Cinematic Effects

Started by Tidenburg, December 02, 2007, 11:51:51 PM

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neth

wow, I see that the same game is played different depending on platform.

Gawain

Quote from: Papa Skull on December 04, 2007, 08:44:26 PM
On CT it's just triple nade and run straight at the merc and elbow him until you get a neck.  Aggro is on both games, it's just more frequent in my experience on CT.  Whether it's because limited shadows and stealth capabilities or because people don't know how to be sneaky idk.
it's totally different in the pc version.

Farley4Fan

That's not how I play, but I see a lot of people do it.  Most of the time I see people try to evade the merc, or distract him, or kill him, and then take an objective.  The smart people don't try to come into direct contact with a merc everytime, the guys who do are idiots who only want deathmatch and no depth to the game other than killing your opponent. 

I'm not saying that aggro is in 100% of every game, I'm just saying that in my experience there is more aggro tactics on CT than PT even though PT it was much easier.

Gawain

i don't care how n00bs play the game. the way i understand aggro it's not solely going for necks/quickcam, it's rather strategies that involve the merc knowing where you are. it's a good thing that aggro is part of the game because otherwise it would be pretty boring for the mercs.

Farley4Fan

You understand it differently.  When watching havoc and weezer play I usually ALWAYS see them atleast try to cam the guy or smoke him to sleep.  If not, they break his neck or choke him out cold.

Gawain

havoc and weezer are the only guys i know capable of playing like this. you will also notice that they are host most of the time <=> host being able to grab in the animation after pushing back or charge

Farley4Fan

Yes, but people still attempt it regardless of its possibility.  Sometimes, they prevail. 

InvisibleMan999

Quote from: Papa Skull on December 05, 2007, 02:18:44 AM
I'm not saying that aggro is in 100% of every game, I'm just saying that in my experience there is more aggro tactics on CT than PT even though PT it was much easier.

Well, on PC there's a great deal of aggro. I don't know if it's more than PT, since PT was a full blown aggro game too.

The thing with CT is that aggro is certainly harder, the problem is that stealth is harder too. With EAX superhearing and high resolution MT whoring, a lot of people playing CT just gave up on stealth. So it's why on PC a lot of the games you'll have are going to be against aggro rushers. It's not really that aggro is that powerful, it's just that a lot of times stealth is barely an option. When you run out and triple nade people you at least have a chance of getting objectives. If you happen to get lucky you may get to hack something.

The one thing I don't like about aggro is that it's unfair. The host gains such a big advantage such that it's really only a viable host strategy against good players and that sucks.


Farley4Fan

Yeah, the stealth was harder too because limited amounts of shadows.  darker maps should help decrease the amount of aggro anyways.

Gawain

the thing with shadoes is that it's easy and tempting for a lot of people to turn gamma high. the only wayto prevent this is making most shadows pitch black possibly resulting in no smooth transitions.

Farley4Fan

Who needs smooth transitions?  Shadows typically aren't smooth, they are usually cut off by objects are walls and are pretty defined.  How about, like you said, making them pretty damn dark and faster transitions between becoming invisible in the darkness.

Succubus Dryad Of The Undying Comet

Like the ones in SC1... I still like to watch Sam disappear in darkness.

Gawain

Quote from: Papa Skull on December 06, 2007, 09:22:47 PM
Who needs smooth transitions?  Shadows typically aren't smooth, they are usually cut off by objects are walls and are pretty defined.  How about, like you said, making them pretty damn dark and faster transitions between becoming invisible in the darkness.
ever heard of light dispersion and shadows from several light sources/non point-shaped light sources?

Succubus Dryad Of The Undying Comet

Just make the shadows go pitch black when less than x light is in that place.

Farley4Fan

That's why I said "usually".  It's easier to dissapear if you are just suddenly gone then if it takes some time to become invisible.  Kind of stupid imo.  If you should be invisible in x light then you should be invisible, shouldn't take time to become blended in.