modified gadgets...

Started by goodkebab, October 07, 2007, 10:40:05 PM

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goodkebab

take note the reason why i have changed names , but also enhanced functionality.

Bots:  emits sounds that set off merc reticle.....

-very small,  and when shot on to a surface will immedietly move acrossed surface in a random direction to set off sounds from a different location

-if shot onto a security device,  will behave a like a parasite and continuously set off that device


BioSensor  :  attached to Spy tazer,  when tazer is active,  all living entities will glow,  they not only appear on radar,  but glow through walls ,  Bio sensor only works within field of view of the spy.

Bug: similar size to bots,  but behave exactly like the biosensor by lighting up  all nearby lifeforms, allowing to see them through walls.  It is possible to attach these to lifeforms in order to track their movements.

WiFi :  Merc has the ability to log into security network wirelessly,  allowing him to view any cameras in the network.  Cameras come in 2 standards.  1.  Native networks,  these are passive and cannot be controlled and lack any enhanced visions.  2.  Hi level networks,  uses the same technology the merc posseses and with shock resistent armor.  Hi level networks are established via Cam Grenades which are launched from the weapon.  they can still be destroyed from explosives.

Phosphorous Grenades:  emit bright and intense light upon explosion, but also the substance sticks to the surface and burns for several seconds,  causing severe burns to anyone that touches it.


Tidenburg

Me likey.  ;D
Like the tracking and the way you see them through walls. That will be cool!

Gawain

i kinda like the idea of a better visualization with enhanced reality ghosts, it helps using hbs and sbs more effectively.
snares moving randomly is a totally new gadget. perhaps there should be some modes for snares: the way we already know, but with adjustable occurrance and volume of noises, and a second one that works for a shorter period of time but is moving randomly (maybe flying?; maybe setting off mtv?). it may also be interesting if there was the possibility to remotely activate/deactivate them. perhaps there should be two different gadgets. atm snares are almost only used (by good players) as a counter to eax superhearing, because they can be identified too easily.
phosphorous nades should work in some way spekkio or me have suggested in other threads.

goodkebab

to many options makes things complicated,  these would serve as replacements to ct gadgets.

greenday5494

good ideas. i really like that wi-fi thing. but dont make it too much like DA!

goodkebab

#5
nah...its basically camnet,  but u can place your cams like a sticky cam.  Balance wise it needs to be tested for how strong the deployment is.

its not a remote device like in DA that explodes.

one of the quirks of camnet is the more cameras you get, the more clumsy it gets.  Some levels have several cameras,  and others only 1-2.  This either makes camnet powerful on some maps, or rarely used.

Also because of placement,  it introduces a randomness to passive defenses, and I would like to see a more unpredictable gadget preferances by mercs.


Gui Brazil

We have to be careful about the moving Bot. I'd be so pissed off if I shot it somewhere and after moving randomly it went through an alarm and fucked me up.

Just a thought..

Cyntrox

I think he meant that it would only trigger an alarm if shot directly on a detection device.

Spekkio

#9
I don't know about placeable camnet either, particularly if it has visions available on it. While I like having camnet as a merc, I often wonder if this gadget ruins the game. There literally isn't anything you can do about it except run around, forcing the merc to chase you rather than look through the eye-in-the-sky.

Perhaps camnet should be able to be disabled via sticky shocker. You won't be able to see exactly where the spy is going, but you'll be able to see where he was last.

greenday5494

uh, i think for a little createtivity, make Wi-Fi a gadget that can "jack-in" into the merc's camnet (static camnet, that is). it would be like in CT, where you can see what your partner is doing while in camnet, but cannot control it directly. of course, you could jack-in camnets that arent presently active, but w/e. i would love to see some type of cyber punk type of thing impalnted with this! (think of dystopia and System Shock)

Westfall


goodkebab

#12
Quote from: Spekkio on October 08, 2007, 03:30:16 AM
I don't know about placeable camnet either, particularly if it has visions available on it. While I like having camnet as a merc, I often wonder if this gadget ruins the game. There literally isn't anything you can do about it except run around, forcing the merc to chase you rather than look through the eye-in-the-sky.

Perhaps camnet should be able to be disabled via sticky shocker. You won't be able to see exactly where the spy is going, but you'll be able to see where he was last.

1. passive security is tazeable,  has no visions,  and you cannot control the view.  -gives a very important reason for spy to see the cone of vision

2.  Say 2 camnads. IF we made them shockable,  then we have to give them some kind of stealth making them less visible....otherwise they become very weak.

currently the biggest compromise of camnet is the cost of taking it and little value of it on a lot of levels, 

-maybe we just have 1 camnad then.  Merc is able to pick it up and place it elsewhere.

Gawain

the discussion about camnet just shows us the importance of map design balance-wise another time. there's no real need to change anything, it would be sufficient to get rid of the bugs and create a larger amount of balanced maps.
integrating passive cams in camnet sounds good at first, but makes no real sense: they'd trip the alarm anyways, but the mercs could see which one got disabled. for the sake of balance, i'd spread less controllable cams and large rooms, but more non-controllable cams (+cones visible in nv) + spy traps should be a viable option on every map (larger amount, vertically placable (maybe adjustable angle?), no insta mutual de-trap), too.
there are three concepts i liked about scda (not saying that they implemented them well): drones (alternative to camnet with some stay-whereever-you-are-mode?), destructible lightning and remote hacking.

Spekkio

Quotecurrently the biggest compromise of camnet is the cost of taking it and little value of it on a lot of levels, 
The only levels it has little value are Orphanage, Warehouse, and Missile Strike.