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Camnet

Started by Spekkio, October 28, 2007, 01:07:46 AM

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goodkebab

cameras should operate just like they always have, who said they should be operated by mercs?

i am only suggesting that mercs can look through them.

Westfall

Quote from: Papa Skull on October 28, 2007, 08:56:34 PM
Anyone think that there should be little stations or booths that mercs go to so they can look through the cameras?  There should be a few of these stations in every map, they make mercs turn their back, and they don't have a security cam watching the panel's area.

This is something Noisewater already stated in a previous post on this thread. Good thing you read the thread.

I don't feel mercs should be able to operate them in terms of where they are to be positioned. The cam moves back and forth, so it should be just scanning like it normally does.

Spekkio

#32
Quote from: goodkebab on October 29, 2007, 12:06:52 AM
cameras should operate just like they always have, who said they should be operated by mercs?

i am only suggesting that mercs can look through them.
This is pointless because the computer does it for you just fine.

I still think enabling the mercs to look through normal cameras is a terrible idea. I already explained why.

-It removes a passive security element from the game entirely
-It is pointless to make something manual when the computer does it for you just fine
-If camnet is a selectable gadget, it makes camnet a requirement since you cannot use automated security cameras, and a tedious requirement it is.
-Mercs will instantly know the location of a disabled camera by cycling through camnet

Seriously, looking through regular security cams with no control over their movement would be cool for .02 seconds. After that it would be just a tedious necessity when the automated cams worked just fine. Sitting there while a camera slowly oscillates uncontrollably is freakin boring. Hell, using camnet already when you CAN control it is friggin boring. It's this line of thinking that got camnet put in CT in the first place (there's some post from some PT n00b suggesting that mercs can look through cams somewhere on Ubi.com). While people have mixed feelings about whether camnet should be removed or how it should be "fixed," I don't see anyone saying "omfg this was such a great idea to put in SvM please don't remove it!"

Farley4Fan

#33
I meant to say " anyone ELSE ".  Just a typing error, I did read the thread.  By explaining it I was just making sure that the idea was noticed more than it was.

I really am starting to think that we should remove Camnet altogether and put in little security booths. 
QFE

greenday5494

i like the idea of replacing the camnet, i dont like it that much anyways. so, i think they should
A) but in the little security booths (making them a prefab/entity. what do they called those things in the unreal editor? i only know Hammer :P)
or
B) replacing them with a brand new, orginal, though-up ourselves gadjet

im in favor of B. more orrginality, and that means it doesnt have to be a complete clone of CT, something different, at least.

Farley4Fan

I say we make a keycard that allows mercs to access these terminals as an actual gadget replacement to the camnet.  The terminals allow mercs to see through different security cams in which they can see through their visions.  It would be a change of course, may change gameplay, but it would take it a step forward imo.

Gawain

we can implement something like security monitors that show stuff in real time and a hologram (river mall any1). but this should only be additionally for some maps, and unless mr. mic comes with an uber-idea i'd suggest going for 1 drone / merc.

InvisibleMan999

I would think you could make the camnet cameras like the security cameras. That is, keep them where they are, but take the camera panning, zooming out of the player's hands and make it fixed. So the river mall camera over lobby for instance would automatically turn back and forth (and you couldn't control it) That way a crafty spy who sees the camera moving might decide to wait until its pointed the other way to get past it.

frvge

Quote from: InvisibleMan999 on October 29, 2007, 05:53:25 PM
I would think you could make the camnet cameras like the security cameras. That is, keep them where they are, but take the camera panning, zooming out of the player's hands and make it fixed. So the river mall camera over lobby for instance would automatically turn back and forth (and you couldn't control it) That way a crafty spy who sees the camera moving might decide to wait until its pointed the other way to get past it.
me likes.
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Westfall

#39
Quote from: InvisibleMan999 on October 29, 2007, 05:53:25 PM
I would think you could make the camnet cameras like the security cameras. That is, keep them where they are, but take the camera panning, zooming out of the player's hands and make it fixed. So the river mall camera over lobby for instance would automatically turn back and forth (and you couldn't control it) That way a crafty spy who sees the camera moving might decide to wait until its pointed the other way to get past it.

