balancing of sticky cams

Started by Gawain, October 16, 2007, 11:48:01 PM

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InvisibleMan999

Quote from: a3c0i3d on October 28, 2007, 01:43:19 PM
Jeez man, we get the point, all uzi players are skilles noobs. So the reason you dont take it is because you can use the challenge and take the more PRO rifle? Bullshit, you take it because it suits your playstyle better, and because you think its the better weapon. Why do all the top teams use the sniper? Because they need the challenge? NO, because they think its the better weapon! I take the uzi because it suits my playstyle better, and i hate agro spies.
So you should praise the uzi players for playing with an inferior weapon instead of flaming them.

You hate uzi lag, i hate headshots.


Well said.

If people consider the rifle so good, let em use it. If other people like the uzi, let them use it. If the uzi is such a noob gun, then "pros" shouldn't mind fighting against it.

And seriously, I don't get these uzi lag issues. I have pretty much no problem getting away from the uzi. It's seriously no big deal. Obviously, if you stand in the same spot for a second at close range against host uzi you'll get torn to peices, but it's not like you can stand in the same spot against a sniper either.

Spekkio

#166
You guys need to understand two things:

-I am not even an above-average sniper in CT, although I could swear a lot of the times my crosshair is on the spy and shitty hit detection is the cause. But that's neither here nor there. There are people who get headshots much more often than me, and they're playing with the same shitty hit detection.

-I use the rifle primarily because, as Westfall stated, the uzi is broken. Not omg it's overpowered broken; it's broken because it causes way too much lag and freezing. If you get shot full-auto with the rifle, you have the opportunity to take your gun out and shock the merc. If you get shot full-auto with the uzi, your spy freezes like a cerebral paulsey victim having an epileptic seizure. It gets even worse when the host uses it, particularly if the ping is near 100, which isn't high at all.

You might hate headshots (I really can't think of anyone who likes being killed by a headshot), but that's not a broken mechanic. That is a player killing you with superior skill. Furthermore, you guys are drastically blowing out of proportion the amount of times you get headshotted before you even see/hear a merc raise his rifle up. If you are playing in a solid server with < 150 ping, this simply doesn't happen. You are taking something that happened to you a few times in your limited experience on the PC and assuming that it's the norm. Need I remind you that you already conceded that you have no idea what you're talking about on this subject? Uzi lag is something that is just beyond any player's control, and it still occurs in relatively low-ping servers. There is no skill in it whatsoever.

-I do not use the shotgun because it doesn't hit where the crosshair points, literally. If you shoot it against any wall, you will notice the bullet spread is displayed randomly around the perimeter of the crosshair. Randomness = terrible for gameplay.

I am for a single-rifle system because it rewards skill. Invisible, in your rants about not being able to snipe spies, you are conceding exactly that. The uzi, through its high magazine capacity and high ROF, in addition to the fact that it makes spies convulse like a derelict, makes up for the fact that you simply suck at aiming.

This really has nothing to do with playstyle at all. If you like an up-close playstyle, then you can take the presumably fixed tazer and utilize the rifle's full-auto capability in addition to the bullcharge and berserk.

Skill gaps should not be able to be compensated for by different equipment items, ever. For any game to appeal to competitive gamers, you need to have weapons that reward skill over anything else.

Cyntrox

Quote from: Spekkio on October 28, 2007, 04:38:45 PM
This really has nothing to do with playstyle at all. If you like an up-close playstyle, then you can take the presumably fixed tazer and utilize the rifle's full-auto capability in addition to the bullcharge and berserk.
If the uzi is even in the game, we can presume it will be fixed too...

a3c0i3d

#168
Quote from: Spekkio on October 28, 2007, 04:38:45 PM
Need I remind you that you already conceded that you have no idea what you're talking about on this subject?

huh?

I played more than a 1000 (pc) hours scct, and i have no idea??? sure.

Let them for gods sake "fix" the uzi in PS, or remove it completely then, so all the winers can find something else to wine about.

Oh and for westfall: UZI PLAYERS SUCK!!! (so you dont have to say it again).

Spekkio

I was talking to invisibleman.


Nitro

Quote from: Gawain on October 28, 2007, 02:11:44 PM
if you want advantage in close range, use tazer.
and no, it's not a clone of ct, it's rather taking the best of pt and ct.

Taking the best from CT and PT you say?

Well i do not know how people see that game, but the really good thing with these games are the options you have.

Meaning if you are a aggroteam all the way you will have to prepare yourself on meeting UZI/shotty combos and vice versa.

People who arent fully capable of doing the whole "sniper" thing should also have an option when you get flash,smoke chaff combos against you.

I hate getting gunned down by a UZI or a shotty but i still KNOW that if i keep my distance they will bot bother me at all.
Offcourse i see alot of you who think you can do the same style no matter what, just aggro the hell out of anything. (resulting in death, and serious amounts of whining about the uzi being a noobweapon.

