New Pulse Grenade and Possible chaff buff

Started by Farley4Fan, November 27, 2007, 09:23:43 PM

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Farley4Fan

That is actually an okay idea.  Exept for the fact that you could just turn on gas mask and gas won't really affect you.  And if you repulse away a flash bang you still have a chance at getting blinded by it.  Plus, you get hit by spy grenades much faster because they throw them at their feet, so I don't think you'd be able to push them away quick enough.  I guess we'll have to test this because there isn't a way to tell for sure right now.  I still think it would be better for spy though.

What if it dazed the merc a bit?  Like made his screen a little wobbly?  he can still see but it would be a little disorientating to be that close a big pulse right?  I'm not combining flash with pulse just so ya know.  But make it have a little affect on the merc's sight.  This way, it would be useful for defending yourself from a merc as well as a frag.

Zedblade

Quote from: Overstatement on November 28, 2007, 03:37:44 AM
Edit: Repulse smoke itself?!

We can just give mercs little fans they can set up around the map that blow the smoke away!

Overstatement

#17
No, the fans should be in the map itself. Anti-smoke zones.

Or we can make the merc flap his arms really fast.

Edit: 777th post. That's lucky, right?

LoChang


Farley4Fan

what if there actually were fans in the map?  Like ventilation fans or something of the sort that actually did repulse smoke?  That would be cool, it's possible on the engine.

On topic.  Give reasons why or why not, please don't just say no.

InvisibleMan999

Quote from: Overstatement on November 27, 2007, 11:54:24 PM
If a merc throws a nade at you, it means you failed at your job as a spy to conceal your presence and you deserve to die.

A little hard to conceal yourself while you're hacking though, given the merc knows exactly where you are. I don't think the frag negating chaff would be all that bad, in fact on some maps, you may actually need it.

Steel squat is the main one that comes to mind on this one, because if you don't have EAX, you can't hear the grenade being fired at you. Believe me, I know from playing the xbox version, where you don't have EAX. By the time you see the nade, you're already dead.

Now optimally I'd just like to see maps get less frag whore oriented, because right now maps make frags uber just by how they're designed. There are so many areas you can drop a frag, often times out of the spy's natural hearing range, that the spy doesn't have much of a chance. At the very least if you're sniping the spy may have a chance to see you coming.

Though making chaff block frags would be a bit too powerful I think, as chaffs are already really good. Maybe the frag blocker grenade should be something new.


Farley4Fan

#21
I think I mentioned Steel Squat a post or two before, because on Xbox, you have absolutely no chance to get away from a frag.  Plus, since EAX will be gone for PS, this might actually be necessary.

Let's talk about a map like polar base.  Badly designed.  Makes frags the uber gadget of the century.  You can camp disc and throw a frag through the hangar window and all at the same time guard generators.  W/o frags you couldn't guard hangar as well.

The person would have to place the chaff in the right spot or the frag wouldn't be affected by it.  Or, if you go with the pulse nade, the person would have to time the nade drop correctly to deflect it.

This feature wouldn't totally take frags out of the game whatsoever, but it would give people a chance to survive without EAX.  For example, steel squat. 

I don't think we should have a gadget  that specifically is a counter to another one.  Atleast by giving chaff the ability to disable frags or adding pulse grenades, they have other uses as well.

WHat if you gave the spy 3 of these pulse grenades?  You could defend your hacking teammate quite well by firing a few of these at him.  It would back the merc up about 6-10 feet and slow him down.  But this wouldn't be too overpowered because you only have 3 of these grenades and one pulse nade would push another pulse nade away when it blows.  So that means you can't just bombard the guy with pulse grenades, they have to be fired wisely and not all at once.  THe grenade does have other uses than deflecting frags away.

Westfall

I'm not really for the idea because its a big advantage for the spy. Why not give the spy a gun? If you are going to be in that much danger that you need to throw a "chaff nade that defuses grenades," I would rather have a gun and just pop one b/w the merc's eyes.

Real clever though Papa. A+ for good ideas.

Farley4Fan

Well giving a spy a gun is a bad example, not really relevant.  Pulse grenades would actually take some skill and timing to pull off correctly, I think that is the better of the two.  And the only spies who get the advantages are the ones who actually bring pulse nades and use them with skill.  Remember that these do take a slot lol, they force you to sacrifice a grenade or security gadget just to bring something that gives you a chance at saving your ass from a frag.  I'd say that half the time I am killed by frags or mines, and the rest of the time I am killed by getting charged down or sniped.  I would personally like to have a chance at reducing the amount of times I am killed by frags, which usually happens in vents or during hacking.  Which brings me to my next point.

If we make spies able to throw grenades while they are crouching, or in vents, these pulse nades would be REALLY useful.  Imagine all those times you were trapped in a vent with a frag 2 feet away from you.  All you would have to do is use a pulse grenade!  Then the frag would either go back to the merc who sent it or just further away from you.  It would be balanced if mercs can shoot through vents in PS, then they have a chance to kill spies in vents.

Think about it.  It could be balanced with some thought and testing.  It could prove to be pretty useful, balanced, interesting, fun, and it would add to the gameplay right?

InvisibleMan999

Quote from: Papa Skull on November 28, 2007, 05:27:06 AM
I think I mentioned Steel Squat a post or two before, because on Xbox, you have absolutely no chance to get away from a frag.  Plus, since EAX will be gone for PS, this might actually be necessary.

Let's talk about a map like polar base.  Badly designed.  Makes frags the uber gadget of the century.  You can camp disc and throw a frag through the hangar window and all at the same time guard generators.  W/o frags you couldn't guard hangar as well.


Yeah, a lot of people here don't realize how it's going to be without EAX, since they're all spoiled by it on PC. There are certain maps, steel squat being the obvious, where you cannot hear the frag being fired, you don't hear it bounce or anything. You are simply hacking your objective, there's silence and then boom, you're dead. No warning, nothing. You're simply dead.

Really I've felt some maps are rather poorly designed since they make frags overpowered. Frags as a gadget aren't so much overpowered, as it is the map design that makes them as such. You just shouldn't have too many ways to launch frags at an objective like current maps allow.

Succubus Dryad Of The Undying Comet

...i play since PT without eax and i think im a low med - does eax give as much as to say i'm a hihg-med or something? i don't think so.

Gawain

typical example of console players not getting the basic concepts of the game...

Farley4Fan

what kokafan?  I don't really get your post.  Without EAX you have NO chance at getting away from a frag most of the time.  What EAX does is let you know things like this and it gives you a chance to survive a frag being launched at you.  Without it, you don't have that chance.  So yes, it gives you an advantage.  So, this is why I'm proposing a something that has a frag counter ability and its other uses as well.  But it isn't an easy grenade to use, you'd have to get good with it.

EDIT:  What gawain?  EAX isn't a basic concept of the game.  It WON"T  be in PS!  US CONSOLE PLAYERS already know what that's like, to not have EAX.  So really, it's how PC players don't realize what it will be like in PS.

Westfall

EAX will be in PS but not used incorrectly like UBI did. It will be used the way it was originally intended.

frvge

PS EAX: The Way It's Meant To Be Heard --- nVidia parody.
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