wnat to suicide for more frags, I guess we can let them, but the fact that you're not getting any mines or traps will probably make it not worthwhile anymore.

Though I'm not sure if this ends up being too big a nerf to the backpack. Though on some maps, having an ammo box on your back might be kinda nice. 

Spekkio

Quote from: B1nArY_001 on October 05, 2007, 05:33:32 PM
Does everyone really feel that the suiciding for more eq is that big of a deal?

We could allow Mercs to refill their entire inventory once per game + backpack. Just have a eq box they can only access once for a full refill. If he dies he respawns with the same number of mines, nades etc. that he died with.

Just mines for example (Making the assumption Backpack will refill upon death and only one player has a BP) -

Backpack is 2 mines x 3 lives = 6
On person is 3 mines
Eq Station is 3 mines

Total of 8-12 mines VS 15 if eq refills on death and merc has a BP/suicides twice.

I think the 3 mine difference would be hardly be noticed and I dont imagine the once a game refill is going to break balance. Dunno  ???
Dying should refill your equip, period. The point that I was making witha ambiguous messages for the OTHER team only is that it would keep more tensity in the game. The mercs wouldn't know that they could relax cuz one guy is dead, or that they could suicide with little penalty for more equipment, etc. etc. The suiciding for more equipment is more of a side effect of that tensity.

You should still get detailed messages about your partner. Not doing that would make the game too inaccessible to people who don't have microphones. You already have enough of an advantage with a mic with quick communication; you don't need to remove any semblance of kill message along with it.

Gawain

i vote for a counter that shows the sum of spy lifes (and no information who died).

suiciding for eq is only a problem with gas mask and bp, any thoughts about it?

Spekkio

I don't really think suiciding for more equipment is an issue at all that needs to be actively fixed. Some people were complaining about it, and not knowing your opponent's lives left would reduce its occurance.

B1nArY_001

Quote from: Spekkio on October 05, 2007, 10:37:19 PM
I don't really think suiciding for more equipment is an issue at all that needs to be actively fixed. Some people were complaining about it, and not knowing your opponent's lives left would reduce its occurance.

Funny. I had typed up a post very similar and then just decided screw it and canceled it  :D

Only difference was; knowing your opponents lives/counting your opponents lives doesn't seem like a big deal to me. If you're down to one spy you pretty much have to get damn lucky or be playing some real idiots in order to win. In my opinion a good player will stay in his area and not go hunting for that one spy giving him the chance to get "lucky". Shrug.

Cyntrox

I think that even if we don't have gadget refill, we should at least be able to renew the gas mask  :-\

frvge

I think refilling gasmask should be like this.
You start each life with 100 'units'. Each time you replenish the mask, you get half of it added.
So if you're empty, you can get 50 units. Empty after that? 25 units.
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