I would vote stick with all weapons to keep the game balanced/deep. Narrowing down the options in a MOD will kinda ruin the whole concept.


kronf

#173
Ya you say stay from uzi and you will be fine or you say go stealth you aggro mofo. Hahahahaha. What stealth are you talking about. Unfortunately there is no stealth in this game. Having EAX and MT is enough to find you anywhere on the map, but you are even no longer safe on the ceilings thanks to EMF ghosting.
You can't stay away from merc, at least with the current maps design. On a map like museum, its just simply impossible to keep distance with mercs, because of how small the rooms and everything is. Even on most maps which favor stealth you can't avoid contact with mercs. Thats just how the game works. Sooner or later you will have to shock, punch, try to grab. Shotgun is more or less ok, because of really low range it has, yet it sucks with its random blasts. How can you call something skill if its totally random? Uzi is only useless on really big maps, but there are only few of them. Rifle bullets do as much damage as uzis, and if you cant aim with rifle thats just your problem, learn to aim.

QuoteIf the uzi is such a noob gun, then "pros" shouldn't mind fighting against it.

Its noob because it requires no skill. Its like this guy sucks at using camo so lets give him an uber camo which doesnt make noise and has unlimited energy. Same with uzi, omg I cant hit shit with rifle, give me an uber weapon.

QuoteWhy do all the top teams use the sniper?

Because uzi is broken.

QuoteSo you should praise the uzi players for playing with an inferior weapon instead of flaming them.

Why should I praise someone who makes my gaming experience full of lag. Maybe you should get off your host and play once as client.

QuoteI always had to run alot more through the maps, because my uzi didnt have the range, thus leaving me exposed to grabs and cams more often.

Good luck trying to grab merc with uzi and mt on.

QuoteThats your problem, you dont want to change your playstyle, so you want to get rid of uzi. Lemme guess if the merc had rifle (like in situation above) you would wait hacking as long as you can, then freeze him and run away...I* guess that most ppl here flaming on uzi are just aggro players. OMG ppl if some dudes want to take this wpn why you want to forbid it. Best way to counter uzi is to avoid fighting merc. My advice - when you see uzi guy, just switch to stealth.

I'll be happy to play you so that you can show me your uber stealth playstyle which renders uzi useless.
I guess I'm a noob if I can't do that.

Farley4Fan

So, from what I have read ( mainly from Gawain) Uzi only kills inexperienced spies.  So why the fuck are you even worrying about it if you are so good in the first place?  If "skilled" players can shock mercs and get away soooo fast just like you say, why do you worry about the short range of the weapon?  Bullshit people.  Uzi kills from close range - DON'T GET WITHIN IT'S RANGE!  FIXED PROBLEM EFFING SOLVED.  Just take out the red screen effect and you guys shouldn't have to worry about a thing.

And if I'm such a noob and you're such a pro, then howcome I have such an easier time staying away from uzi?  I don't feel like I have to be close to a merc to win a match.  Does this mean that you are aggro players?  Does it mean that because Uzi is such a good counter to aggro, you all don't want it in the game? 

Uzi is one of the best parts from CT imo.  It stops spies from being absolutely retarded and run up to you.  Which for some reason, hasn't sunk into your heads yet, that you should try and stay away from mercs. 

kronf

QuoteSo, from what I have read ( mainly from Gawain) Uzi only kills inexperienced spies.  So why the fuck are you even worrying about it if you are so good in the first place?  If "skilled" players can shock mercs and get away soooo fast just like you say, why do you worry about the short range of the weapon?  Bullshit people.

Did you just pull it out of your ass?

QuoteAnd if I'm such a noob and you're such a pro, then howcome I have such an easier time staying away from uzi?  I don't feel like I have to be close to a merc to win a match.

I don't know who you are winning against and why you have easy time with it.

QuoteUzi is one of the best parts from CT imo.  It stops spies from being absolutely retarded and run up to you.  Which for some reason, hasn't sunk into your heads yet, that you should try and stay away from mercs.

If you can't stop spy from running to you without uzi then you are retarded.

Farley4Fan

So are you telling me that you think the rifle is better than uzi at close range?  Did you just pull that out of your ass?  If uzi is better than rifle at close range, and it is a close range map, atleast one merc on your team should bring uzi.  It has nothing to do with skill level, only how smart you are. 

I don't have an easy time against uzi up close, hell no, but that is why I stay away from it.  If you wanna have an easy time agains uzi, just stay the hell away. 

Spekkio

Papa, you're missing the point: the nature of this game is such that the spies must come in close proximity to the mercs. Thus while running around and keeping your distance works for the first 1 or 2 objectives, when things get tight for the last one the omg I just jump lagged out of your grab cuz I have uzi really gets annoying.

Nitro

KRONF you are missing the point...

The forum we are having this discussion on is trying to make a mod, with the best from 2 games we all know..

If we where to say that they will use the same sucky codes, and engine as ubi have then i would partially agree with you, but still i would not ask anyone to remove the UZI nor ask anyone to not pick the UZI in the old game. (its a part of the game, its like removing the burstshots from the rifle just becouse it "does not require the same skill as using snipermode) before you start to flame me *yes that statement was well over the top*

I am not in anyway calling myself a PRO nor that i can completly avoid the UZI for a whole game, but i do know that if i encounter a man with uzi ill rather taze run, not go aggro at him.
You just have to see the situations as they come, at some points you will have to encounter them but how you choose to react or proceed is entirely up to you. 

So to sum it, I agree with the UZI lagissues IN CHAOS THEORY they are kinda ruining some of the gameplay but as stated, this is a new "game" and who is to say it cant work here?

Would you still hate the uzi so much if it had been a proper netcode?

Spekkio

Uzi would need the following adjustments in addition to lag:
-Spread should be bigger than the rifle
-Lower damage per shot by 10-25%