Project Stealth Mine

Started by B1nArY_001, November 09, 2007, 05:51:28 AM

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Gawain

poison mines in pt? did i miss something??
proxy+laser is a powerful combination in some places with or without the laser delay as you can't jump or slow crouch through it.

neth

hmm, perhaps some devices that mercs can make explode any time they want

Cyntrox

What would make them different from mines? In what aspects would they be better?

neth

I guess when you chase a spy and hes running into the place where you put device like, you can detonate it so the spy has no chanse to react... Seems to be rubbish :)

Gawain

it's rubbis if chaff doesn't work through walls any more, which is a sensible change anyways.

neth

I dont think its possible to do that, besides it would be a huge nerf for spies. - especially aggro ones.

Gawain

it would give mines back the ability they are intented to be best at: slowing down rushing spies. it worked out kinda well in pt afaik.

neth

cant remember if there was a through-wall effect in pt

VaNilla

Wouldn't through wall actually work in real life? I'm not an expect but im sure it would, but then there comes the fine line between realism and making the game more fun, and I think removing that possiblity could be an optional thing, but chaff radius through wall isn't exactly something you should just be able to tick off and go 'haw haw' :P. Would have to be a server side option.

Personally I think it isn't a major problem it actually helps in the game, it would be possible in real life, it would help people realise you can't just place mines by walls, you should a more creative approach, and it should stay, but when the team and the public tests the game out, that would be a better time to debate the matter in my opinion, as at the moment we don't know how the game is going to run entirely, so it's not too responsible to make a decision IMO.

Gawain

chaff working through walls is just dumb, there's really nothing to discuss about it.

Spekkio

Quote from: neth on November 16, 2007, 04:02:12 PM
cant remember if there was a through-wall effect in pt
The graphics effect might've gone through the wall, but the functional effect did not.

Test-Subject

Quote from: STON3COLDKILLA on November 16, 2007, 07:32:03 PM
Wouldn't through wall actually work in real life? I'm not an expect but im sure it would, but then there comes the fine line between realism and making the game more fun, and I think removing that possiblity could be an optional thing, but chaff radius through wall isn't exactly something you should just be able to tick off and go 'haw haw' :P. Would have to be a server side option.

Personally I think it isn't a major problem it actually helps in the game, it would be possible in real life, it would help people realise you can't just place mines by walls, you should a more creative approach, and it should stay, but when the team and the public tests the game out, that would be a better time to debate the matter in my opinion, as at the moment we don't know how the game is going to run entirely, so it's not too responsible to make a decision IMO.

I'm no expert but I think that it would work... but pass the wall it wouldn't have it max raidus since the particle can't get passed the wall... but I'm pretty sure anything right on the other side of the wall would be affected because a part of the particules will gather-up on on the wall and create a magnétic field strong enought.

Capone_FTW

Binary could u maybe try to do a small tut /video tut how did you done the mine?

i got cinema4d, maya , 3dsmax

goodkebab

capone,  there are a thousand and one modelling tutorials on the internet for any software you like.  I suggest using those first.

B1nArY_001

If I had the time, I would be happy to. Unfortunately between my job, social life and Project Stealth I am lucky to get over 4-5 hours of sleep a night. Kebab is right though, there's tons of good learning material out there. However, if you have a question about something in particular feel free to send me a pm.