Different abilities

Started by neth, October 26, 2007, 06:41:00 PM

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neth

Ive got an idea. What if before the game starts you could choose the "type" of merc you want to play. Mercs would be divided into few cathegories and every of them would have an extra ability ( I mean an ability, not a gadget). That would be:

Merc Sprinter -    Allows you to run faster for few secs
Merc Sniper -      When you zoom, you get no (or less) brief penalty
Merc Basher -      You get an extra metre (or more) when you charge and your charge takes more health 
                         when hit by (2/3)?
Merc Survivalist - When you fall from height, you get less freeze time, you lose less HP and when the
                         spy falls onto your head or strikes you down, you lose less health (need to fall or strike 
                         3 times instead of 2 to kill you) and  (or not) third - you go unconcious for shorter time
                         when these 2 are performed. This should not be OP so perhaps its ok when only part of
                         it is included into this ability.


Perhaps spies should also have abilities. If you like my ideas I could think about them as well.
Abilities would not affect the look of the character and would be a nice additional option that could make the game less predictable and more entertaining. Abilities listed above were thought so they are not OP or make the game impossible to win by spy.
I think that cool bonuses can be done using % but im not sure if you guys can implement them.
Waiting for your opinions.



Daybreak

Classes would be cool however, it would require more testing for balance. We already have a good idea of what works thanks to the games we are taking inspiration from.

Succubus Dryad Of The Undying Comet

I have some Spy classes:
Acrobat - less damage from falls, faster rolling.
Silencer - Wider neck hitbox on mercs.
Thief - Gets more sneaking power, no noise when moving crouched or something
Tank - Gets 6 pieces of eq, and gets more damage from falling.

AgentX_003

OH god, the last thing we need is this turning into a Rpg like world of war crack =/. Soo no to all the above ..=/.


-Thanks Murdy for da Sig <3  xD

InvisibleMan999

Quote from: AgentX_003 on October 26, 2007, 07:18:00 PM
OH god, the last thing we need is this turning into a Rpg like world of war crack =/. Soo no to all the above ..=/.

Nah, it seems more like team fortress. But given that there's only 2 members to each team, classes seem sort of pointless.

frvge

I think it's a nice little touch. Needs to be thought out tho.
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Quote
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neth

its about bonuses. You decide on a bonus but cant get everything.

Vega

I always thought classes would be cool, but that would have to be a game mode for the future if anything at all.  No replacing.  We can't stray away from the core elements of SvM.  It's great how it is.

InvisibleMan999

Quote from: Vega on October 26, 2007, 10:42:51 PM
I always thought classes would be cool, but that would have to be a game mode for the future if anything at all.  No replacing.  We can't stray away from the core elements of SvM.  It's great how it is.

Yeah if classes are implemented I'd like to see them entirely different. Not just small bonus boosts. Something like having the DA spy as a choice, wtih some added security bypassing upgrades, but low offensive capability.

Gawain

NO.
Quote from: neth on October 26, 2007, 06:41:00 PM
Abilities would not affect the look of the character and would be a nice additional option that could make the game less predictable and more entertaining.
less reliable game mechanics = less competitive approach = worse for good players

Succubus Dryad Of The Undying Comet

Dude it was said that IF it's going too be made, it's gonna be a new gamemode, so stfu.

Gawain

it's way too less for a new game mode, so you stfu.

Succubus Dryad Of The Undying Comet

It's a big enough change to make new maps for it, so stfu.

MR.Mic

This is not going to be team fortress.
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B1nArY_001

#14
Both of you chill.

Most everything listed is not going to change game play enough to spend the time implementing it. The speed increase for the merc would change way to much. Even a minor increase allowing a merc to move from one side of a level to another 2-3 seconds faster than the normal speed would completely ruin balance. Those few seconds are enough to make it nearly impossible to balance, who do you balance the map for? The normal speed merc? The fast merc? The heavily armored merc? Would be nice but it won't work for this mod.