What about a scoring system?

Started by Farley4Fan, October 18, 2007, 04:32:13 AM

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Daybreak

A stat tracker would be nice. I've always wanted one because it'd be fun to know just how many mines i've run into. Being able too see that kind of stat, might make you. Hmm, this guy runs into a lot of mines. Or hmm, this guy has 2200 headshots. I better be careful, he'll snipe me. Or avg. Vision time per game. 98% in MT eh? This guys a motion whore.

Thus the stat tracker helps determine strategy.

Farley4Fan

Exactly daybreak.  A way it would help you is if it told you how many times you were detected on EMF.  This would help you realize that you need to be careful when you use visions/gadgets or use them less.  wtf invisible man?  I already said it wouldn't be that high profile.  I said it would be a little number in the corner of your screen so it isn't so distracting, and you can turn it off.  Plus points can lower your ego Gawain, if you play bad, you don't get a lot of points.  I don't see why you think bad players would use it to boost their ego, when their scores would be bad anyways.  And you can turn it off if you don't want it to.

How much programming would it take to make something add a number to your previous number anyways?

Nitro

#17
To be honest i have to say he is touching something that could be useful.

For tournaments, and other "Elimination" systems this could prove useful to get a winner without having to play 4 ties if two equal teams had a good night.

Not saying that i like the whole points for grabs and such but scoring "points" by doing objectives and maybe  set higher risk objectives to a higher score.

Like Station:
If you bomb carpark you will get a bigger amount of points compared to the checkpoint altough its a very risky move since sector two will become HELL/nearly impossible for you.

So grab a big score if you think the game will be a tie anyways or chance on doing the smaller score to complete sector two.

Im just tossing ideas..

What i think CT was missing is a chance of making the game really competitive.
Things like:
- One slot for a observer/referee
- Possible to save replays

Are things i think would increase the chances of making it a competitive game, which i think will result in a bigger community.


Overstatement

There is usually a big skill gap between noobs and non-noobs. This feels like it will bring on lots of games with spies doing nothing than camming, grabbing and intimidating noobs more than they already are.

Farley4Fan

You would get more points for taking objectives then, rather than killing a merc, which wouldn't get you much points anyways.  The faster you get objectives the more points you get, this would keep people from killing off most of the mercs and then taking an objective.

Points and a stat tracker would be for your own personal benefit.  Examples:

You learn that you are using visions too much (and you keep getting detected my EMF) so you decide to not use them as much.
You learn that you keep getting killed by mines so you decide to bring chaff and be more careful.
You learn that your enemy has a lot berserk kills so you remember not to try and jump him too often.

Stat trackers would be useful, points would add some fun ( and like Nitro said, determining factors in a tie ).

Overstatement

#20
I wasn't refering to points. What kind of 12 year old would take pride in hacks over cams/necks?

Quote from: Papa Skull on October 18, 2007, 05:10:40 PM
I don't see why you guys wouldn't want something you can look back at and go: Wow!  I have taken the Lunch Room objective 84 times!  Or - I have knocked 489 mercs unconscience with sticky cams!

Edit: And if it's only points, is that really any different than rank which we all seem to hate?

Succubus Dryad Of The Undying Comet

Yes, because it keeps things ONLY for your pride.

Daybreak

just to be clear. I'm for a stat tracker as I have always been mentioning it.
The points system is gimicky, and is reminicent of rank.

Stats are just stats. Used best for personal use.  

EDIT: Overstatement beat me to it as i was typing.

Farley4Fan

It's absolutely not rank, of course it has some rank aspects, but its more of a detailed list of stats to help you realize what you need to improve on.  Or it helps you see who is good at what particular aspect of the game, or what they use a lot etc...  If you see that someone uses EMF 84% of the time before the game starts, you kind of have an idea of what you are going up against, and it helps you decide how you are going to play the game.

Daybreak

you are refering to the stats again. And not the point system.
The point system is a level in which opponents can be judged.

"i have 23300 points"
"I have 1000 points"
"HA, i'm better than you."
"no I am"

with stats it's

"dude you're in MT 90% of the time in an average map"
"so your in EMF for 30%"
"and?"
"shit"

neth

Quote from: Papa Skull on October 18, 2007, 05:15:27 PM
The use is that it's cool.  It does help other players see your skill level.  Look at its success on Halo 3!  Everyone is always checking their stats, scores, medals and bragging about them.  It is fun and it makes it more social.

Yeah, but you see, its a pc game, not a console one and i would not like to put into the game any things which have something to do with consoles. Look what happenned to DA, thats a game made for consoles.

Nitro

To make it clear, im not talking about a stattracker.. I am merely talking about points to help determine ties aswell as making the game easier to set up as competitive.

If you where to even consider setting up points its very important to keep the point focus on the correct matters.


Stattracker would show that I almost never bring gasmask on some maps and that would leave all my little plans useless.
Stattracker would show that a person is only using Uzi etc which will create alot arguing in lobby.

So, Stats/rank i am against
Points in order to give comebacks a chance and widen the possibilities i could support if used correctly.

Farley4Fan

Yes and you get points for completing the correct matters.  Capturing tough objectives would be the best way to get a good score.  And little multipliers would be grabbing mercs, disabling defenses etc...

Vega

#28
No, this is not Tony Hawk's Pro Skater nor is it Halo 3.  This isn't an FPS nor is it a sports simulation game.  Points are gimmicky and stupid.  I don't give a shit if I get +100 pts for rolling through a laser or +500 pts for a headshot or +9000 pts for getting an objective.  There are many things that made SvM great, one of those things is the atmosphere.  It was serious, competitive, and fun - it wasn't ruined by some lame aspect to get the kiddies to buy the game.  You kill the atmosphere with this.  It's like the DA announcer voice saying "headshot!"  To no surprise, DA was a complete failure.

The whole idea of keeping a tally of how many necks, objectives, or whatever you can think of is lame but better than points.  I'll boycott both these ideas, but if one of them were to be included then I rather it be stats than points.  Stats are still stupid and shouldn't be public.  Why do you ask?  You shouldn't have a 1-up on your opponent.  "I see you use MT 90% of the time, now I know your strategy."  Whatever happened to the excitement of facing someone you don't know.  I can think of numerous complaints with a public stat system, but I won't list them all.  How far are you going to go with the stats?  'This person uses frag grenades 95% of games.'  Might as well make item selection public in the lobby, huh?  FPS games like Halo 3 list weapon stats because everyone starts the game with the same weapons.

Quote from: Nitro on October 18, 2007, 10:38:50 PM
Points in order to give comebacks a chance and widen the possibilities i could support if used correctly.

Are you saying that if a team is losing, that they have a better chance of getting more points?  Thus winning by total points?

Gawain

a personal (=non-public) stat tracker is the only thing discussed here that i'm ok with. but to have any use for actually improving oneself, it must be really sophisticated: how many kill with wich weapon on which map in which vision, where triggering the alarm and how often, in which area dying the most/the less, where and how often killed using camo or hiding in the shadows, how often one get's cammed and where, how much of one gadget is used/wasted .....