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Map maker ... maybe

Started by Spekkio, October 20, 2007, 01:44:47 AM

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Spekkio

No promises since you guys don't have a development timeline and my near future is up in the air, but if you guys get a playable version I'll throw my hat in the ring as a potential map maker. Of course someone's gonna have to help me learn the map editor, but it should be fun.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gui Brazil

Hey, if you like to create maps, i'm sure you'll be of great help...but you gotta like it, or else it'll be the biggest pain in the ass for you. About having to learn the editor, I'm sure we have plenty of people to help you out with it.

Spekkio

Well, I have plenty of ideas on what goes into a good map and what goes into a bad map, so I might as well learn the editor and try to make one myself :).

Besides, the office building I'm working at has an excellent layout for a SvM map, with some modifications of course.

B1nArY_001

Buy Roboblitz, it's like 10 bucks and has the map editor, that would get you started on the basics and give you a chance to experiment with it.

frvge

Don't buy Roboblitz, and wait for UT3. Should be out soon.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Bionic-Blob


Tidenburg

Im like you Spekkio. Good ideas but no way to show them lol. I'm trying to learn the editor now but it keeps crashing randomly when I try to do certain things.

Spekkio

Well, several things have to happen before I start to make maps:

-This project has to come close to becoming a reality. You guys already have Mr.Mic and Zed to make alpha and pre-production maps.
-I need to buy a computer capable of running UT3
-I need to find out where I will be and what my schedule is when the first point happens.

I'm not going to bother learning the map editor now only to have the project fall apart like many mods do.

Tidenburg

Does UT2 editor port over? Or are the differences much to vast for that to be possible?

goodkebab

The editor is not really meant for actually creating graphics.  It can do so in a limited sense.  But anything related to geometry, layout,  texturing, shaders is handled in a 3d app.

Where we could use you perhaps would not be in creating assets obviously, or scripting.  Layout will not be created in the editor either.

That leaves placement of objects like boxes, lighting, security,  objectives placement, and numerous bugs in the map.


If you are comfortable with the CT editor,  it will be an easy transition to UT.

Zedblade

Quote from: goodkebab on October 23, 2007, 10:53:03 AM
The editor is not really meant for actually creating graphics.  It can do so in a limited sense.  But anything related to geometry, layout,  texturing, shaders is handled in a 3d app.

Where we could use you perhaps would not be in creating assets obviously, or scripting.  Layout will not be created in the editor either.

That leaves placement of objects like boxes, lighting, security,  objectives placement, and numerous bugs in the map.


If you are comfortable with the CT editor,  it will be an easy transition to UT.

Actually, layout is done in the editor. He could design a level and do the basic layout and blocking out in BSP. Placement of objects, lighting and stuff is an artist's job.. especially lighting and prop placement.

goodkebab

#12
ie:  just blocking out rooms  with  a few basic textures you mean? 

And things like stairs,  vents, windows?  UVs?  multiple textures on one object?

element54

He could create decent map layouts with just basic concept drawings and someone with experience with the editor can build the map.


Tidenburg

The editor is annoying. Every so often I will build all and some faces are lost revealing the empty space behind it :(