Main Menu

couple ideas

Started by kronf, October 24, 2007, 10:16:42 PM

Previous topic - Next topic

a3c0i3d

#15
i (as a standard uzi user) would ofcourse like to see it return in PS. The main reason i started using it was to counter agro spies. My mate would always take the sniper, so the spies could encounter both weapons, and we could lock down maps pretty nicely that way. But to take away frags when using the uzi is saying "just remove the uzi". No one will use it anymore.

And the reason why people are always bitching about the uzi and shotty is because they cant deal with them. If you are so close for me to kill you with the uzi, you where to close to me anyway. It where mostly agro spies that started bitching about the uzi and shotty, i never heard those stealthy ones.

Well if PS turnes to be without a uzi, i better hope they come up with some better anti agro options then scct did. Plus that they remove that stupid sway from the sniper zoom.

neth

Agreed. There must be a good way to counter aggro spies.

Gawain


InvisibleMan999

#18
Quote
And the reason why people are always bitching about the uzi and shotty is because they cant deal with them. If you are so close for me to kill you with the uzi, you where to close to me anyway. It where mostly agro spies that started bitching about the uzi and shotty, i never heard those stealthy ones.

Honestly I never really saw much of a problem with the uzi. There's a bunch of people who complain that it's some uber weapon. I've never seen it, and 80% of the people on xbox all go uzi. As far as host kills, I've gotten host killed just as much, if not more often, by the rifle. And you get even less warning there. At least the uzi has to be at close/medium range and you have a slight delay before you die. The rifle is just: headshot -> dead.

The uzi gets a bad rap for whatever reason. Mostly I think it was back to the days where there was that one graphics card driver error that practically froze up someone's card just being near an uzi. Ever since then the "no uzi" bullshit started. And the "no uzi" thing is exclusively a PC thing too, nobody even cares what weapon you use on xbox. I don't hear people getting criticized for using shotguns or uzis nearly as often and never have I had people ban me for using the uzi, which happened sometimes playing on PC with some of the extreme anti-uzi crowd. Maybe on DM they may care about shotguns, but then I don't play DM. So who cares.

It's really odd because the rifle is like 10x better on PC than it is on xbox, yet the PC people are always the ones complaining that the uzi is overpowered. It's baffling really.

seefoo.

#19
more ideas...

what is phos nades did slow damage over a short period of time?  that way if u are being attacked, you lay down phos and stay in the smoke or charge a spy into the smoke.   that would get spies off you!

also funny escape move for spy.  so from back u grab, sides you elbow and front you backflip off mercs chest like he is a wall lols!  it will stun the merc just like an elbow but you can look cool as you run away haha.  sounds like a tough move but its not really vs a solid merc bulit like a wall and an agile toned spy.
spy coop:  can coop down, not only up
spy eq: zipline

merc move:  puts boot up on knocked out spys chest, then smashes face with gun butt.
merc eq: rappel line

Succubus Dryad Of The Undying Comet

Or just boot the spies head (then the spies view would go 1st person).

kronf



Farley4Fan

No point to a coop down unless it is a rappell move down a long shaft.  All you need is an abort button for boosting and you're all set.

Westfall

Quote from: seefoo. on October 27, 2007, 12:10:46 AM
more ideas...

what is phos nades did slow damage over a short period of time?  that way if u are being attacked, you lay down phos and stay in the smoke or charge a spy into the smoke.   that would get spies off you!


I think the community was discussing an Incendiary Grenade, which blow up and if a spy is exposed too long it will actually kill them. I guess there was about a 5 sec. timelimit: every second took off a bit of health until death.

Gawain

how about 2 new nade types?
-phosphorous nade: just like the pt one but with higher timers, increased radius and mate not able to "wash" you (should stick on mercs, too)
-incendiary nade: similar to a molotov cocktail; small radius, does damage/time that can hinder spies from hacking and lightens up the environment like flares; heck, we could simply give flares the damage/time aspect

Spekkio

#26
Quote from: invisiblemanThere's a bunch of people who complain that it's some uber weapon. I've never seen it, and 80% of the people on xbox all go uzi.
Am I the only one who sees the irony in this statement?

The uzi isn't an uber weapon. As a matter of fact, if it worked properly it would probably suck ass. The main problem is that it lags the fuck out of you if your ping is higher than 100. This does not only apply to trying to run away from it, but also to the fact that mercs with uzis become harder to grab. The secondary problems are that its ROF is way too high, the magazine size is way too large, and the bullet spread is way too small for a weapon that's not intended for long-range combat.

Westfall

Quote from: Spekkio on October 27, 2007, 08:21:19 PM
Quote from: invisiblemanThere's a bunch of people who complain that it's some uber weapon. I've never seen it, and 80% of the people on xbox all go uzi.
Am I the only one who sees the irony in this statement?

The uzi isn't an uber weapon. As a matter of fact, if it worked properly it would probably suck ass. The main problem is that it lags the fuck out of you if your ping is higher than 100. This does not only apply to trying to run away from it, but also to the fact that mercs with uzis become harder to grab. The secondary problems are that its ROF is way too high, the magazine size is way too large, and the bullet spread is way too small for a weapon that's not intended for long-range combat.

I saw the irony. Just sick of talking about how the uzi is a laggy POS. A lot of people apparently use it, which shows that they must suck at sniping completely. If it were up to me, uzi would be out completely. Talk about an imbalance.

Farley4Fan

If I use uzi, it isn't because I suck at sniping, it is because sniping is pretty much useless on the particular map and up close.

Phospho nades should start spraying gas as soon as it comes out of the launcher.  If spy comes into contact with it he will have long term gradual health loss, and leave foot prints.  Should spray for about 4-5 secs.
Incendiary should blow up as soon as it hits the ground or wall and burn for over 8 seconds.( takes about a fifth of a spy's health every second or so he is in it )
Frag Grenades should blow up 3-4 seconds after they are fired and kill anyone within a certain radius of it, say about 8-10 ft. away.

This way, you can block entrances with incendiary, keep spies off of you with phospho ( also use as a tracking device and leave them poisoned, and avoid killing yourself or teammatel like frags would ), and kill spies with frags easier.  They all have their uses that could be decided under certain situations.  As I said before, maybe nades could just take up one slot, but you only get 4 nades regardless of nade type.  Maybe this way, people would use different nades instead of frags and make the gameplay vary a little more.


Gawain

stupid numbers for timers.
maybe ph nades should additionally leave a dust trail in the air that doesn't stay for long but allows  quickly creating kind of a barrier in open rooms. it would mark spies but they wouldn't leave footprints.
combining incendiary and ph nades into one gadget is op and kinda gadget crossing, so why not create 3 different nades; frags, incendiary for temporarily blocking objectives/coop places/hack panels/vents, ph nades as another totally different tracking device.