each team with one set eq?

Started by seefoo., October 24, 2007, 08:23:52 PM

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Spekkio

Oh, right...yea, def one energy system.

I don't see a problem with spies camping vents other than it's boring. Time is on your side.

Gawain

well, here's one example: museum, spy got into exe vent, one merc goes to exhib, the other one stays in cafe/elevators and it's only a matter of time when the other spy will go mono.
i think if you know where a spy is, you should be able to go hunt for him (except for spawn lol).

Farley4Fan

The reason I don't want camo to be in your equipment automatically is because camo is virtually useless on a dark map.  The maps I would think about taking camo on are maps w/o a lot of shadows to hide in like club house or museum.  PLus destructible lighting is a possibility right?  So, I predict darker maps, and so I predict a lot of useless maps for camo.  I would like a 5 gadget slot, and not anything built in.  Gas mask built in I am still kind of iffy about.

Spekkio

Well, in the scheme of things, guarding cafe is much more important than monolith. This is where camnet helps a ton. This is also why Museum was much better when it was 2/3 objectives from each room.

QuoteThe reason I don't want camo to be in your equipment automatically is because camo is virtually useless on a dark map.  The maps I would think about taking camo on are maps w/o a lot of shadows to hide in like club house or museum.  PLus destructible lighting is a possibility right?  So, I predict darker maps, and so I predict a lot of useless maps for camo.  I would like a 5 gadget slot, and not anything built in.  Gas mask built in I am still kind of iffy about.
Then you don't have to use it. This is a FREE gadget. It's not costing you anything to have it. The same could be said about the mask if spies take something like flash/chaff/snare/hb sensor. So what? It didn't cost you anything to have the item.

psyichic

But then you are adding a gadget that everyone always has. To people who don't use it it will just be pointless. Camo is not as much a necessity as other gadgets so adding it would just be pointless to a good group of players. And even if it is turned into an anti-MT device that doesn't mean anything. Unless you wanted to add a delay between vision switching that was significant enough to seriously hinder a merc people will just cycle through visions enough to make Camo essentially useless again. Not to mention think about the change in a player's mentality when they know Camo is ALWAYS with a spy. They will always be checking for it. Camo is mostly useful when people are not expecting it. When everyone has it it will become expected alot more. It will just turn Camo into another useless gadget.

I mean what is the difference even between the 5/8 system and a 4/8 (or 4/7 or whatever) when you have an integrated gadget? If it proves so necessary it will be just as good as implemented anyways. Just give people a choice in the matter instead of deciding "You will need this gadget!".

Farley4Fan

Dude, it does cost you to take the item!  Instead of getting 5 slots, you get 4 slots because the camo suit is already taken up one of them.  I don't really need the camo that often, as I said, mostly on club house/museum I will THINK about taking it.  Even then, I don't always take it.  Especially since on dark maps, you shouldn't need the camo suit to go undetected anyways.  In fact, it will help you get detected if someone flips on EMF...


seefoo.

#36
you guys obviously dont know how to use camo suit.  there are many uses for it.
also if a merc knows a spy has camo suit is not always bad.  saw many good players flip emf on because they heard the camo suit noise.  actually the camo suit ran out, they flip on emf and then they are grabbed cuz they walk right by the spy.  there are many more situations where camo has fooled mercs but i wont get into it.

its not a matter of 'use this gadget and only this gadget'.  its a matter of hey look at spy suit it has camo eq on it so just give it to the spy for free.  and the merc has built in mask or camnet cuz its on the damn model.  i dont see what is so hard to understand about it.

Farley4Fan

Current Equip:

Smoke nades
Chaff Nades or Flash Nades
Sticky Cams
Heartbeat or Spy Bullets

It somewhat depends on the map itself.

I don't think that camo suit has enough positive aspects to replace one of those gadgets.  It just really doesn't.

I would rather have 5 slots where sometimes I may take the camo suit.

seefoo.

its not there to replace anything.  ITS THERE TO USE IF YOU NEED OR WANT TO,  just like the mask - not everyone will use. 


...and again you probably dont even know how to use camo suit except turn it on right in front of merc thinking you are invisible...

AgentX_003

#39
Quote from: seefoo. on October 26, 2007, 03:16:34 AM
its not there to replace anything.  ITS THERE TO USE IF YOU NEED OR WANT TO,  just like the mask - not everyone will use. 


...and again you probably dont even know how to use camo suit except turn it on right in front of merc thinking you are invisible...


To this post i say: http://www.youtube.com/watch?v=aFXTJQY2SY4, but to be realistic there are ways of of timing it right so that the merc doesn't hear the camo =).


-Thanks Murdy for da Sig <3  xD

Spekkio

Quote from: seefoo. on October 26, 2007, 03:16:34 AM
its not there to replace anything.  ITS THERE TO USE IF YOU NEED OR WANT TO,  just like the mask - not everyone will use. 


...and again you probably dont even know how to use camo suit except turn it on right in front of merc thinking you are invisible...
Seefoo,  I don't know why it's so hard for these guys to grasp that concept.

The gadget is FREE. If you don't use it, IT DOESN'T COST YOU ANYTHING!

Farley4Fan

WTF?!  It will cost you the 5 slot gadgets!!  Instead you will have 4 gadgets and a gadget you don't always need.  Personally, I would rather choose my fifth gadget rather than have it already chosen for me.  It DOES cost you!  Why wouldn't you rather have 5 gadgets that you can actually choose?  Beats me...

It isn't free.  We are all talking 5 gadget slots.  Making one gadget take up a slot permanently WILL cost me a slot in my equipment.  Honestly, I've got no idea how you think it doesn't cost you anything.

Spekkio

Well, we don't have 5 gadget slots atm, and 5 slots could very well be bad for gamplay.

Farley4Fan

If you have 5 gadget slots, more gadgets, and less of them ( say 3 for each gadget slot ), then it wouldn't be bad for gameplay.  Sure the spies would have a lot of gadgets, but there are more variety of them, less of each, and hey - spies should have as much gadgets that they can carry.  I know that I would if I was infiltrating a base which was guarded by mercs, I would take as much as I could.  But off the realism argument...

And 5 gadget slots sounds very possible atm, even though we don't technically have it.

Westfall

Quote from: Spekkio on October 26, 2007, 05:52:40 AM
Well, we don't have 5 gadget slots atm, and 5 slots could very well be bad for gamplay.

Interesting?