EDIT: The more and more I think about it, I'm not at all with the idea of seeing through security cams. If you are checking the cams and see a spy, shouldn't the cam go off anyways? Its a waste of time to access the cams because you can already see on your screen where the cam has gone off (unless this is not incorporated in PS). In this sense, camnet cannot be affiliated with security cams.

I say cut camnet and add a new gadget (i.e. drone)

**This is a double post because I we are talking about camnet in 2 sections of the forum.

InvisibleMan999

Quote from: Westfall-US on October 29, 2007, 06:28:03 PM
EDIT: The more and more I think about it, I'm not at all with the idea of seeing through security cams. If you are checking the cams and see a spy, shouldn't the cam go off anyways? Its a waste of time to access the cams because you can already see on your screen where the cam has gone off (unless this is not incorporated in PS). In this sense, camnet cannot be affiliated with security cams.

I say cut camnet and add a new gadget (i.e. drone)

**This is a double post because I we are talking about camnet in 2 sections of the forum.

No, it's not seeing through security cams. The camnet cameras remain there. It's just that camnet cameras move like security cameras now (and don't produce automatic alerts). So for instance, the river mall lobby cam would pan from right to left constantly, and camnet would allow you to see what it sees. Camnet would no longer allow you to pan and zoom on your own, nor would the camnet camera give you any warning messages if a spy comes into its viewing cone.

It's not a security cam, it just behaves like one that the merc has to watch himself (but presumably grants a better view of the level).

goodkebab

Quote from: Westfall-US on October 29, 2007, 06:28:03 PM
Quote from: InvisibleMan999 on October 29, 2007, 05:53:25 PM
I would think you could make the camnet cameras like the security cameras. That is, keep them where they are, but take the camera panning, zooming out of the player's hands and make it fixed. So the river mall camera over lobby for instance would automatically turn back and forth (and you couldn't control it) That way a crafty spy who sees the camera moving might decide to wait until its pointed the other way to get past it.

EDIT: The more and more I think about it, I'm not at all with the idea of seeing through security cams. If you are checking the cams and see a spy, shouldn't the cam go off anyways? Its a waste of time to access the cams because you can already see on your screen where the cam has gone off (unless this is not incorporated in PS). In this sense, camnet cannot be affiliated with security cams.

I say cut camnet and add a new gadget (i.e. drone)

**This is a double post because I we are talking about camnet in 2 sections of the forum.

ignore what invisible said....

Current Ct cameras have a very short detection radius even if you are in the field of view....being able to look through them yourself would compensate for that.

Westfall

Quote from: goodkebab on October 30, 2007, 12:16:56 AM
Quote from: Westfall-US on October 29, 2007, 06:28:03 PM
Quote from: InvisibleMan999 on October 29, 2007, 05:53:25 PM
I would think you could make the camnet cameras like the security cameras. That is, keep them where they are, but take the camera panning, zooming out of the player's hands and make it fixed. So the river mall camera over lobby for instance would automatically turn back and forth (and you couldn't control it) That way a crafty spy who sees the camera moving might decide to wait until its pointed the other way to get past it.

EDIT: The more and more I think about it, I'm not at all with the idea of seeing through security cams. If you are checking the cams and see a spy, shouldn't the cam go off anyways? Its a waste of time to access the cams because you can already see on your screen where the cam has gone off (unless this is not incorporated in PS). In this sense, camnet cannot be affiliated with security cams.

I say cut camnet and add a new gadget (i.e. drone)

**This is a double post because I we are talking about camnet in 2 sections of the forum.

ignore what invisible said....

Current Ct cameras have a very short detection radius even if you are in the field of view....being able to look through them yourself would compensate for that.

I didn't realize the detection radius was so small. Maybe booths where you can look at security cams is a good idea. It won't expose the whole room like camnet nearly does. Maybe there should be no security alerts then in terms of camera detection? There needs to be an adjustment here I feel.

Farley4Fan

Yeah I suggested that in more detail a few posts up and in another thread I think  ;D

Westfall

Quote from: Papa Skull on October 30, 2007, 03:06:58 AM
Yeah I suggested that in more detail a few posts up and in another thread I think  ;D

Like what Noisewater had already stated with just refinements.  :o