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Map maker ... maybe

Started by Spekkio, October 20, 2007, 01:44:47 AM

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Zedblade

Quote from: Tidenburg on October 23, 2007, 09:06:40 PM
The editor is annoying. Every so often I will build all and some faces are lost revealing the empty space behind it :(

thats becuase you built it wrong.

Tidenburg


Gui Brazil

He could do the blocking of the map on the editor and we'd come up with the textures and needed props.

Zedblade

Quote from: goodkebab on October 23, 2007, 12:54:53 PM
ie:  just blocking out rooms  with  a few basic textures you mean? 

And things like stairs,  vents, windows?  UVs?  multiple textures on one object?

kinda. He could block otu a level with simple blocks and all that. Using the default grid texture. After that it could be handed off to t someone for a quick first pass on art, then off to first testing. Afterwards, it goes back to design then back to arists. Untill it's done.

Thats the process that epic uses in making UT maps. From what I read at least.

All Spekk needs to learn is how to creat and modify bsp, and how to keep to the grid and know the standards.

Tidenburg

Random noob question. If I make a block using the cube and then pressing add why won't my spy grab it or just interact with it? In warehouse they've used blocks which are grabbable but I don't know how. Please help, I've got a semi-done map but the player wont do anything except run up the walls.

frvge

You need to add GE's. That tells the engine that something can interact.
Fences need to be set to 'climbable' with some flag. That's in the SCCT editor.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

In CT editor, you have to assign it as "grabable" using the GE View Mode. Though, I'm not into explaining it.

Tidenburg

gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

Spekkio

So making maps for PS won't be like making maps for CT? In other words, all the objects will have to be created from scratch in a separate program no matter what?

frvge

CT's editor has 'GEs' which is not standard in the Unreal Editor. Ubisoft made that part. There are some other differences, but overall, making maps will be the same. (but maybe someone with more experience can explain it better)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Zedblade

Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

goodkebab

Quote from: Spekkio on October 24, 2007, 07:51:56 PM
So making maps for PS won't be like making maps for CT? In other words, all the objects will have to be created from scratch in a separate program no matter what?

How custom maps of CT worked was just ripping assets from existing maps and placing them into a new map.

Sorta like copy pasting text.

What that means is,   we still have to create ALL of the assets for the maps.   Once we have 3-4 maps created, there will be enough material  to make a hybrid map.

That is if you want to do it solo.

Otherwise,  you have a team of artists slaving day and night to create assets for each map.

Spekkio

QuoteOtherwise,  you have a team of artists slaving day and night to create assets for each map.
That's right, you're all my slaves!

Gui Brazil

Don't worry about the props/textures. You need it, we make it. :P

element54

Quote from: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

WTF there are tutorials? OMFG you all suck for not telling me this earlier. I HATE YOU ALL!!!!!!

;D